If Final Fantasy Seven WERE to get remade...

Recommended Videos

DJDarque

Words
Aug 24, 2009
1,776
0
0
The only thing I would like changed are updated graphics and an updated, orchestral soundtrack.

I wouldn't mind some new extra content added, but leave the original story and mechanics unchanged.

In all honesty though I don't think the game needs to be remade at all. Legend of Dragoon on the other hand...
 

Vibhor

New member
Aug 4, 2010
714
0
0
Pebkio said:
Actually, in vagrant story, things like experience don't exist. You gain stats by either defeating bosses or by items.
There is a weapon crafting system instead of a buying one. The weapons could be specialized(you could have an axe that was good against humans but shit against beasts or a staff that was great against undead and phantoms but sucked against dragons and humans) You could then decide the stats of the weapons by attaching gems or changing the grips/blades of the weapon to make it quicker or more effective against certain things or make it have higher accuracy.
Or you could play it simplistic and just upgrade the sword you start with and use it for every game(but specialization does pay off).
If you haven't played it, then I suggest you do so immediately(its for the PS1). Not only is it completely unique, it has aged quite well.
 

Epona

Elite Member
Jun 24, 2011
4,221
0
41
Country
United States
A remake, based on most of the suggestions here, for FFVII is unlikely to happen as it would require the game to be completely be rebuilt from the ground up and as such would cost Squre Enix alot of time and money to do so.
Every game SE makes costs them alot of time and money. I fail to see how remaking Final Fantasy VII would cost them more than Final Fantasy XIII or the damn MMO.

They just don't want to and it isn't about the money. That's fine but then they go and remake Final Fantasy X. That's ridiculous, no one was asking for a remake of 10.
 

thedoclc

New member
Jun 24, 2008
445
0
0
Pebkio said:
thedoclc said:
OMG IT'S SO LONG! AHHHH! Ahem... snip.
Scary long
1) I'd have brought up Advent Children first. It was fairly good voice acting, but voicing the full game would be a much bigger, more expensive prospect (for one). I think we agree that if it is voiced, they would have to nail it, and doing it badly would ruin a good part of the experience. We disagree whether they should take that chance.

4) Kind of silly to you and me. Some players really want what amounts to an interactive movie.

5) Depends on method of distribution. Regarding the aside: VC is ~$23 USD on eBay new and new on Amazon for about $20, about $15 used. If it has hit $100, it's not there now. Even at $100, that's less than $80 in 1995 after adjusting for inflation. Heck, if you bought a new NES game in 1986, it would run you $100 USD today. PC games early on entered the market at different price points and do so to this day. Almost all console games for a given system have entered the market at the same price point (except a brief window in the 1990's). This makes no sense. The console market is just weird. (Also, those prices are in the US in USD, so they may not apply to your part of the world.)

7) Oh, I agree FF VII wasn't the biggest offender, but I'd still change it. Also, all games should let you pause during cut scenes/dialogs/loading screens for the same reasons.

8) Haha, I forgot those other events. I offer TV Tropes in exchange for your VG Cats. http://tvtropes.org/pmwiki/pmwiki.php/Main/ReedRichardsIsUseless
 

Atmos Duality

New member
Mar 3, 2010
8,473
0
0
1) I'd ignore everything established in the FF7 Compendium, except for parts of Zack's story from Crisis Core (I'd eliminate Genesis); some of that actually worked rather well. Keep the core of the story the same, don't make the story any more convoluted than it already was.
No Sephiroth-Triplet-Clones. No Genesis. And definitely no DEEPGROUND.
All of those things sucked balls.

2) Do away with making *everything* looking high-tech. It doesn't fit the setting well at all; I liked how Shinra Tower looked imposing before in the original; it looked like a partially militarized office building. I like how the Mako Reactors, technological wonders they would be by real-life standards, are also allegorical in their crude effectiveness.

Don't resort the retarded shit that was DEEPGROUND from Dirge; don't put silly neon-lights on your uniforms in an attempt to look high-tech. Grunts carry machineguns and rifles. SOLDIER operatives use Magic and Swords in addition to conventional weaponry because they are enhanced.

On that note, don't create ridiculous high-tech weapons like Barret's multi-barreled monstrosity from Advent Children, or Cloud's "multi-sword"...at least not until end-game if at all.

3) Keep Materia, but divvy up some of the older skills to some of the characters. Give each cast member their own abilities BESIDES the Limit Breaks. FF6 thrived on this logic; wherein (nearly) anyone could eventually use Magic, and could be useful, but still had their own skills and equipment.
DO NOT MAKE EVERYONE THE SAME AGAIN. I cannot stress how bland characters become when Square does this, and they've done it in FF8, FF10 (well, the International Version), FF12, and FF13 (to a lesser extent, but still).

4) Turn-based, Real-Time, or hybrid?
I can see any of these working. But please, do NOT resort to FF13's system. FF12 had boring characters, but a very good combat system. On the other hand, there are some sequences of FF7 that simply do not work when you remove the Turn-Based system from the equation (where game-logic masks obvious limitations, such as the battle sequence in the elevator of the Shinra building against the two robots).

Real-time would take a LOT of work; especially if you make each character unique and playable, though I can envision it working.

5) Do NOT give the cast Dragonball Z/flying powers again. No "I can fly...because".

A recurring problem with the Compendium, is that you would have sequences where a character could literally FLY hundreds of feet in a cutscene, destroy BOSSES in 1-3 hits (Dirge of Cerberus), but cannot manage to navigate a 3 foot barrier that's barring entry to the next zone.
When a character's Deus-Ex-Machina Powers make the player start thinking "Why can't I do that in gameplay?" while playing your game, YOU ARE DOING IT WRONG.

Remember when Reno destroys the Sector 7 pillar in the original? Remember when everyone had to climb onto Barret's back, and zipline down a wire? That scene had tension. You knew people were getting left behind to die. You barely made it out yourself.
And now imagine how fucking retarded that scene would be if in previous segment of the game (probably the opening movie), we showed Cloud super-jumping 200 feet into the air to kill someone with a leaping slash (similar to what he did in most of the fight sequences in Advent Children, or what Vincent did in Dirge of Cerberus cutscenes).

Empower the player; not just your CGI department.
 

dimensional

New member
Jun 13, 2011
1,274
0
0
LittleBlondeGoth said:
Gameplay: Have a short version of the summon animations. I loved Knights of the Round, but pair it with Mime and Quadra magic and I could go make dinner while that's going on. Do what the later ones did - run the full thing first time, then the cutdown version.
I agree about the ability to shorten summon animations its why I dont bother with knights of the round much when I play now, but you do realise that quad magic-knights of the round dosent work it only functions with w-summon although you can w-summon a quad magic bahamut ZERO I believe if you really wanted to.

I think they should rebalance characters limit breaks Red XIII, Vincent, Tifa and Cait Siths limit breaks became pretty rubbish by the end of the game (unless you were one of the few able to manipulate Cait Siths limit break to get whatever you wanted every time in which case it became godlike) while Barrets ungarmax, Yuffie doom of the living, Clouds Omnislash and to a lesser extent cids Highwind were amazing.

Same goes for ultimate weapons Tifas in particular was rubbish while her mid game weapon parasoul (could be spelt wrong) was a bloody powerhouse put her in critical and cast death sentence on her and she would make short work of everyone for a long time.
Vincents weapon was also a bit rubbish or I should say is rubbish unless you grinded his kill count to stupid levels whereupon it became ridiculously powerful leading to a one shot kill of emerald weapon if you were grind happy enough to do so.

Although they were all Blank slates the best party technically at the end is Cloud, Barret and Yuffie. Cloud because you have no choice but he is strong with a good ultimate weapon (unless hes in critical) and a good level 4 limit break, Barret because of high HP stupidly powerful ultimate weapon when sloted with high AP materia which is also long range and as mentioned ungarmax is only a level 3 but does ridiculous damage (even more than Omnislash in some circumstances). While yuffies ultimate is good (morph at full strength) and is long ranged while doom of the living is a hugely powerful level 3 limit break.

I think they should update the graphics (obviously) but not too much if it became to realistic then characters like Bugenheim or Palmer would look ridiculous (or have to be changed).

Dialogue should be tightened slightly but left largely alone, end game content should be upped so there is more challenge like at the end of Xs. No voice acting.

An option should be added to view any Fmv or hear any piece of music already played in the options.

Combat should be kept the same but be more visceral not just the same attack/ casting animation everytime.

The option to restart the game with all your levels, Materia etc from the beginning.

Gold Saucer should be expanded and have the old FF games in it you can play as well as some of square Enixs other games from the olden days when they were separate companies.

A new hard mode would also be welcome or even some ability to edit and create your own scenarios after the game, as these days now that I know a lot of the tricks its pretty easy to rush through the fights and finish the game fairly quickly before I used to do the annoying chocobo breeding now I just beat ruby and emerald if I really want to get a gold chocobo as its quicker (although with them gone there is no reason to own a gold chocobo except for fun).

Dont make getting sneak attack materia such a pain in the arse goddamn betting on chocobos was annoying.

Most importantly of all I just hope they didnt decide to alter to much story wise (or at all) as they really seem to have lost all touch with FFVII s characters especially Cloud he seems to have a different personality in every game hes in (almost).
 

Quaidis

New member
Jun 1, 2008
1,416
0
0
THe only way to do a FF7 remake is to keep the game the same except for graphics and cutscenes. And the only way to change said graphics and cutscenes is to upgrade them. The same Exact layout, just looking better. The same exact towns and stuff, just HD.

FF7 is like a rusty old, slightly roached sports car, like a corvette. You only need to buff it up and make it pretty again, maybe replace the leather on the seats and retouch the paint at worst. If you replace the motor with something current-day, or take off the body and give it a whole new chassis, you completely kill the value of the car.

Oh, that and translation. It could have been improved. Once again, the entire dialogue doesn't have to be re-written or made 'better', it just needs a better translation of the original Japanese.
 

LittleBlondeGoth

New member
Mar 24, 2011
303
0
0
Pebkio said:
Well, when you pick a theme you certainly stick to it :p. I hope your other 232 posts are as mind-bendingly awesome as this one. If it isn't obvious, I like your post for personal reasons.
Hehe, I'm a woman with simple tastes, and a fifteen year long crush on a video game character. I squee'd like a little girl when I saw a cosplayer dressed up as him, and when I saw the FMV shots of him in AC, I had to have a cold shower and a lie down. I am 33 years old. I'd ask for help, but I think I'm beyond it at this point. :)

@ Dr.McD, I was operating under the "limitless budget" scenario, but I agree that some things on the list are more important than others. To be honest I love the game as it is, warts and all. It's not perfect and I don't claim it is, but it holds a special place in my heart. When you get down to it, I'm not after a remake, so much as a tarting up of what's already there. I don't want the story changed, but I'd love to see Midgar brought to life with today's technology.

I should however reiterate that I am well aware they've said they can't do it, won't do it and can't afford to do it. A girl can dream. In the meantime, I'll just have to play the PS1 version that I've got. I can live with that. :)

Funny story though. I was at the London Distant Worlds concert in November, and Arnie Roth (conductor) was talking to us about 2012 being Final Fantasy's 25th birthday and that they'd be coming back this year. He then mentioned that we should let them know if there was anything special we'd like for the anniversary, when some wag shouted out clear as day "remake Final Fantasy VII". It wasn't what Roth meant, I'm sure, but it absolutely brought the house down. You would not believe the cheering the suggestion got.
 

PanYue

New member
Dec 3, 2011
117
0
0
I always feel alienated when people talk about how amazing FF6 is compared to 7. Sure the story's not bad but the music is awful in my honest opinion. There are exceptions - such as the orchestra scene as well as the brawl in the opera house. Those were very good. But if FF6 were to be redone, I wouldn't pick it up. I can't stand the normal battle theme. ;-;

Anyway for FF7? Apart from the basic upgrades like graphics I would love to see Vincent and Yuffie put in cut scenes properly, if you unlock them that is. That'd be amazing.
 

Snotnarok

New member
Nov 17, 2008
6,310
0
0
PromethianSpark said:
Pebkio said:
No no, what I meant was: Since Sephiroth was, pretty much, an illusion until released by Cloud in the Northern Crater (spoiler alert); then, even though everyone saw Sephy kill Aeris... it was really Cloud stabbing her in the back.
Although I agree with you whole heartedly on a symbolic level, the original version of events should remain intact. The spirit Sephiroth had a physical presence. He killed people in the Shinra building, opened the door for cloud, carried Jenova's head around and even threw Materia at Cloud's stomach in the shinra mansion. Symbolically Sephiroth always represent the darkness within Cloud. Hence the advent children promotional art of them side by side, the "stay where you belong...in my memories"- "I will never be only a memory", and Cloud beating the crap out Aerith after giving the black materia to Sephiroth. Even the concept of a one-winged angel represents man's fall from grace. On an allegorical level, FF7 was always about the internal struggle between good and evil in one man, that played out on a epic scale as the results of that struggle would determine the fate of the planet! A lesson to us all
Indeed, that's what made the story so interesting, it wasn't about the end of the world, not till later in the game. It was a lot about Clouds internal struggles, becoming a man only to find out
that he was only emulating a friend that he didn't even remember. A great friend hat helped him out in his job, that rescued him and took care of him when Cloud was flat out blank, then died for Cloud.

It shattered him, and crushed him. Then Tifa, the one who watched him worried the entire time confused at what Cloud was on about, why she didn't remember these events he's talking about like she should know. She KNEW he was wrong but lying? Crazy? What happened to him?

But yeah, if you're going to remake a game, remake it, don't screw around with the mechanics so much that it changes the game. Materia system, ATB, different weapons and gear are all mandatory.
I know Square is about coming up with new stuff all the time but this is a remake, people want that game, maybe with a few extras and what not.
 

Randvek

New member
Jan 5, 2010
121
0
0
PanYue said:
I always feel alienated when people talk about how amazing FF6 is compared to 7.
A fair number of people feel that way, and I think 6's large cast is to blame. Some people love it, others just wish the dang story would focus on one person for two minutes at a time.
 

BanicRhys

New member
May 31, 2011
1,006
0
0
Pebkio said:
What makes me think that it should be Cloud that really stabbed her in the back? Even though, in that very same post, I already SAID that Sephiroth was an illusion?
The Sephiroth you run in to before the Northern Cave is Jenova's body taking on Sephiroth's form, that's why the body parts of Jenova keep dropping whenever you meet him.
 

BaronIveagh

New member
Apr 26, 2011
343
0
0
Fully upgrade graphics. Fully voiced Dialogue by Bioware's sound team. New Score by The Black Mages and OCRemix .com

"It's above 9000!"
 

Sovvolf

New member
Mar 23, 2009
2,341
0
0
How come any topic at all concerning FFVII eventually turns into the debate of "VII sucked" or "VII was mediocre, you've all just got nostalgia glasses on". It depresses the shite out of me. For the record, I enjoy FFVII and there's no nostalgia glasses on here, true I played it in my youth, however I never played I, II, III, IV, V, VI and such in my youth and I still enjoy them just as much. While on the same token I played VIII in my youth and didn't nor do I really like it (I don't hate it but it's one of my least favourites in the main series).

Anyway, on topic... Honestly, I don't think it needs remaking. Think a remake would just ruin the charm of it all. If they did though, I'd just give it a graphic update at the most.

PanYue said:
I always feel alienated when people talk about how amazing FF6 is compared to 7. Sure the story's not bad but the music is awful in my honest opinion..
I thought the main theme to VI was pretty good, if not one of my favourites in the series.
 

TehCookie

Elite Member
Sep 16, 2008
3,923
0
41
FFVII is way to outdated to be made again today without changing the game. Of course that will only send the fans into a blind rage. I fall into the if you don't like it don't play it. Leave it alone because there are people, such as myself, who enjoy it the way it is!

Ignoring the graphics FFVII still didn't age well. It has thouse 90's game "mannerisms" that we grew to tolerate but any kid today would hate. I've herd people complain when games don't have autosave, I don't know how they would wrap their minds around savepoints. Or the world map since it's not realistic. Not to mention the standard JRPG turned based battle. Then there will be people saying they should include more things or not include others where it's not even the same game.

I liked it more when games weren't made for to cater towards certain gamers, but gamers in general since there weren't as many and most played a little bit of everything back then. If the director decides with the new technology he can add in a part he was unable to do before I'd be okay with it. Changing the basic mechanics of the game trying to pander the game to a different crowd is not okay though.
 

WhiteFangofWhoa

New member
Jan 11, 2008
2,548
0
0
Not too much, just a shiny new coat of PS3 paint, more detailed animation and fixing of some weird/confusing dialogue. I liked Cloud better when he was playing the 'everyman' role early on, expressing embarrassment when having to cross-dress and wry amusement when the Shinra Soldiers emulate his victory pose at Junon. It suits later revelations about him quite well.

Could always use more bonus content of course, maybe a new optional dungeon beyond the crashed Gelnika (sp?) and Ancient Forest.
 

Element Zero

New member
May 19, 2009
21
0
0
Final Fantasy 7 is not a perfect game, but to change anything but the graphics, in my opinion, would be a mistake. Not that it would matter. If it was remade as a stinking pile of gorilla shit, wrapped in tinfoil with Sephiroth's face on it, I guarantee that FF fans would still pay out the ass for it.
 

Manji187

New member
Jan 29, 2009
1,444
0
0
If it were to be remade, I think it would look and (probably also) play very much like Versus XIII.
 

Pebkio

The Purple Mage
Nov 9, 2009
780
0
0
Just as a relevant aside: I've recently found my FF7 disks again, installed it, and installed most of the latest Team Avalanche's Overhaul [http://www.finalfantasy7pc.com/mods/].

/advertisement

And it's looking fantastic. A lot of it is to fix all of the gaps and such for using a resolution larger than 640X480, but there's a bunch that makes the user interface look better and have better character designs in combat. It all makes me wonder just how great it could look if it were coded for modern generation graphics.

...it might even get me to buy a PS3.