You're not the only one.nikki191 said:sigh i want a sequel to alpha protocol
Yeah, you can play an optimal (combat) build. But you'd be doing yourself a disservice unless the combat is truly where the joy in the game is for you (and it's arguably even a disservice then).Saviordd1 said:Catch up time
The perks weren't that much of an issue, they're perks and still broken. That said you really could still ignore specialization, take some extra intelligence and add the educated perk and your tag skills would be 100 by at least level 20, giving you room to become absolute god by 35 (Though the perk you mentioned in Old World Blues exists so there is that)DustyDrB said:-snip-
Haven't played Space Wizards 3 (haha, it just gets funnier every time I look at it) but I've all of the ending sequences including the extended sequences. I can't believe Bioware had the balls to think that what they added could even be thought of as extended but they can do what they like.Souplex said:Today I was thinking about Space Wizards 3 (Mass Effect 3) and I got to thinking; how would it have been different if Obsidian made it.
For those of you unfamiliar with Obsidian, they mostly make RPGs, and sometimes make buggy sequels with greater RPG elements to other developers games. (See KoTOR 2, Fallout: New Vegas)
Any fun ideas in this regard?
Edit: It seems I should clarify that this thread is about any theoretical sequels made by Obsidian, not just Space Wizards.
Well that is something I completely disagree on then. To me, Kotor 1's characters were mostly one-dimensional characters with little to no depth to them, whereas Kotor 2's characters were done incredibly well and were much better integrated into the main plot. Every character had a lot more to them than was visible at first glance and their development was worked out pretty damn well. Hell, Mass Effect has better characters than Kotor does. They're all pretty simple and shallow, but at least Mass Effect's characters have some charisma to them and are able to make you care for them. Just look at Garrus for example. He's simple, but he is one of the biggest bros I've ever seen/had in a game, is very memorable and it's pretty easy to form a emotional connection with the guy.Saviordd1 said:I had to slog through KOTOR 2, it was painful in every way, maybe it was because the characters weren't all that interesting.
I didn't comment about FONV vs FO3, because I haven't played NV. I was talking about FO3 specifically.Saviordd1 said:And I liked FO3's story for one reason, fucking set up, there was a lot of set up and motivation. FONV was just "Yeah, there's vegas, go get the guy who shot you." FO3 actually sat you down and gave you a reason to care.
Ever heard of an opinion? Quality is subjective, by the way.Anthraxus said:Sorry, you just sound like you have shit taste to me. Probably the type that prefers chef boyardee to a good Italian restaurant.
Dungeon Seige 3. It had an interesting leveling system where your power came from your armor and weapons and your skills came from your level but otherwise, it was crap. It didn't blend well. It was Baulders Gate on Xbox/PS2 version. It just had a different leveling system (not better nor worse) with minor ways you could alter the story. I think there was like 5? I didn't care for it anyways.BeeGeenie said:If obsidian had done DA2 it would have been a great game with bugs in it instead of a steaming turd.Souplex said:It seems I should clarify that this thread is about any theoretical sequels made by Obsidian, not just Space Wizards.
What if Obsidian made Dragon Age: II for example?
If obsidian started doing the Final Fantasy franchise, they might be able to rescue it from it's current nose-dive by coming up with some interesting storylines and characters... although I'm not sure where they'd fit all their trademarked bugs into it.
Just think! If Obsidian and Squareenix teamed up, you could have a game that was beautiful, AND fun to play!
Why not?Jove said:How about Obsidian making their own IP? Wouldn't that be a concept! (Alpha Protocol doesn't count)
Me too. But the odds are slim because gamers prooved that some minor graphics issues (clipping and texture pops), dumb AI (imagine that), and an escort mission made this game an "unplayable train wreck". Oh yeah and some people didn't want to have to fight bosses or something. That argument always sounds like "I put all my points into hacking and now I can't beat a boss so this game sucks."nikki191 said:sigh i want a sequel to alpha protocolshrekfan246 said:What if Obsidian made a sequel to Alpha Protocol? Whoa. Crazy, I know.
Oh, oh, here's a good one: What if Obsidian made Deus Ex?
Or, or, what if they made a South Park RPG? Haha, that would be so ridiculous, I'd think it was an April Fool's joke!
this would be awesome.PsychedelicDiamond said:If Obsidian made a sequel to VTM: Bloodlines... i'd be a much happier man.
I would cry such happy tearsPsychedelicDiamond said:If Obsidian made a sequel to VTM: Bloodlines... i'd be a much happier man.
The main problem with Dungeon Siege 3, AFAIK, was that Obsidian didn't put their creative A-team on the project, just their best programmers. What was born was a technically solid game with no good roleplaying moments, and it quickly vanished from most people's memoriesSavagezion said:Dungeon Seige 3. It had an interesting leveling system where your power came from your armor and weapons and your skills came from your level but otherwise, it was crap. It didn't blend well. It was Baulders Gate on Xbox/PS2 version. It just had a different leveling system (not better nor worse) with minor ways you could alter the story. I think there was like 5? I didn't care for it anyways.
im sorry but your acting kinda dickish here dude, people favours and tastes differ, one person can have their feelings contrary to another, neither is right for all, neither is wrong.Anthraxus said:Sorry, you just sound like you have shit taste to me. Probably the type that prefers chef boyardee to a good Italian restaurant.
Very much in tune with the natural world and have magic powers beyond other races.... Were you awake when you played Mass Effect? Asari are totally space-Elves. Mind you the argument stands that fantasy and sci-fi generally use the same ideas just in a different setting.PrinceOfShapeir said:Wow, talk about shoving square pegs in round holes. Turians are far closer to Romans and Salarians are far closer to a sort of Gypsy-Jew hybrid. As for Asari, they're not so much Elven as Green Skinned (Well, blue) space babes, only Elven in the sense of their long lifespan and sense of superiority, they show no real affinity for the natural world. Did you actually -play- Mass Effect, or just read about it on the internet?Souplex said:Because its about wizards in space (Biotics) who go on adventures with space Dwarves, (Turians) space Elves, (Asari) and space Gnomes (Salarians) in order to defeat space C'thulhu. (Reapers)PrinceOfShapeir said:Also, 'Space Wizards 3'? Why would you call it that?