Overall I agree with what you are saying, don't get me wrong, but emailing will achieve nothing in the long run because most players today don't care about demos. Because I have a more limited budget I have to be careful of what I buy and I feel that a demo will give a pretty clear image of the final product. If I were to take your suggestions and follow them(don't buy games who don't have demos) I would be looking at a pretty limited palette of games.b3nn3tt said:I agree with you, demos are a very good idea. But the only people that truly lose out because of a lack of demo are the developers. You might love or hate the game, but you won't know without a demo; by not buying the game, you keep your money and know that you didn't take a risk. The game company, on the other hand, loses you as a potential customer and doesn't gain any money from you buying the game. To be honest, it makes a far stronger statement to email the developers and say 'I would probably have bought your game, but the lack of demo put me off' than to pirate it and then buy it anyway.predatorpulse7 said:But here's the thing, demos are(well,were) a great weapon for making people want your game. It wets their appetite if it's done right. I great up in the age of the demo so to speak and I was way more hyped after playing one mini-level of game x than reading a gazzilion previews,dev interviews,trailer like we have today. Granted, both are essentially a form of marketing but since demos were released couple of weeks/months before the final product, you had in your hands a part of the mostly final product.b3nn3tt said:.predatorpulse7 said:
And I can't "not buy it" when we are talking about certain series that I love, especially if they don't have demos as you say. It would mean that I can't play 90% of games out there since apparently demos are beneath them nowadays. I would simply like to see an actual playable preview of the final product instead of watching others play it. It's completely different watching someone play(on their machine) and how it will react in my machine(not to mention the actual feel of it which is very important cause you know gameplay).
I would go out and by games based on my gut instinct if I had a lot of money. Unfortunately I can't afford that so I have to be picky and research.
If you love a series then you would probably buy the game anyway, even if the demo was less than stellar. I'm not suggesting that you don't buy any game that you don't demo, I'm just saying that a lack of demo is no reason to pirate.
For PC gamers in particular, demos can be important from the tech points things of view, not only gameplay wise. Sure sure, we can look at minimum and recommended settings all day long and go to test sites to see if the rig holds up but it's quite another thing to see how THAT product runs on our machines.
For me it's a shame that they don't bring playable demos anymore(or way fewer than before) because it brings nothing but positives, both to the guys selling the product and those wishing to buy. As a guy that has played a gazzilion demos in his life(and the full versions), let me just say that it is a lot tougher to fool the potential customer with a game demo than with a snazzy 3 minute trailer.
This is a pretty good article on the subject:
http://www.rockpapershotgun.com/2011/05/26/the-slow-strange-death-of-the-demo/