DarkChoclate said:
MrJKapowey said:
DarkChoclate said:
...I think halo is a prime example. So with developers and publishers looking at Halo and saying "that really works" they basically copied that design. Sure there are differences with story, setting, weapon design, etc., but a lot of it obviously ties back to that original design. Yeah there can and are so new innovations to them, but these ideas get copied too, like perks for say...
So with that statement you say that HALO is one of the only original games with multiplayer?
"shooters have been basically copying some of the first shooters that established the genre like Wolfenstein or Doom. (don't crucify me if those are bad examples)So shooters then copied their basic gameplay elements. Now, look at what game(or games) really had the first success and defined multiplayer."
If you look back on the part right before you quoted me I say "games" and the fact that if halo was a bad fps, the multiplayer would have gone to shit. What makes it the shooter that it is? Games like Wolfenstein and Doom (I'm looking at you >_> -->Owyn_Merrilin)halo just came to mine, and last time I check its not a bad example. You can prove me wrong but hey i tried.
MrJKapowey and I were calling you out on your claim that Halo was the first game to really define multiplayer, when online multiplayer had been a standard feature of FPS games for a good 7 or 8 years by the time
Halo came out, let alone
Halo 2, which introduced online multiplayer to the console versions of the series. The PC version, interestingly enough, had online from the get go. I'm not arguing that you didn't see a lot of games copying
Halo after it proved to be so successful, but you need a lesson in gaming history if you think it was
the first successful shooter or multiplayer game on anything but the Xbox. It did define the modern console shooter, but I'm not alone in thinking that that definition was a step backwards from the one put forth by Rare and, later, Free Radical, which was much better suited to a gamepad than Bungie's school.
I sound angrier than I really should about this, but basically there's this perception among the PC gaming community, or at least there was around the time
Halo was new, that there were a lot of people who thought Bungie single handedly invented the multiplayer FPS, which rubbed those of us who had been playing the genre for years the wrong way. Pretty much any time someone starts talking about
Halo like it invented online multiplayer, those old wounds get reopened.