So after playing Amnesia, getting to the water part and deleting it off my hard drive and sending a message to Valve to take it off my steam game list I thought to myself. Frictional must be working on something new right now and knowing them they will be making a game like Amnesia. Maybe not Amnesia 2, but it will probably still be in the same style as Amnesia. I thought to myself, if they are to make a new game with the Amnesia style, they need to make it scarier or the audience would of just gotten bored of the same old run from suddenly appearing monster, hide in cupboard stuff.
I think that a good mechanic to make a game like Amnesia scarier and more intense is by adding some sort of scream factor, where say if you look at a monster for too long you randomly start screaming. They would have to make the screams some of the worst and most disturbing you can hear though, otherwise it would just be stupid. But before you scream there is a faint sound of you trying not to scream, if you press a button during that time you place you're hand over you're mouth to stop your scream being heard. But if you do scream the monster will hear you and will come running at you, you then have to hide in some sort of cupboard.
Another thing that ties in nicely with the whole hiding in cupboard thing the first game had going on is a mechanic where even if you close the cupboard, it can still open on it's own due to gravity or some force like wind or something. This would make you unable to feel truly safe anywhere in the game, a feat that would be amazing.
So Escapist, if Frictional were to do another game like Amnesia what do you think would make it scarier, could be anything like a setting, mechanic or a graphics feature.
I think that a good mechanic to make a game like Amnesia scarier and more intense is by adding some sort of scream factor, where say if you look at a monster for too long you randomly start screaming. They would have to make the screams some of the worst and most disturbing you can hear though, otherwise it would just be stupid. But before you scream there is a faint sound of you trying not to scream, if you press a button during that time you place you're hand over you're mouth to stop your scream being heard. But if you do scream the monster will hear you and will come running at you, you then have to hide in some sort of cupboard.
Another thing that ties in nicely with the whole hiding in cupboard thing the first game had going on is a mechanic where even if you close the cupboard, it can still open on it's own due to gravity or some force like wind or something. This would make you unable to feel truly safe anywhere in the game, a feat that would be amazing.
So Escapist, if Frictional were to do another game like Amnesia what do you think would make it scarier, could be anything like a setting, mechanic or a graphics feature.