Vault101 said:
see thats the thing I guess fair enough if its some kind of elder scrolls tradition
however its annoying because there is NOTHING to work with, at least in fallout 3 I was a character as I had a place in the world...and dialog options to spice things up
however here if it is improved it would be worse because all the other characters are more interesting than you
and sure the idea here is projection which yes I did for fallout..but personally I don't find it satisfying at all when the game treats me like a walking camera no matter how interesting I "imagine" my character to be, plus isn't it the developers' job to come up with characterization? not mine?
The principle is exactly the same in Fallout 3 as it is in The Elder Scrolls. Okay, so maybe the back story isn't as developed (grow up in a vault, mom died at birth versus dumped in a prison for unknown reasons), but the idea is the same: you emerge in an unknown world, and you must make your place in that world. You
are somebody in Cyrodiil, whether it is the Champion of Cyrodiil, the Grey Fox, the ArchMage, a Guildmaster, or the Madgod. You choose your own path, and flesh it out as you will. And you
are given something to work with: you're a prisoner whom the Emperor has seen in his dreams,someone who will play a key role in the survival of Tamriel (saving the world not enough? How about saving and ultimately ruling another, then?).
Also, your argument that it's the developers' "job" to provide you with characterization is fallacious. The only job the developers must carry out to the best of their ability is to deliver a quality game which can stand on its own. The way they do that is entirely up to them. Would you say Civilization is bad because there's no characterization? No. Characterization is important in adventure games or games which deliver a streamlined experience or story. This is not the case, this is an open-world RPG, and it doesn't answer to the same rules.
Bottom line, I think that if you've shown anything at all, it's that Skyrim is not for you. Clearly, the gameplay and storytelling mechanics of Oblivion didn't appeal for you, and there's a good chance that Skyrim will follow the same general lines. I, for one, will throw a hissy fit if Skyrim doesn't start off in a prison (and I'm not ashamed to admit it).
And for Heaven's sake, man, get a spell checker, will you? There's a a gazillion plugins for browsers on the Internet, they're just a few clicks away.