If Final Fantasy Seven WERE to get remade...

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Jun 11, 2008
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Pebkio said:
LittleBlondeGoth said:
...Vincent...Vincent...Vincent for personal reasons....Vincent...personal reasons...

-Little Blond Goth
Well, when you pick a theme you certainly stick to it :p. I hope your other 232 posts are as mind-bendingly awesome as this one. If it isn't obvious, I like your post for personal reasons.

Mostly because you get that I didn't care if this was ever going to happen, but instead was having some harmless fun.

Oh yeah, an actual comment:

You bring up a good point about what the materia ended up doing: making everyone into a blank slate stereotype with a face and a backstory. Materia is what led you to winning the game. Strength is the only real thing the characters might be able to get, but a lot of speed, luck, magic, defense, mp/hp... that was all controlled by the items you use in combat (really shown as there is no STR Up materia... and even that no materia gave a bonus to strength).

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Edit:
Glademaster said:
Ok stop writing spoiler alert after you give a spoiler you write that before a spoiler. Also we have a new invention of spoiler tags which regardless of old the game is some stuff may not be known to people. So if you are going to bother use actual spoiler tags as in [ spoiler ][ /spoiler ] without the spaces. Secondly,
Sephiroth's will killed Aeris as a Jenova spawn in his form is what came and killed her. It was not an illusion be Jenova can recombine DNA to an extent. So no that was never an illusion but parts of Jenova subject to his will from the North Crater morphed into his shape.
Glade... this game is a billion years old. I was using (spoiler alert) ironically. Also, I was saying what I wanted to see happen. Not what happened.

In the original, some guy who was experimented on by Hojo who's appearance was manipulated by Jenova flew into some underwater bubble thing and killed Aeris in a way that made using phoenix... yawn. Seriously, that's a horrible way to handle the story of her death. I like my example better.
Firstly, next time don't edit in a quote I won't get it I just happened to come back to the thread.

Secondly, it is a spoiler and the tags are there for a reason I suppose that makes it ok for me to spoil "Strangers on a Train" because it is 60 years old. Regardless of its age if you are to release spoiler at least put on spoiler tags not everyone wants to know what happens. I didn't want KoTR ruined for me but that could have been avoided by using tags. What is with the unneeded exaggerated hyperbole?

I suppose as well as that we should take all the spoiler tags off wikipedia articles once the thing is over ten years old then?

Thirdly, whether you liked your example better or not that is irrelevant that is how it happened. You could have easily said in OP that why this how it happened I would much rather if it was portrayed in this manner since it is a speculation thread. It is not like I am the only person to think that you do not know how it happened.

If you think that is a horrible way to handle the situation that is fine but it fits perfectly with Sephiroth and how he acts as a villain and does his thing. He was always a behind the scene manipulator unlike Kefka.
 

thedoclc

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Jun 24, 2008
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Pebkio said:
thedoclc said:
3)The quote is "...brevity is the soul of wit..." and it was said by Shakespeare's most verbose character (EVAR) in an ironic way. That being said, yes, Square-Enix's habit of making movies instead of games should stay far away from this.

4)Wait, why'd you just make point 3 if you turn around and say you'd like a "no-game" version?! Then... what's wrong with just getting a huge movie? Just because you didn't like grinding doesn't mean that you should encourage them to make a big long cutscene.

5)That is a bigger discussion than just FF7 remakes. Enslaved costs as much as Fallout 3? Uh.. bwuh... nani? Seriously, that just sounds like an "extras" disk on special editions that cost the same.

6)Nothing in FF7 will ever compare to "Talking makes you die" from Dragoon, so fixing all of the dialogue wouldn't be getting rid of anything wacky.

7)..you... you don't like playing JRPGs, do you?

8)Really? This is FF7's midichlorians, man. Do you really want a scene where some scienist just exposits "Sephiroth's weapon is a fascinating thing that permanently kills whatever he stabs after falling 50 feet"?

Or maybe a scene where Aeris' ghost shows up and explains that she was going to need to die anyway to actually reach Holy? Because, guess what, that's what the science really was. It just wasn't explained because none of the other characters knew (including Copenhagen). Did you really think she left EVERYONE behind just go pray and come back?
1) Bad voice acting kills plot-heavy games. Players have had those characters in their heads now for over a decade. They've been given a voice by the fans, each one unique. Given the disaster of voicing Samus in Other M, Link in the old cartoons, and the cringe-worthy moments of FFX, bad voice acting can do so much harm that - all things considered - it's probably a better bet not to. Also, much like PS:T or BG or even the early Fallouts, FFVII had so long a script that voicing it all would cost a fortune and drive up price while making the game absurdly long. Voicing over the game would in my opinion be a mistake, as they'd be far more likely to screw it up big time than get it right.

I'll give you another example. I'd absolutely loved FF IV as a kid. Then I saw my friend's DS remake. Even with the same plot, I'd been repulsed by the characters. Having seen the vague, cutesy sprites of many years ago, my imagination had filled in an entire voice and style for every character loosely based on the art but also on my imagination. When the DS remake didn't capture it, I had trouble liking the style. Gamers have given their own spin to each character.

2) Touche regarding that you -could.- My dislike for the grind-tastic remains, and the series is notorious for it.

3) Yes, I am well aware of the irony that Polonius manages to spout a bunch of bland, boring, silly advice and conclude it with that line. The line is truly ironic, given how flowery it is. Subverting the line was its own joke (the joke was originally from the Simpson's, I think, where Reader's Digest cut it down to "Brevity...is wit,") and having incredibly long animations kills the game's pacing. Agreed.

4) That wasn't what I said. I said difficulty sliders including a no combat option. Allow players to move the combat difficulty up or down as they see fit. Some players hate RPG combat and basically want it to be an interactive movie. Not my choice, but hey. Also, Bioware is offering something similar on ME3. They have a mode where you take all "default" decisions and just fight, a mode for plot, and then the gameplay style we're all familiar with. They're letting players tailor gameplay to their own desires. Most JRPGs don't even let players adjust difficulty to suit their preferences. That's a mistake.

No inconsistency in my statements at all. I would urge a designer to include game modes I would not myself use because they would be more fun for players seeking different experiences. I plan to make my own decisions and do my own shooting in ME3, but I agree with what Bioware is doing.

5) Agreed. I don't believe all new releases should cost the same. The amount of content and pre-release demand can alter prices - as they do on Steam, and as they did when I paid $80 USD for FF III (well, VI) on my SNES way back when. Gaming is cheaper now than ever (adjusted for inflation) but charging the same for all new console releases is just weird. However, specifically regarding FF VII, I think it would not justify a $60 USD price tag for a remake. Whether the -market- would bear that price is another discussion. Whether SQE would ask $60 USD for it is a third.

6) It can help. There are a few translations or odd, poorly phrased lines from the dialog. However, some of the charm from older games by the company came from their strange translations and inability to get across certain points. Some of it was Nintendo's censorship (Ayla's dialog from the SNES and DS versions of Chrono Trigger come to mind) and some is just...funny. (You spoony bard!) Japanese linguistically drops a lot of subjects which are understood from previous sentences in a way English cannot, has different pronouns and formal tones based on your sex, the social standings of the speakers, and so on. Some of it just doesn't carry across well. For example, I could include a neat little bonus for bilinguals by having a character speaking Japanese slip up and use the honorific form on someone he should be addressing in the humble form. In Japanese, it could be a natural Freudian slip. In English, the same mistake would make you sound like an absolute moron. And, sometimes the translators pick an English word with a "shaded" meaning (denotation vs connotation) that may not have been meant.

7) Sorry, wrong. You should be able to skip cut scenes, fast forward dialogs, and so on in all games regardless of genre. JRPG's are just a notorious offender. Likewise, the player should always be able to access notes about their current objectives. Again, JRPGs are a notorious offender. Also, the player should be able to rewatch past scenes, period. (Really, don't the devs realize we have phones, friends, family, kids, clients, patients, husbands, wives, parents, pets, and everything else which may demand our immediate attention before we get back to their game? Or we may be replaying a hard section and not in the mood to see the same non-interactive video for the sixth time?)

8) Yeah, see, if I were re-cutting Episode 1, it would still suck, but the entire midichlorians thing would stay on the editing room floor until that reel could be swept up and burned. Gameplay/story disconnects jar a player right out of the experience by changing the rules of the setting in a way that breaks immersion.
 

Kotaro

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Feb 3, 2009
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While a remake of FFVII would be awesome (it really has not aged well)--I'm raising my Flame Shield here--I'd rather see FFVI done on a modern system. It really did everything that VII did, and better...
I'm sorry, but it's true.
 

Pebkio

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Nov 9, 2009
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thedoclc said:
OMG IT'S SO LONG! AHHHH! Ahem... snip.
1) Ugh.. I'll give you the Link/Samus thing, but those two didn't have what FF7 has: Already well-done voice acting. I've been trying to avoid mentioning it but Advent Children already added voices to the characters... and it was awesome.

4) Oh, the difficulty adjustment is fine... but the no-combat option is kinda silly. It's like adding an option to remove the farming from Harvest Moon... or to remove the mining from Minecraft. Getting rid of the fighting/leveling from a jrpg just makes it a long, drawn-out, movie that you can save in the middle.

5) This will be expensive, if they ever do it, and we should all realize how expensive. Just as an aside, did you know that USED copies of Valkyrie Profile are selling for $100?

6) I would agree, except that it's the kind of paste-eatingly stupid humor that Carlos Mencia would point at over and over (and over and over, deedeedee). If I'm going to laugh at "ignorant translation is ignorant", it better be exceedingly funny. And there was nothing THAT funny in the FF7 translations.

7) All true, except I don't think FF7 had that issue so much. Maybe in that one part where you had to escape Junon while Weapon was attacking. I guess also that part where you fight "Mechanic Soldier"... you had to watch that whole thing with the president just before again if you lost. But most of the time, you could save after a long drawn-out scene. They also didn't bookend every boss fight with a cutscene... like they do now.

8) Okay, I'll give that one to you. It's kind of hard to defend how poorly they handled her death anyway... or that there are a lot of disconnects like that... not without bringing up that it's spawned some pretty funny jokes. [http://www.vgcats.com/comics/?strip_id=176]
 

Pebkio

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Nov 9, 2009
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cnaltman62 said:
While a remake of FFVII would be awesome (it really has not aged well)--I'm raising my Flame Shield here--I'd rather see FFVI done on a modern system. It really did everything that VII did, and better...
I'm sorry, but it's true.
I'm sorry Cnalt... but HE
burningdragoon said:
Excuse me, but I believe you misspelled six.
did it better. Heheh... clever.
 

Lucane

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FalloutJack said:
{1} Nah, don't do the upgraded weapons thing. Too much of a reminder of...Final Fantasy 8. Besides, I liked some of the cool weapon designs IN the game. Force Stealer, Atomic Scissors, Nail Bat, etc. Fun stuff. Perhaps we might change the nature of Cait Sith's[ weaponry or Nanaki's. But no, keep weapon/armor system and keep materia too.
No issues with the rest i agree mostly but,what if they had both Like in Skyrim or Dead Island or Fallout:NV you can find not in that the weapons are everywhere but you can tweak them to be tougher and while maybe being able to alter the look of some. If you'll seen Advent Children maybe they could even keep or make a new style Multi-Blade for Cloud using a Several swords you get from different means in the game and mod them together after getting blueprints or finding a new hermit somewhere. one blade could be in Golden Saucer, another you find near the Knights of the Round,One in Yuffie's Home town that you need her first to get. Of course if you have to do all this and more to get it'd probably be a super powerful weapon and would likely make the basic game path easy mode.
 

mirror's edgy

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I really enjoyed FFVII and the games proceeding it, but I feel that they belong in the past. The plots were always fairly simple, though mostly free of holes. The characters weren't the most complex, but they had nice little arcs that got us invested in the worlds they inhabited. The visuals were built on limited hardware, but I think the static prerendered backgrounds in FFVII make the world feel very colorful and varied. A modern engine can put out lovely real time scenery, but at a large programming cost and less control for the art director.

The way games are made today is certainly not bad, but we'd lose a lot of what we remember fondly if FFVII was given a modern treatment, such as the silly moments (guard much like the 900 you've recently slaughtered successfully demanding a bribe) stand out more than they did with the more archaic presentation. The exploration and combat were somewhat shallow, but I do not think Final Fantasy has been moving in a good direction with those. (Arguably, the latter, DEFINITELY not the former.)

FFVII isn't going anywhere, and we can still appreciate its iconic charm, which seems like we would lose with more modern presentation.
 

Rylian

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It's a lot more complicated than just throwing a fresh coat of paint on it. While the graphics from the PS2/Xbox console generation can be updated because their engines and environments are fairly similar to current technology, just because they've got some old code lying around somewhere back in Square-Enix HQ, it doesn't mean that FF-VII can be similarly upgraded.

While titles like 10 and 12 were full 3D environments, 7 was low-polygon 3D models on 2D backgrounds everywhere but the over world. It would literally be starting over from scratch.

Even more than the money involved in updating this game to current-gen or even previous-gen graphics, would be the time investment. The CEO of Square-Enix estimates that it would take about 25 years to recreate FF-VII in such a manner.
 

Cavan

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If this happened I would probably go live under a rock for a while.
Final Fantasy by itself is enough to get into a fight with its polarising reception.

The remake would start actual religious fanboy wars of those who feel the remake is the second coming of christ and those who hate every single new thing about final fantasy 7 because they actually wanted the exact same game but somehow everything to be improved without changing 'anything'. Also those who think final fantasy in general is terrible would be there, muddying up the waters.

I know you said harmless fun..but I'm not gonna sleep tonight because of the final fantasies people are going to do to each other in those horrible times that will later be known as "the being cleansing" (in correct Engrish)
 

Genixma

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Update the graphics and get rid of the snake. You know the one I am talking about...
 

Shoggoth2588

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Pebkio said:
...what would you like to see done? Would you want them to keep the game mechanics (materia, new weapons as upgrades, weird inbreeding minigame)? Or would you want them to change a few things (upgradable/customizable weapons, real-time battle, weird inbreeding minigameS)?

I would personally like to see everyone just stick to their iconic weapons and just upgrade them. Then they could start using weapon experience and levels, a game mechanic I think is brilliant.
That would make AP grinding seem like less of a grind. If they keep Materia and Materia leveling, there's no reason why weapon/ Limit break leveling couldn't also be tied into the AP system. All can still level up with 1,500ap but also allowing weapons to level up once you've earned say, 5,000ap (for the first level up anyway) would make the AP seem more worth it to me.

Other than that I like the idea of mixing things up somewhat. Like the OP said, change the high-way chase to an inner-city or even Subway chase where you're chased by a train filled with Shinra security and maybe even a Turk or two. I would also like for (spoiler alert) Jesse, Biggs and, Wedge to not die but I understand why they had to.
 

ReservoirAngel

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If Final Fantasy 7 got remade I wouldn't really mind what was done as long they didn't butcher it beyond recognition.

Plus I'd ***** and moan about how Final Fantasy 6 isn't getting remade.
 

MammothBlade

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Oct 12, 2011
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1) Updated graphics. Just keep the style the same! Of course, there will have to be more detailed environments.

2) Don't change the bloody battle system. Keep random encounters. Stay as faithful to the original in this regard. That means NO, you can't experiment with a rehash of FFXIII's battle system.

3) SHOW A MORE DETAILED CROSSDRESSING CLOUD! With a cutscene!

4) Keep the world map system the same, but maybe add new locations. New areas in general would be good.

5) New content.

6) A Hard difficulty level.
 

Burnhardt

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Does it really matter?
A remake, based on most of the suggestions here, for FFVII is unlikely to happen as it would require the game to be completely be rebuilt from the ground up and as such would cost Squre Enix alot of time and money to do so.

Think about it what your asking for is the complete redesign, rendering and animating/mocap of all character models in the game which there were alot of, the 2D environments which there were also alot of changed into 3D ones that in itself would require reprogramming how you get around them.

The hiring of voice actors, who know doubt will go for the Squre Enix's jugular, like the Simpson cast does to Fox. Then the time it'll take to record the dialogue and lip sync it to the charcters.

And we all know, deep down, no matter what the end product is like it won't be able to match the original because they just remade it instead of trying to recapture it.

And a little of topic can anyone tell me why whenever films get an updated for modern age people cry out for the directors blood or head on a pike, and not whenever games do?
 

Vibhor

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Pebkio said:
I wasn't thinking of FF8... thanks for that, by the way... but more about how Fable 3 did things, but more expanded upon.

This is offtopic a bit, but I think I'd enjoy a rpg in which the PC didn't level at all... instead your weapons did. Your weapons would have their own stats and abilities on which you could spend experience. Of course, you'd gain experience for a weapon by that weapon in battle.
Are you implying some sort of sequel to vagrant story?
 

Robert Ewing

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I'd love an FF7 remake, and I was never really an FF7 fan, I was more into 8 and 9. But anyway.

I'd love to see it in glorious high def, high res textures, epic cinematics, maybe even voice acting? I dunno, that ones a tough one. I would NOT want it to be a graphic remastering bullshittery. Like the MGS remakes were like. I want it to be the bloody real deal! Just upresing the textures and adding some more polygons, that would piss me off.

I would want it to almost be a stand alone game in terms of quality.

I'd also like to see more side quests in it, and the creator said that he had to cut some story archs from the original because of numerous restraints. Add them in!

Other than that, I don't see a need for much change. Epic graphics, because graphics sell. Update the story a little, to please all the nostalgia. Stop with all the recent Final Fantasy bullshit like nth-2 and MMO's.
 

Pebkio

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Vibhor said:
Are you implying some sort of sequel to vagrant story?
I'm sorry, to what? Maybe you should've done like: "Some sort of sequel to Vagrant Story [http://en.wikipedia.org/wiki/Vagrant_Story].

Seriously, I was thinking more like... *takes a deep breath*

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Okay so, over-all you're going to have three weapons at any one time:
The Sword/Axe
The Bow/Crossbow
The Staff/Wand
Each of these weapons, in which you choose which type when you first get each kind, has a soul. The melee weapon has the soul of a warrior; the ranged weapon has the soul of a ranger; and the magic weapon has the soul of a sorcerer.

Now, you, as the PC start off at level 1, with stats and everything, but it turns out to not matter because you don't gain experience. These weapons start off at like, level 5... they also have stats. That matters because they DO gain experience and have abilities and such. You'd then gain those abilities and stats when you equip said weapon. It could even change your appearance a bit, sure.

The abilities are essentially what decides your class when you're using a particular weapon. For instance:

My Sword is a defender sword because it's big on defensive moves and grants more hitpoints.
My Bow is a sniper bow because it focuses on more accuracy and longer range.
My Staff is a summoner staff as it forgoes direct attacks to summon elemental creatures.

or

My Axe is a beserker axe because it's big on speed and damage.
My Crossbow is a quickshot bow as it focuses on faster loading and fires two shots at once.
My Staff is an controller staff as it forgoes big damage to hit enemies with status-affects.

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Mmm... that would be fun.