Isn't it obvious enough that I was referring to a campaign mode?Eponet said:What about if the menu said "Tutorial" instead of "New Game"?Anti Nudist Cupcake said:If a title calls itself multiplayer exclusive then it shouldn't have single player to begin with because we WILL treat it like it was meant to be a big part of the game
I actually think that "Tutorial vs. New Game" line is an excellent point.Anti Nudist Cupcake said:Isn't it obvious enough that I was referring to a campaign mode?Eponet said:What about if the menu said "Tutorial" instead of "New Game"?Anti Nudist Cupcake said:If a title calls itself multiplayer exclusive then it shouldn't have single player to begin with because we WILL treat it like it was meant to be a big part of the game
Do I really have to explain?
I'm seeing this sentiment a lot in this thread, and most of the people expressing it don't even acknowledge that a videogame that is the digital equivalent of a pickup game of a sport or board game is not necessarily a bad thing. But to all of you: You do realize that even 5 years ago, and certainly 10 years ago, videogames really were seen as games, and the story as a nice bonus, but not necessary as long as the game was good, right? When did gamers, as a group, switch from people who liked to play games to people who would be better off picking up a good book?teknoarcanist said:I think the general point to that sentiment is that you can't use a good multiplayer mode to justify a poor single-player. If a game is exclusively multiplayer, that's one thing. If a game is exclusively single-player, that's another. But if you take a game that is primarily a multiplayer experience, and tack on a poorly-designed single player experience just to have it there, I think it's completely within reason for a games critic who is reviewing the single-player experience to call it as he sees it.
I think a lot of the critique which Yahtzee and other reviewers level at the multiplayer mode of games is because they're just that: games. While a good single-player game strives to convey a narrative or emotional experience, a good multiplayer game (or MOST 'good' multiplayer games, as 'good' is presently defined by popular industry/community consensus) strive to create an addictive, immersive exhibitionism with a high level of engaging enjoyment, and as much replay value as possible.
Now that's not to say it's impossible for the latter to accomplish the former ('Assassin's Creed: Brotherhood' proves this in spades, with a multiplayer mode that better accomplishes the central AC thesis than any other game in the series) but by and large, single-player games attempt to artfully convey an experience, while multiplayer games strive to create fun.
To my mind, playing Call of Duty online with friends is closer to playing a quick game of basketball than it is to playing through a Final Fantasy game. And there's nothing wrong with that -- certainly there's a powerful art to designing a good multiplayer game, as anyone who's ever tried will tell you -- but it's just not what interests me, as a gamer, and I think many gamers feel the same way.
I think the reason this thread has went to 9 pages is because we have both types of people in here. And some, like me, see them as both.Owyn_Merrilin said:I'm seeing this sentiment a lot in this thread, and most of the people expressing it don't even acknowledge that a videogame that is the digital equivalent of a pickup game of a sport or board game is not necessarily a bad thing. But to all of you: You do realize that even 5 years ago, and certainly 10 years ago, videogames really were seen as games, and the story as a nice bonus, but not necessary as long as the game was good, right? When did gamers, as a group, switch from people who liked to play games to people who would be better off picking up a good book?
Basically, a designer cannot assume that everyone will want to play the multiplayer. If they make a fucking spectacular multiplayer, but a shit single player, anyone ever wanting to play offline will hate the game. Hell even with black ops, there are times when I don't want to play online, so I'll hit the campaign. Now I actually enjoy the campaign, but alot of people hate it. You'll always have people who don't want to play multiplayer, and you cannot alienate those people.Owyn_Merrilin said:This is inspired by some of the responses to the "Do you still play a shooter's campaign?" topic. Specifically, a lot of people are spouting Yahtzee's famous line about how a game needs to be able to stand on its single player alone, with multiplayer as a tacked on bonus. Personally, I couldn't disagree more with that statement; tacked on multiplayer, to me, is just as bad as tacked on singleplayer. I'd rather see an excellent game with no campaign at all, ala TF2 or Quake III, than a mediocre game that tried to do both singleplayer and multiplayer.
From what I understand, Yahtzee simply doesn't like multiplayer games -- for that matter, I get the impression that he doesn't especially care for people in general. There's nothing wrong with disliking multiplayer, but there's enough of us out there who do that would like to keep getting our multiplayer focused games that it would be unfair for us if multiplayer suddenly became an afterthought, just as much as it would be unfair to you guys if the campaign were an afterthought in absolutely every game. The fact is, there is plenty of room in the market for examples of both type to get released, and indeed they do -- or is anybody out there who has access to a multiplayer focused game seriously playing the multiplayer for the likes of F.E.A.R. or Bioshock 2, to say nothing of games like Half Life 2, which has an excellent campaign but only decent multiplayer, or the first Bioshock, which doesn't have multiplayer at all?
Basically, if the game is multiplayer focused and you don't like multiplayer, don't buy the game, because it's not aimed at you. I mean, I love 4X games and dislike RTS games, but you don't see me arguing that all strategy games should be turn based, I just ignore the subset of the genre that I don't care for. Can't the rest of you do the same, replacing "4X" with "single player focused shooters" and "RTS" with "multiplayer focused shooters"?
For discussion value, who all agrees with me, disagrees with me, or has something related but not directly answering that question to say?
Why? Pleanty of games stand on MP alone, even some that have had poor SP tacked on have easially survived it.Celtic_Kerr said:You'll always have people who don't want to play multiplayer, and you cannot alienate those people.
Then it's their fault for not reading the reviews to find out that the single player was a bonus tacked on to a multiplayer-centric game, not the developers' fault for making it that way. It would be like me buying Bioshock 2 exclusively for the multiplayer, and then being upset when it had good single but mediocre at best multiplayer.Celtic_Kerr said:Basically, a designer cannot assume that everyone will want to play the multiplayer. If they make a fucking spectacular multiplayer, but a shit single player, anyone ever wanting to play offline will hate the game. Hell even with black ops, there are times when I don't want to play online, so I'll hit the campaign. Now I actually enjoy the campaign, but alot of people hate it. You'll always have people who don't want to play multiplayer, and you cannot alienate those people.Owyn_Merrilin said:This is inspired by some of the responses to the "Do you still play a shooter's campaign?" topic. Specifically, a lot of people are spouting Yahtzee's famous line about how a game needs to be able to stand on its single player alone, with multiplayer as a tacked on bonus. Personally, I couldn't disagree more with that statement; tacked on multiplayer, to me, is just as bad as tacked on singleplayer. I'd rather see an excellent game with no campaign at all, ala TF2 or Quake III, than a mediocre game that tried to do both singleplayer and multiplayer.
From what I understand, Yahtzee simply doesn't like multiplayer games -- for that matter, I get the impression that he doesn't especially care for people in general. There's nothing wrong with disliking multiplayer, but there's enough of us out there who do that would like to keep getting our multiplayer focused games that it would be unfair for us if multiplayer suddenly became an afterthought, just as much as it would be unfair to you guys if the campaign were an afterthought in absolutely every game. The fact is, there is plenty of room in the market for examples of both type to get released, and indeed they do -- or is anybody out there who has access to a multiplayer focused game seriously playing the multiplayer for the likes of F.E.A.R. or Bioshock 2, to say nothing of games like Half Life 2, which has an excellent campaign but only decent multiplayer, or the first Bioshock, which doesn't have multiplayer at all?
Basically, if the game is multiplayer focused and you don't like multiplayer, don't buy the game, because it's not aimed at you. I mean, I love 4X games and dislike RTS games, but you don't see me arguing that all strategy games should be turn based, I just ignore the subset of the genre that I don't care for. Can't the rest of you do the same, replacing "4X" with "single player focused shooters" and "RTS" with "multiplayer focused shooters"?
For discussion value, who all agrees with me, disagrees with me, or has something related but not directly answering that question to say?
Savagezion said:I actually think that "Tutorial vs. New Game" line is an excellent point.Anti Nudist Cupcake said:Isn't it obvious enough that I was referring to a campaign mode?Eponet said:What about if the menu said "Tutorial" instead of "New Game"?Anti Nudist Cupcake said:If a title calls itself multiplayer exclusive then it shouldn't have single player to begin with because we WILL treat it like it was meant to be a big part of the game
Do I really have to explain?
EDIT: You do realize that he is stating that most players use the campaign as a "tutorial" to prepare for online multiplayer, right?
Savagezion said:Probably about the time Metal Gear Solid 2/3, SoTC, etc were coming out, and all this 'games as art' talk got started up proper. I think the gaming community started to realize the medium could do a lot more, but then some of us went a bit too far into the snob end of the pool.Owyn_Merrilin said:I'm seeing this sentiment a lot in this thread, and most of the people expressing it don't even acknowledge that a videogame that is the digital equivalent of a pickup game of a sport or board game is not necessarily a bad thing. But to all of you: You do realize that even 5 years ago, and certainly 10 years ago, videogames really were seen as games, and the story as a nice bonus, but not necessary as long as the game was good, right? When did gamers, as a group, switch from people who liked to play games to people who would be better off picking up a good book?
Mario, Sonic, Star Fox, Worms . . . I wonder, if many of the games we were raised on, and observed friends playing in almost-religious silence -- games, mind, that we now consider INSTRUMENTAL CLASSICS -- if they came out today, would we wave them off as frivolous wastes of time, the way we do online multiplayer?
My gut says probably.
Why not let them do what they do? Everyone knew Black Ops was going to specialize in multiplayer online. We all knew it. I don't even know what to tell someone who claims they didn't. Living under a rock comes to mind. CoD4 was the last time CoD has a story worth a thumbs up. (I don't think it was stellar but it was pretty good.) Since then we have seen WaW and MW 2 riding on the back of CoD4's triumph which also focused primarily on multiplayer online BTW and had a good campaign.Karma168 said:Savagezion said:I actually think that "Tutorial vs. New Game" line is an excellent point.Anti Nudist Cupcake said:Isn't it obvious enough that I was referring to a campaign mode?Eponet said:What about if the menu said "Tutorial" instead of "New Game"?Anti Nudist Cupcake said:If a title calls itself multiplayer exclusive then it shouldn't have single player to begin with because we WILL treat it like it was meant to be a big part of the game
Do I really have to explain?
EDIT: You do realize that he is stating that most players use the campaign as a "tutorial" to prepare for online multiplayer, right?
if that's the case then for multiplayer exclusive games why not use a black-ops style combat training as a tutorial instead of putting in a token campaign as training because the style of a campaign is nothing like online vs matches
He can't know that for certain, that isn't a fact.Savagezion said:I actually think that "Tutorial vs. New Game" line is an excellent point.Anti Nudist Cupcake said:Isn't it obvious enough that I was referring to a campaign mode?Eponet said:What about if the menu said "Tutorial" instead of "New Game"?Anti Nudist Cupcake said:If a title calls itself multiplayer exclusive then it shouldn't have single player to begin with because we WILL treat it like it was meant to be a big part of the game
Do I really have to explain?
EDIT: You do realize that he is stating that most players use the campaign as a "tutorial" to prepare for online multiplayer, right?