If Obsidian made ___

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Souplex

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Today I was thinking about Space Wizards 3 (Mass Effect 3) and I got to thinking; how would it have been different if Obsidian made it.
For those of you unfamiliar with Obsidian, they mostly make RPGs, and sometimes make buggy sequels with greater RPG elements to other developers games. (See KoTOR 2, Fallout: New Vegas)
Any fun ideas in this regard?

Edit: It seems I should clarify that this thread is about any theoretical sequels made by Obsidian, not just Space Wizards.
 

Nantucket_v1legacy

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I can just imagine...
I'll have accidentally killed or injured Anderson and my whole game would be screwed. Start new game!
 

Saviordd1

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Yes, because copy pasting the level up system from FO3 really enriched my FONV experience -.-

Obsidian is good, but I really don't think they should touch certain series (Mass Effect being one of them)
 

Rawne1980

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Well, we wouldn't have had to go through all that shit at the end.

An army of Reapers V's me and my Fat Man (wash your dirty minds out you know what I meant)....
 

hazabaza1

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If their work on NWN2 is any indication, it simply wouldn't work.
Fucking annoying too.
 

Souplex

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It seems I should clarify that this thread is about any theoretical sequels made by Obsidian, not just Space Wizards.
What if Obsidian made Dragon Age: II for example?
 

Saviordd1

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Anthraxus said:
Saviordd1 said:
Yes, because copy pasting the level up system from FO3 really enriched my FONV experience -.-

Obsidian is good, but I really don't think they should touch certain series (Mass Effect being one of them)
Because Fallout 3 Oblivion with guns was the first Fallout game amirite ?

And NWN 2 was superior to NWN, campaign and expansion wise. KotOR 2 was also better than 1.
Because that's what I said?
I said that copying the system was stupid, which made NV stupid roleplaying wise.
Read better.

I wouldn't know about NWN I never played them

and KOTOR two was a broken basket of fail that raped my heart.

Souplex said:
It seems I should clarify that this thread is about any theoretical sequels made by Obsidian, not just Space Wizards.
What if Obsidian made Dragon Age: II for example?
My blind monkey could have made DA2 better, that said if I HAD to choose I wouldn't mind Obsidian taking a crack at the Elder Scrolls series.
 

shrekfan246

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May 26, 2011
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What if Obsidian made a sequel to Alpha Protocol? Whoa. Crazy, I know.

Oh, oh, here's a good one: What if Obsidian made Deus Ex?

Or, or, what if they made a South Park RPG? Haha, that would be so ridiculous, I'd think it was an April Fool's joke!
 

Saviordd1

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Anthraxus said:
Saviordd1 said:
Because that's what I said?
I said that copying the system was stupid, which made NV stupid roleplaying wise.
Read better.
The perk system was already in place from Fallot 1 and 2 and NV was much better role playing wise. God, get a fucking clue.
How was it better though? Your character became overpowered as hell and the perk system was okay, but again your character became god, not very good for roleplaying.
 

dimensional

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Maybe Obsidian should have a go at making a new Killer instinct game (I know they didnt make it originally) it would either be amazing or absolutely horrendous but at least something like this may get them to be a bit stricter on buggy gameplay while I am interested on what ideas they could bring into the rest of the game.
 

DustyDrB

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Jan 19, 2010
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Saviordd1 said:
Anthraxus said:
Saviordd1 said:
Because that's what I said?
I said that copying the system was stupid, which made NV stupid roleplaying wise.
Read better.
The perk system was already in place from Fallot 1 and 2 and NV was much better role playing wise. God, get a fucking clue.
How was it better though? Your character became overpowered as hell and the perk system was okay, but again your character became god, not very good for roleplaying.
Actually, your character is much more specialized in New Vegas than in Fallout 3. Fallout 3 gave you a perk for every level, where New Vegas gave you one only every other level. I think the skill point totals are roughly the same. But if you have Old World Blues, there is a new trait (not a perk, but a trait that you pick at the start of the game) that sets the level cap to 30. That's what the cap was before all the DLC. So you can remained fairly specialized as far as your skill point allocations go. I almost always take that trait. I don't like being god-like. I felt like the perks in New Vegas were more interesting too. Most of the skill boost ones were removed or reworked, and there were more perks. That made deciding which ones to take even tougher. New Vegas perks [http://fallout.wikia.com/wiki/Fallout:_New_Vegas_perks] vs Fallout 3 perks [http://fallout.wikia.com/wiki/Fallout_3_perks], in case you need a refresher.

One of my characters actually focused on non-combat skills. It's a surprisingly fun way to go, as there are tons of skill checks in the game. It makes for great roleplaying.

And on the flip-side, I had a 2 Intelligence character who specialized in Explosives and Unarmed. It was also great fun, especially with some of the low-Int dialogue options (the Repconn HQ one is priceless).

OT: If Obsidian made Uncharted, every love interest would die. Nate would grow colder from his mass killing sprees and would develop a heavy drinking addiction. Sully would feel like a failure, and would bitterly withdraw from the world. The villains would be more sympathetic, and there would be an option to join them and then fight all your old friends.

And there wouldn't be four games in the series. Everyone would be dead or disenfranchised after the first game.
 

Soviet Heavy

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What if Obsidian worked on Star Wars: The Old Republic's script? Then Karpyshin wouldn't have destroyed everything that the second game made.
 

Eddie the head

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I think we can all conclude that there would a lot more bugs. Also I don't care why they have more bugs, and don't tell me.
 

PrinceOfShapeir

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It'd be a hell of a lot buggier, and odds are good it'd probably be a piece of crap. Obsidian needs to stop making sequels to other people's games. They managed to pull it off for New Vegas because they were mostly making a sequel to Fallout 2, which was more or less theirs.

Also, 'Space Wizards 3'? Why would you call it that?