If Amnesia 2 comes out, how could it be scarier?

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ToastiestZombie

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Mar 21, 2011
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So after playing Amnesia, getting to the water part and deleting it off my hard drive and sending a message to Valve to take it off my steam game list I thought to myself. Frictional must be working on something new right now and knowing them they will be making a game like Amnesia. Maybe not Amnesia 2, but it will probably still be in the same style as Amnesia. I thought to myself, if they are to make a new game with the Amnesia style, they need to make it scarier or the audience would of just gotten bored of the same old run from suddenly appearing monster, hide in cupboard stuff.

I think that a good mechanic to make a game like Amnesia scarier and more intense is by adding some sort of scream factor, where say if you look at a monster for too long you randomly start screaming. They would have to make the screams some of the worst and most disturbing you can hear though, otherwise it would just be stupid. But before you scream there is a faint sound of you trying not to scream, if you press a button during that time you place you're hand over you're mouth to stop your scream being heard. But if you do scream the monster will hear you and will come running at you, you then have to hide in some sort of cupboard.

Another thing that ties in nicely with the whole hiding in cupboard thing the first game had going on is a mechanic where even if you close the cupboard, it can still open on it's own due to gravity or some force like wind or something. This would make you unable to feel truly safe anywhere in the game, a feat that would be amazing.

So Escapist, if Frictional were to do another game like Amnesia what do you think would make it scarier, could be anything like a setting, mechanic or a graphics feature.
 

Freyar

Solar Empire General
May 9, 2008
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It would be hard to pinpoint anything that would make Amnesia 2 more awesome. The good news is that they've got VERY intelligent writers and designers which means that they'll be able to stay away from the typical "Blood and Gore" that other modern horror games try to pass off as horror.

Also.. Y U DELETE AMNESIA FROM HARD DISK!?
 

ToastiestZombie

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Mar 21, 2011
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Freyar said:
It would be hard to pinpoint anything that would make Amnesia 2 more awesome. The good news is that they've got VERY intelligent writers and designers which means that they'll be able to stay away from the typical "Blood and Gore" that other modern horror games try to pass off as horror.

Also.. Y U DELETE AMNESIA FROM HARD DISK!?
I got to the water part, enough said. I have this thing that picks a random steam game and I didn't even want to have the chance of that game coming out.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Set it underwater.

And not in an underwater city or submarine, but actually out in the water. The player could be in a scuba suit or maybe one of those old-timey big daddy diving suits. There's a perfect excuse to make it dark as all hell and potential safe zones in the form of boats, reefs or underwater habitats.

Swimming into undersea caves with nothing but a diver's light, glimpsing formless tentacled things drifting about just out of sight in the black waters. That would freak the hell out of me.
 

ToastiestZombie

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Mar 21, 2011
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Zhukov said:
Set it underwater.

And not in an underwater city or submarine, but actually out in the water. The player could be in a scuba suit or maybe one of those old-timey big daddy diving suits. There's a perfect excuse to make it dark as all hell and potential safe zones in the form of boats, reefs or underwater habitats.

Swimming into undersea caves with nothing but a diver's light, glimpsing formless tentacled things drifting about just out of sight in the black waters. That would freak the hell out of me.
I think that may make people more afraid of going in the water than jaws and old people in bikinis combined (Shudder)
 

Proxator

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Dec 29, 2011
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Perhaps expand upon the concept of "sanity" by maybe introducing very abstract and more frightening environments. Just a thought.
 

Corven

Forever Gonzo
Sep 10, 2008
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We are also hard at work with our new game which we are extremely excited about. While we still do not want to disclose to much, our goal is to take "experience based gameplay" to another level. We aim to use the emotions that Amnesia was able to provoke and to focus them in a different direction, which will hopefully give delightfully disturbing results.
That was taken from their blog, it seems as though their next game won't be primarily focus as a horror game as much as amnesia, but trying to play with some of our other emotions as well. Which I think is a good thing, it shows that frictional isn't going to turn into a one trick pony.

I love Amnesia, and can't wait for more horror based games from frictional, but I would be lying if I said I wasn't intrigued by the prospect of them exploring alternate avenues to mess with my emotions.

Also I really think you should finish the game it has a disturbingly good storyline, and if you can't finish it yourself try watching a let's play, at least then you can laugh at the commentator when they get scared shitless.
 

ToastiestZombie

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Mar 21, 2011
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darkstone said:
We are also hard at work with our new game which we are extremely excited about. While we still do not want to disclose to much, our goal is to take "experience based gameplay" to another level. We aim to use the emotions that Amnesia was able to provoke and to focus them in a different direction, which will hopefully give delightfully disturbing results.
That was taken from their blog, it seems as though their next game won't be primarily focus as a horror game as much as amnesia, but trying to play with some of our other emotions as well. Which I think is a good thing, it shows that frictional isn't going to turn into a one trick pony.

I love Amnesia, and can't wait for more horror based games from frictional, but I would be lying if I said I wasn't intrigued by the prospect of them exploring alternate avenues to mess with my emotions.

Also I really think you should finish the game it has a disturbingly good storyline, and if you can't finish it yourself try watching a let's play, at least then you can laugh at the commentator when they get scared shitless.
Well I'm currently in the middle of Tobuscus' lets play of it. Also I did redownload it just to play the Dark Room map, that shit was the most scary and hilarious thing I've played in a long time. Now that I think about it the kind of gameplay Amnesia has lends itself quite well to a investigation style of game, one with very dark twists. It would be really scary if like you had just found a clue in the basement of some murderers house, when you hear a creaking coming down the stairs, you can't run anywhere so you have to find anywhere to hide. A man walks down holding something like a butcher knife and knows your there so he starts saying stuff like "I know your heeerree!" and "Come out, I won't bite" (best ones I could think of, still sound corny).
 

XUnsafeNormalX

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Mar 26, 2009
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Less scripted scares, more genuine scares. I remember thinking it was scary until I got into the cellar and realized that every time you looked down a hallway and saw a monster patrol by it just disappears on the other side of the wall. On top of that the AI is easy to abuse and I never saw a downside for low sanity.
 

gigastrike

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Jul 13, 2008
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1: Make it so that you have to do more than run away to survive a monster encounter.
2: Don't play music as soon a monster is about to show up.
3: Make the monster actually scary.

I don't know why people say this game is so scary. Sure it's dark and stuff, but once you realize that hiding and getting away from monsters is incredibly easy, you no longer have any reason to fear them.