If Obsidian made ___

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Indecipherable

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Mar 21, 2010
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Characters would be more complex with obfuscated motives
The game would be buggy and likely have content cut
The story would have strong overarching themes

It would be 10x the game that ME3 was.
 

shrekfan246

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May 26, 2011
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nikki191 said:
sigh i want a sequel to alpha protocol
You're not the only one.

I'd only be worried that it would somehow be even buggier than the first one was on release.
 

DustyDrB

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Jan 19, 2010
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Saviordd1 said:
Catch up time
DustyDrB said:
The perks weren't that much of an issue, they're perks and still broken. That said you really could still ignore specialization, take some extra intelligence and add the educated perk and your tag skills would be 100 by at least level 20, giving you room to become absolute god by 35 (Though the perk you mentioned in Old World Blues exists so there is that)
Yeah, you can play an optimal (combat) build. But you'd be doing yourself a disservice unless the combat is truly where the joy in the game is for you (and it's arguably even a disservice then).

I really do tend to make characters for each playthrough of New Vegas and tailor my perks and weapons to suit him/her. Someone might make the argument, "Well it's not really working if you have to gimp your character to have good roleplaying". I'd again just point out that the combat is only one part of the game, and you can make it as small a thing as you want really (take a non-combat build and let your followers do the fighting for you).
 

Vern5

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Souplex said:
Today I was thinking about Space Wizards 3 (Mass Effect 3) and I got to thinking; how would it have been different if Obsidian made it.
For those of you unfamiliar with Obsidian, they mostly make RPGs, and sometimes make buggy sequels with greater RPG elements to other developers games. (See KoTOR 2, Fallout: New Vegas)
Any fun ideas in this regard?

Edit: It seems I should clarify that this thread is about any theoretical sequels made by Obsidian, not just Space Wizards.
Haven't played Space Wizards 3 (haha, it just gets funnier every time I look at it) but I've all of the ending sequences including the extended sequences. I can't believe Bioware had the balls to think that what they added could even be thought of as extended but they can do what they like.

Anyway, If Obsidian had a crack at Space Wizards 3 (ha!) they would have probably made one single ending sequence. What I mean by this is that there would be no big machine and devil child asking you to pick from a variety of endings. There would be one ending where you sacrifice yourself to stop the Reapers. How the Reapers would be stopped would be a calculation based upon how you played the game.

For example, Did you show mercy to synthetics as much as possible? Then you're getting the "Control ending" where synthetics and organics are spared while the Reapers are told to go jump into a black hole. On the other hand, perhaps the decisions you made during the game and the previous game ended with lots and lots of dead Synthetics. Based upon that, you would get the "Destruction ending", which would shut the Reapers down in their tracks along with all AI and the Geth.

Then the rest of the ending would proceed to show you short animatics detailing how everyone else from your team and the galaxy was spending the first year of their lives "post-Reapers". This whole sequences would culminate in a galaxy-wide celebration of the Annual "Day Shepard Saved the Galaxy Day" where the Council(?) and your closest teammates would honor your sacrifice with a speech that either told of what a kind and generous leader you were or what a ruthless and cunning warrior you were (your chances of receiving either speech will be based upon your total Paragon or Renegade points).

Also there would be many complaints of bugs that would be patched over the course of the next two years after the release date.
 

SpaceBat

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Saviordd1 said:
I had to slog through KOTOR 2, it was painful in every way, maybe it was because the characters weren't all that interesting.
Well that is something I completely disagree on then. To me, Kotor 1's characters were mostly one-dimensional characters with little to no depth to them, whereas Kotor 2's characters were done incredibly well and were much better integrated into the main plot. Every character had a lot more to them than was visible at first glance and their development was worked out pretty damn well. Hell, Mass Effect has better characters than Kotor does. They're all pretty simple and shallow, but at least Mass Effect's characters have some charisma to them and are able to make you care for them. Just look at Garrus for example. He's simple, but he is one of the biggest bros I've ever seen/had in a game, is very memorable and it's pretty easy to form a emotional connection with the guy.

There is also a reason why Kreia is regarded as one of the very best RPG characters of all time by many.

Also, Kotor 1's story was little more than your above average black and white, good vs evil storyline with a decent plottwist, whereas the second game thankfully completely threw that concept out of the window, let alone the fact that they came up with a plot that completely overthrows everything we knew about Star Wars in a spectacular fashion. Seriously, I still see discussion regarding its plot and new things still keep popping up from time to time. Kotor 1 nearly skipped out on the backstory (The reason behind the events of Kotor 1) and was pretty cut and clear. There's literally nothing noteworthy to it and there's little to talk about when it's done. Also probably one of the most out-of-place endings I've ever seen.


Saviordd1 said:
And I liked FO3's story for one reason, fucking set up, there was a lot of set up and motivation. FONV was just "Yeah, there's vegas, go get the guy who shot you." FO3 actually sat you down and gave you a reason to care.
I didn't comment about FONV vs FO3, because I haven't played NV. I was talking about FO3 specifically.

To care about what? I honestly couldn't give the slightest shit about anyone in the entire game, even the ones from your own vault. Sure, they tried to give you a reason to care about what you're doing, but failed miserably at that. And I wasn't just talking about the main plot (as there is very little to it), I'm talking about sub-plots as well. Most of them were pretty badly done, with the occasional gem in between the shitty ones. Overall a lot of missed potential and pretty lazy writing. At the end of the game, I didn't really care about anything or anyone in the game world and finished the emotionally and intellectually unsatisfying game in an unsatisfying manner. But as I said, judging from the rest of their games (Oblivion, Skyrim), I shouldn't have expected much.

Roleplaying is fun, but I need some connection to the world or characters, or else it gets boring really fast.

Anthraxus said:
Sorry, you just sound like you have shit taste to me. Probably the type that prefers chef boyardee to a good Italian restaurant.
Ever heard of an opinion? Quality is subjective, by the way.
 

Savagezion

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BeeGeenie said:
Souplex said:
It seems I should clarify that this thread is about any theoretical sequels made by Obsidian, not just Space Wizards.
What if Obsidian made Dragon Age: II for example?
If obsidian had done DA2 it would have been a great game with bugs in it instead of a steaming turd.

If obsidian started doing the Final Fantasy franchise, they might be able to rescue it from it's current nose-dive by coming up with some interesting storylines and characters... although I'm not sure where they'd fit all their trademarked bugs into it.
Just think! If Obsidian and Squareenix teamed up, you could have a game that was beautiful, AND fun to play!
Dungeon Seige 3. It had an interesting leveling system where your power came from your armor and weapons and your skills came from your level but otherwise, it was crap. It didn't blend well. It was Baulders Gate on Xbox/PS2 version. It just had a different leveling system (not better nor worse) with minor ways you could alter the story. I think there was like 5? I didn't care for it anyways.

OT: Arcanum 2. Wouldn't mind if they picked the IP. They could probably improve it even more and it is in my top 3 favorite RPGs.
 

Savagezion

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Jove said:
How about Obsidian making their own IP? Wouldn't that be a concept! (Alpha Protocol doesn't count)
Why not?

nikki191 said:
shrekfan246 said:
What if Obsidian made a sequel to Alpha Protocol? Whoa. Crazy, I know.

Oh, oh, here's a good one: What if Obsidian made Deus Ex?

Or, or, what if they made a South Park RPG? Haha, that would be so ridiculous, I'd think it was an April Fool's joke!
sigh i want a sequel to alpha protocol
Me too. But the odds are slim because gamers prooved that some minor graphics issues (clipping and texture pops), dumb AI (imagine that), and an escort mission made this game an "unplayable train wreck". Oh yeah and some people didn't want to have to fight bosses or something. That argument always sounds like "I put all my points into hacking and now I can't beat a boss so this game sucks."
 

cerebus23

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PsychedelicDiamond said:
If Obsidian made a sequel to VTM: Bloodlines... i'd be a much happier man.
this would be awesome.

i think we can agree that if obsidian did whatever game the story would be strong and the characters would be interesting.

I found FONV less buggy than fo3, i also found it far better in many areas where they added new mechanics, i considered that a fairly impressive feat with their reputation for buggy games.

So i would argue it depends what engine they use, if they used bethesdas again i think they could make a solid game with it, especially with one under their belt.

If they build their own, then hope for the best.
 

Norrdicus

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PsychedelicDiamond said:
If Obsidian made a sequel to VTM: Bloodlines... i'd be a much happier man.
I would cry such happy tears

Savagezion said:
Dungeon Seige 3. It had an interesting leveling system where your power came from your armor and weapons and your skills came from your level but otherwise, it was crap. It didn't blend well. It was Baulders Gate on Xbox/PS2 version. It just had a different leveling system (not better nor worse) with minor ways you could alter the story. I think there was like 5? I didn't care for it anyways.
The main problem with Dungeon Siege 3, AFAIK, was that Obsidian didn't put their creative A-team on the project, just their best programmers. What was born was a technically solid game with no good roleplaying moments, and it quickly vanished from most people's memories

Something was gained with the creation of Dungeon Siege 3 however: now Obsidian has their own game engine that they know how to use without creating a thousand bugs in the process
 

Garrsus

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Anthraxus said:
Sorry, you just sound like you have shit taste to me. Probably the type that prefers chef boyardee to a good Italian restaurant.
im sorry but your acting kinda dickish here dude, people favours and tastes differ, one person can have their feelings contrary to another, neither is right for all, neither is wrong.
some like cheap and cheerful some like fine cuisine.

OT: i can only imagine if they tried to make anything like metal gear solid, (any of them)
it would frankly just be a mess of shit and hysterical laughter, with added glitches.
 

Nimzabaat

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PrinceOfShapeir said:
Souplex said:
PrinceOfShapeir said:
Also, 'Space Wizards 3'? Why would you call it that?
Because its about wizards in space (Biotics) who go on adventures with space Dwarves, (Turians) space Elves, (Asari) and space Gnomes (Salarians) in order to defeat space C'thulhu. (Reapers)
Wow, talk about shoving square pegs in round holes. Turians are far closer to Romans and Salarians are far closer to a sort of Gypsy-Jew hybrid. As for Asari, they're not so much Elven as Green Skinned (Well, blue) space babes, only Elven in the sense of their long lifespan and sense of superiority, they show no real affinity for the natural world. Did you actually -play- Mass Effect, or just read about it on the internet?
Very much in tune with the natural world and have magic powers beyond other races.... Were you awake when you played Mass Effect? Asari are totally space-Elves. Mind you the argument stands that fantasy and sci-fi generally use the same ideas just in a different setting.

More on-topic (ish): I'd like to see either Bethesda or Obsidian do their own sci-fi game (talking spaceships and galaxy exploration here, not post-apocalyptic). I think either of those companies doing a game like that would be something to see.