LittleBlondeGoth said:
Gameplay: Have a short version of the summon animations. I loved Knights of the Round, but pair it with Mime and Quadra magic and I could go make dinner while that's going on. Do what the later ones did - run the full thing first time, then the cutdown version.
I agree about the ability to shorten summon animations its why I dont bother with knights of the round much when I play now, but you do realise that quad magic-knights of the round dosent work it only functions with w-summon although you can w-summon a quad magic bahamut ZERO I believe if you really wanted to.
I think they should rebalance characters limit breaks Red XIII, Vincent, Tifa and Cait Siths limit breaks became pretty rubbish by the end of the game (unless you were one of the few able to manipulate Cait Siths limit break to get whatever you wanted every time in which case it became godlike) while Barrets ungarmax, Yuffie doom of the living, Clouds Omnislash and to a lesser extent cids Highwind were amazing.
Same goes for ultimate weapons Tifas in particular was rubbish while her mid game weapon parasoul (could be spelt wrong) was a bloody powerhouse put her in critical and cast death sentence on her and she would make short work of everyone for a long time.
Vincents weapon was also a bit rubbish or I should say is rubbish unless you grinded his kill count to stupid levels whereupon it became ridiculously powerful leading to a one shot kill of emerald weapon if you were grind happy enough to do so.
Although they were all Blank slates the best party technically at the end is Cloud, Barret and Yuffie. Cloud because you have no choice but he is strong with a good ultimate weapon (unless hes in critical) and a good level 4 limit break, Barret because of high HP stupidly powerful ultimate weapon when sloted with high AP materia which is also long range and as mentioned ungarmax is only a level 3 but does ridiculous damage (even more than Omnislash in some circumstances). While yuffies ultimate is good (morph at full strength) and is long ranged while doom of the living is a hugely powerful level 3 limit break.
I think they should update the graphics (obviously) but not too much if it became to realistic then characters like Bugenheim or Palmer would look ridiculous (or have to be changed).
Dialogue should be tightened slightly but left largely alone, end game content should be upped so there is more challenge like at the end of Xs. No voice acting.
An option should be added to view any Fmv or hear any piece of music already played in the options.
Combat should be kept the same but be more visceral not just the same attack/ casting animation everytime.
The option to restart the game with all your levels, Materia etc from the beginning.
Gold Saucer should be expanded and have the old FF games in it you can play as well as some of square Enixs other games from the olden days when they were separate companies.
A new hard mode would also be welcome or even some ability to edit and create your own scenarios after the game, as these days now that I know a lot of the tricks its pretty easy to rush through the fights and finish the game fairly quickly before I used to do the annoying chocobo breeding now I just beat ruby and emerald if I really want to get a gold chocobo as its quicker (although with them gone there is no reason to own a gold chocobo except for fun).
Dont make getting sneak attack materia such a pain in the arse goddamn betting on chocobos was annoying.
Most importantly of all I just hope they didnt decide to alter to much story wise (or at all) as they really seem to have lost all touch with FFVII s characters especially Cloud he seems to have a different personality in every game hes in (almost).