If Fallout 4 takes place on the East Coast again, what would you like to see done.

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Nomanslander

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Any Fallout fan knows that Bethesda didn't exactly paint as brilliant of picture of that universe comparatively as to what the original developers did. The lore and details seemed way more richer on the west coast, and what we found on the east coast in Fallout 3 seemed like a watered down retread of the first two games. But anyways, I still think it can be saved as long as the developers decide to take this next game more seriously, and learn what Obsidian did for their last game in New Vegas.

Anyways, here's my views.

First off, as I said before, Fallout 3 (at least for me) seemed like a retreading of the first two games and what I mean by that is there was nothing really interesting they created to stand out. We had the BoS, they brought back the Enclave, the Super mutants were dumb, and really that was it. No inclusions of new factions. I mean, you have the NCR on the west coast, but where was the east coast counterparts? In FO:NV, you didn't just have generic raiders for cannon fodder, the cannon fodder factions in that game had unique identities that stood out like the Fiends or the Powder Gangers. There were so many more split factions and tribes that were in the game and compared to Fallout 3 there's a lot to be desired. The only unique faction that really stood out that you couldn't find in the other games were the Ashur's slavers in the Pitts DLC. But even still, they didn't really have their own characteristics outside of being slavers. There's so much more going on just in FO:NV that there's... like I say again, a lot left to be desired if we're going to go back to the east coast.

Secondly, we need a better explanation for why the east coast has stayed more primitive compared to the west. If the areas are still radioactive, we need a better reason than the east was more heavily bombarded than the west. Now I like the idea that the east has stayed more primitive and savage because it's something to work with that stands out with what's going on in NCR territory, and I know that not everywhere in the world civilizations advance at the same pace. But still, if the east is more wild, I want more reason for it.

Thirdly, I want more variety of mutations. We need more variety of mutated wildlife that will make the east stand out and seem different from the west.

And finally, Bethesda should learn from their DLCs in Fallout 3 and not make Fallout 4 landscape all seem the same. We're not in the Mojave desert anymore and DC shouldn't have looked so much like a desert as it did. Learn from Point Lookout and add some vegetation. Show different climates not just arid deserts. In DC it should still snow, maybe even go so far as to show nuclear icestorms and flooded cities. For instance, in a real world scenario where the polar ice caps completely melt and ocean levels rise, you should see a flooded New York city. So if Fallout 4 takes place in New York, the city should be flooded to where you see only skyscrapers standout like islands.

Anyways, what do you guys think?
 

Aerosteam

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I'd like references to the end of New Vegas, find out what the canon ending was and see the winning faction expand to the new area.
 

RaikuFA

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First, no buggy release like with 3 and NV.

Second, no crap with the DLC like we dealt with in FO3, NV and Skyrim.

Third, I'd like to see a mission where you have to help a gym owner get scrolls from his brothers that own rival gyms. Optional part lets you kill them unarmed and if you complete it, not only do you get a perk where you get a huge boost in unarmed, but when you kill while unarmed, the bloody mess perk activates.
 

Mr Cwtchy

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In before 'Let Obsidian make it'.

OT: First and foremost, keep the huge modability. I'm sure there's little chance of that changing for F4, but that is a major draw of these kind of games for me.

A little more variation in the landscape would be nice, but I'd also be wary of making it like a 'themepark'.

And for the love of god, touch up the animations some. That more than anything else in F3 irritated me, especially the running in third person.
 

Vern5

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Nomanslander said:
And finally, Bethesda should learn from their DLCs in Fallout 3 and not make Fallout 4 landscape all seem the same.
The problem with this is that Fallout, as a series, has always been about deserts. Every game has taken place in a wasteland of some form or another. If we start breaking away from traditions like this, then we may as well sacrifice the rest of what makes Fallout what it is. It's a thematic thing.

OT: If Fallout 4 has to revisit the East Coast, then that means the story should head north towards the Institution, which was teased as being a beacon of survival and scientific preservation midst the nightmare of 200 years of desolation. If the Institution is everything it was cracked up to be, then it would probably be something like Big MT and New Vegas fused together: a high-tech fortress staffed by weakling scientists with questionable moral standards.

However, we can't start adding new content without revisiting some of the old canon of FO3. The Capitol Wasteland Brotherhood (god, I really hope they just drop the whole Brotherhood of Steel name. Lyon's brotherhood is something else entirely) will probably show up to either open up relations with the Institution or kill all of them. The Vault 87 Super mutant remnants will probably being roaming around, too, but in much smaller numbers, which means Survivalist Super Mutants. Raven Rock refugees will probably be involved, as well. Maybe Harold's followers will show up, too. Who knows?

On the technical side: It's a Bethesda production so it will have its bugs, which is hardly a big problem unless you can't fix them yourself. Other than that, whatever they do, as long as they let you explore the whole world right from the beginning, I will have no complaints.
 

Daft Time

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I'm hoping the environment is less generic, post-apocalypse bland than the last two titles. Fallout 3 has to be one of the most aesthetically unpleasant games I have ever played willingly, and it certainly did not add the game. New Vegas was better, but only slightly. I swear I get head aches just thinking about who boring the landscape was.
 

Terminate421

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Set in Atlanta, involve a parody of the CDC and make Nuka Cola Head Quarters

Mutant Alligators from Florida are migrating north and the plot revolves around you trying to stop them. Old faces like the Brotherhood come by, etc.
 

Genocidicles

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Vern5 said:
The problem with this is that Fallout, as a series, has always been about deserts. Every game has taken place in a wasteland of some form or another. If we start breaking away from traditions like this, then we may as well sacrifice the rest of what makes Fallout what it is. It's a thematic thing.
That's because the first two games and New Vegas are set in places that are deserts. Fallout 3 was just stupid though, 200 years after the nukes fell is more than enough time for plants to start growing again.

On topic, I'd rather they do something new instead of aping the previous games. Make a new villainous faction instead of bringing the Enclave and Super mutants back again for no damn reason.

Also I'd rather the story be more like the one in New vegas. I don't want to be forced to work with anyone. Let me decide who to join and work with. Make no side the obvious 'good guys'. The Legion was pretty evil, but it was tough to decide between the NCR, House or independence, as opposed to Fallout 3 with the shining white, gloriously good Brotherhood against the dastardly Enclave.

Also leave the player's background blank. I don't want any more of that 'He's your dad! You have to help him!' bullshit crammed down my throat. Plus, if you leave the character's background blank it opens up a chance to choose your race. I'd love to play as a ghoul or perhaps a super mutant.
 

Requia

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RaikuFA said:
First, no buggy release like with 3 and NV.

Second, no crap with the DLC like we dealt with in FO3, NV and Skyrim.

Third, I'd like to see a mission where you have to help a gym owner get scrolls from his brothers that own rival gyms. Optional part lets you kill them unarmed and if you complete it, not only do you get a perk where you get a huge boost in unarmed, but when you kill while unarmed, the bloody mess perk activates.
Can you explain o me why you'd *want* good DLC? I'd much rather have all the good content in the game, so I can ignore needing to pay more money for the content.
 

FalloutJack

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Follow my Wild Wasteland RP, that's what. It's entirely nuts and funny!
 

ultrabiome

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Requia said:
RaikuFA said:
First, no buggy release like with 3 and NV.

Second, no crap with the DLC like we dealt with in FO3, NV and Skyrim.

Third, I'd like to see a mission where you have to help a gym owner get scrolls from his brothers that own rival gyms. Optional part lets you kill them unarmed and if you complete it, not only do you get a perk where you get a huge boost in unarmed, but when you kill while unarmed, the bloody mess perk activates.
Can you explain o me why you'd *want* good DLC? I'd much rather have all the good content in the game, so I can ignore needing to pay more money for the content.
expecting FO4 to not have DLC is pretty silly. i'm not saying you can't hope for it, but given the current climate, you should just expect it.

besides, DLC allows the developers to add in interesting content not necessarily tied to the main plot of the game, like 'The Pitt', 'Operation Anchorage' and 'Mothership Zeta.'
 

ultrabiome

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Genocidicles said:
Vern5 said:
The problem with this is that Fallout, as a series, has always been about deserts. Every game has taken place in a wasteland of some form or another. If we start breaking away from traditions like this, then we may as well sacrifice the rest of what makes Fallout what it is. It's a thematic thing.
That's because the first two games and New Vegas are set in places that are deserts. Fallout 3 was just stupid though, 200 years after the nukes fell is more than enough time for plants to start growing again.
It wouldn't be Fallout if it wasn't a wasteland. I'm not saying the landscape shouldn't have a little more variety, but it had better be a wasteland for a large percentage of the game area. There could be genuine reason for why the vegetation hasn't returned like it was pre-war. Firstly, if there was a nuclear war, I'd expect the east coast to be bombarded more heavily than the west, given the increased number of population centers and the gov't seat is in DC (as to why the National Mall actually survived... well I'll let that once slide so we can explore it instead of nothing but a glass crater). Secondly, a nuclear war could drastically alter the rainfall and weather patterns of the planet, also affecting plant growth and diversity.

Also, I really liked 3 and didn't like 2 that much due to the faction system. And although in 3 the reason you leave is your father, you could spend 90% of the game completely ignoring the quest to save your dad. I like that idea better than 'amnesia.'

I like the Fallout universe, want it to be self-coherent, but I personally think its better to use the factions the old fans know on the east coast, and given 3000 miles of distance, I think the game does a pretty good job with it. I guess I don't care about the exact story details as much as some people though and just like the game either way.
 

Vern5

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Genocidicles said:
Vern5 said:
The problem with this is that Fallout, as a series, has always been about deserts. Every game has taken place in a wasteland of some form or another. If we start breaking away from traditions like this, then we may as well sacrifice the rest of what makes Fallout what it is. It's a thematic thing.
That's because the first two games and New Vegas are set in places that are deserts. Fallout 3 was just stupid though, 200 years after the nukes fell is more than enough time for plants to start growing again.
That would make sense if Fallout was trying to be realistic. Science in the Fallout universe works on its own rules. Besides, much of the Capitol Wasteland was still irradiated including large patches of topsoil and the entire chesapeake bay, which would hinder any kind of vegetation. Not to mention the complete lack of rain. It's actually surprising that ANYTHING lives in the Capitol Wasteland since it's such an inhospitable environment.
 

Bertylicious

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I'd quite like to be part of a new settlement somewhere and be able to build it up over the game, forging alliances with other groups in the region and attracting new settlers that in turn would open up shops or other facilities in the settlement that the player would be able to use. For instance you could find a mechanic who would in turn open a garage and enable you to have a Highwayman to cruise around the area.

There could be some sort of large scale threat in the region that would have to be overcome, which would form the basis for the overall story for the game.

I just think that having a place to recognise as "home" would help you buy into the whole survivalist nature of the setting and also make you feel more invested in the future of the place.
 

kyuss462

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Bertylicious said:
I'd quite like to be part of a new settlement somewhere and be able to build it up over the game, forging alliances with other groups in the region and attracting new settlers that in turn would open up shops or other facilities in the settlement that the player would be able to use. For instance you could find a mechanic who would in turn open a garage and enable you to have a Highwayman to cruise around the area.

There could be some sort of large scale threat in the region that would have to be overcome, which would form the basis for the overall story for the game.

I just think that having a place to recognise as "home" would help you buy into the whole survivalist nature of the setting and also make you feel more invested in the future of the place.
This. I really enjoy games that let you build up a home base throughout the story.
 

oplinger

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Vern5 said:
Genocidicles said:
Vern5 said:
The problem with this is that Fallout, as a series, has always been about deserts. Every game has taken place in a wasteland of some form or another. If we start breaking away from traditions like this, then we may as well sacrifice the rest of what makes Fallout what it is. It's a thematic thing.
That's because the first two games and New Vegas are set in places that are deserts. Fallout 3 was just stupid though, 200 years after the nukes fell is more than enough time for plants to start growing again.
That would make sense if Fallout was trying to be realistic. Science in the Fallout universe works on its own rules. Besides, much of the Capitol Wasteland was still irradiated including large patches of topsoil and the entire chesapeake bay, which would hinder any kind of vegetation. Not to mention the complete lack of rain. It's actually surprising that ANYTHING lives in the Capitol Wasteland since it's such an inhospitable environment.
It makes plenty of sense, from a 1950s science fiction stand point. It's a retro-futuristic setting and all. It has it's own rules that made sense...at the time :p

OT: Considering I liked FO3 a lot, I really don't care what they do. I want them to make ridiculously good use of the new animation engine and improve on it from skyrim, so things are animated well.. That'd add so much to...well, all bethesda games.
 

Headdrivehardscrew

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I'd dig New York.

I'd also dig Chicago, as something... new, something different.

I'd most dig Syracuse, New York. That would rock.

I want more freaky mutations. More gross Centaurs and whatnot. I want some more of that good old black'n'blue humour. Give it to me. Naow.

http://fc01.deviantart.net/fs71/i/2011/172/e/b/__naow___by_solone-d3jkrjh.jpg
 

GonzoGamer

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Top priority is a game that doesn't crash constantly.
Overall, what I would like to see is more of the complex locations and huge map of Fallout 3 mixed with the branching storylines from New Vegas. Fallout 3 had a pretty weak main story and New Vegas had pretty weak locations to explore. I also like the faction idea but the wasteland also has to be populated by random anarchists and such; most of the random fights I got into in Vegas was with beasts & bugs.

The focal point is supposed to be MIT/The Institute, right? I think that should be a good setting, however I like OPs idea of a submerged NYC. One thing is we would have to be able to go to Sesame Street and loot Bert's bottlecap collection.
 

KrossBillNye

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Well I am going to be the black sheep and say I want to see a Fallout: 4 setting in Annex Canada.

Yeah I said it, wanna fight about it? :D

But yes it would be nice to see that setting, see how that went after the US Invaded Canada, Annexed it before it got nuked and how people are now in the great North.