If we were the designers...

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Mr. Grey

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Aug 31, 2009
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I've had a few ideas for video games, heck I've had buddies where we bounced ideas off of each other till we had a plan. Then somewhere down the line the whole thing falls through and we forget it ever happened. Right now I'm just working with a pal on making a classic arcade shoot 'em up. Hopefully we can look back at this and say, "We can get something done." the next time we work on a game.

Best to start with something simple, then build off of it.

HG131 said:
Second, I'd make a Firefly MMORPG.
Oh-ho-ho! Ouch.
 

RatheMcGrath

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May 24, 2010
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D_987 said:
RatheMcGrath said:
You're right. Next time, figure out what a post is about BEFORE you reply. You look smarter that way.
You also look more intelligent if you post something productive and discussion worthy. A pity I did and you didn't then; might have made your point actually relevant...
Yes the post wasn't specifically about the OP (which has been done many a time in different forms) but addressed issues raised later on in the thread; that should have been obvious, and the note was simply added there so people such as yourself wouldn't respond telling me I was off-topic.

So, is there a creative shred in your soul, or are you just here to tell us to bow down to the corporate overlords?
Not sure what this has to do with my original point; particularly when there's very little creativity in people, as a rule... Perhaps you should "figure out what a post is about before you reply", I was explaining why the thread was depicting game design inaccurately; and why people shouldn't rush to blame designers as harshly as the OP was implying. Then again, if you'd figured that much out you'd look "smarter" than you do right now...
One sec while I look at the first post of this thread. It is about... oh, a game idea that I had and asking other folks what game ideas THEY had, after a little fun with the fact that a lot of games that get made are crap. You obviously realized that, what with your admission that you had realized that. Didn't stop you from being a jerk about it, apparently, but so it goes.

You want a thread about how game designers have a hard job in the corporate world then feel free to start one. This thread, the one you are replying in, is NOT about that. It was not, for instance, "What game would you create after you had been flayed by the corporate system." Again, you wanna ask that question, go for it.

Meanwhile, I'd like to get back to what this thread was supposed to be about before you took great offense to me saying that not all games are good. So thank you for gracing this thread with your presence, and allow us poor minions back to dreaming the impossible dream. It's all we have, after all. We can't all be 5k+ uberposters like you.
 

Mr. Grey

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Aug 31, 2009
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RatheMcGrath said:
One sec while I look at the first post of this thread. It is about... oh, a game idea that I had and asking other folks what game ideas THEY had, after a little fun with the fact that a lot of games that get made are crap. You obviously realized that, what with your admission that you had realized that. Didn't stop you from being a jerk about it, apparently, but so it goes.

You want a thread about how game designers have a hard job in the corporate world then feel free to start one. This thread, the one you are replying in, is NOT about that. It was not, for instance, "What game would you create after you had been flayed by the corporate system." Again, you wanna ask that question, go for it.

Meanwhile, I'd like to get back to what this thread was supposed to be about before you took great offense to me saying that not all games are good. So thank you for gracing this thread with your presence, and allow us poor minions back to dreaming the impossible dream. It's all we have, after all. We can't all be 5k+ uberposters like you.
Interesting how you didn't target LordNue when he was the first to state what D_987 agrees with.

Also, you were the one to throw insults first... and what's with the hate on the corporate system? If it wasn't for this system, you wouldn't even be playing the game - heck - you wouldn't even get to make the game.

Finally... we can all be 5k+ Uberposters. We just have to keep on posting for it.
 

RatheMcGrath

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May 24, 2010
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LordNue said:
I'm curious where his attitude comes from to be honest. He seems angry about things that Ol' HomieD never even brought up, such as the post count. Is he just trying to troll or flame? Or does he really think being a FOURMZ SUPASTA!11!1 matters? Or you know, the fact that he's prolonging a potential derail which he was complaining about to begin with. If you don't like the fact that someone posted something, why quote them and continue to argue about what they're talking about? It only contributes to the big ol' thread derail.
Really? You wonder where it comes from? You can't figure it out on your own? I start a thread, dude trolls in, flat out admits that his trolling was off topic, then acts high and mighty when I protest? Is it really THAT hard to figure out? I mean, I could be way off base here. Maybe it's good etiquette here to answer an invitation to come up with game ideas with a scathing tangential response. That's not what I'd seen from reading the forum, but hey, what do I know?

Anyway, well done. Newb riled, thread jacked, authority asserted. As to the basic content of your original complaints, the whole "If you don't like it, make a better game!" or "Without the corporate system, no games would ever get made!" are wholly without merit in the basic concept of my thread. I know how games are made, why some good ideas become crappy, why some crappy ideas stay that way. I even know a few corporate entities that seem to enhance the games that pass through their systems.

All of that said, bad games still get made, on a fairly consistent basis, and tend to outnumber the good games. On a site such as this one, it is easy to get caught up in either praising or panning what is out there, and I thought it would be interesting to see what games a group of gaming enthusiasts would like to see get made. As a concept, this falls fairly squarely into the "everyone is a special snowflake" school of thought, and I expected to see some ideas I didn't much like, as clearly some people did with mine. That is fine, no protest from me. My protest comes when experienced posters act as though me claiming that not all games are good somehow attacks a precious entity that they feel the need to defend.

Anyway, back to my concept...

HG131 said:
Second, I'd make a Firefly MMORPG.
Wasn't there one announced like... three years ago or something? I thought that was the game that was going to finally break me down into checking out MMO's.

unoleian said:
I actually designed an entire Zelda adventure based around the model used for Link's Awakening, once. An entire world map and 8 dungeons executed cell-by-cell on graph paper, matching the design philosophy used in that game.

Had a whole story involving Link travelling to a land north of Hyrule across Death Mountain, with a long-forgotten pass acting as an introductory dungeon. Story involved Link obtaining a suit of armor piece by piece to become a white knight, and defeat an evil presence I could never think up a cool enough name for.

Had an entire inventory of items, a whole panoply of puzzles laid out in each dungeon, themes for each area, designed keys, power-ups, heart locations, bosses, new monsters, it was the total package.

Like, seriously got into this. And I was only like 11 or 12. Dream was crushed when I discovered no game company in their right mind would accept an unsolicited design document.
Found a few of those old maps and item concepts while digging through some boxes at my mom's house.

Honestly, I still think it had potential...and that's coming from a mindset that's had 14+ years to develop a nicely jaded and cynical attitude...
I've been there. When I was 12 I had an adventure game idea that I actually mailed to Sierra On-Line systems. The rejection letter they sent basically told me that they didn't take unsolicited designs, I misread it as they were offering me a job. I was on top of the world until Mom came home and told me that A) There was no way I was moving out west at the age of 12 and B) That wasn't what the letter said, anyway.

I still occasionally work on Adventure game designs in AGS, though.
 

More Fun To Compute

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Ideas for games are not that hard to come by. I'll make up a new one.

Title: Longship
Format: Third person character game focussed on exploration and management simulation.

You are the captain of a Viking Longship equipped for colonisation and exploration. Days into sea you find yourself in a strange thick fog where you lose all sense of direction and location. When the fog clears you find yourself in a strangely different world.

A world is randomly generated for the player and filled with strange plants, animals and peoples. The people and cultures will be roughly based on real life people, mythical creatures and science fiction concepts.

The task for the players is to establish a successful colony to please Odin. Odin appears in this game as a giant prey mantis with an eye patch. Thor will not appear but Loki might appear in any form he chooses. Odin judges your settlement based on criteria such as food surplus, comfort, health, number of children and discovered secret knowledge.

To do this you have to explore to find locations for camps, food that you can eat, hunt and grow as crops, clean water and so on. As the leader it is also your job to give the colonists jobs and manage morale and disputes. If you meet the natives it is best to form friendly relations and trade as they out number you but fighting will be possible. You can explore ruins to find science fiction type artefacts and tools.
 

juliett_lima

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May 12, 2009
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More Fun To Compute said:
Ideas for games are not that hard to come by. I'll make up a new one.

Title: Longship
Format: Third person character game focussed on exploration and management simulation.

You are the captain of a Viking Longship equipped for colonisation and exploration. Days into sea you find yourself in a strange thick fog where you lose all sense of direction and location. When the fog clears you find yourself in a strangely different world.

A world is randomly generated for the player and filled with strange plants, animals and peoples. The people and cultures will be roughly based on real life people, mythical creatures and science fiction concepts.

The task for the players is to establish a successful colony to please Odin. Odin appears in this game as a giant prey mantis with an eye patch. Thor will not appear but Loki might appear in any form he chooses. Odin judges your settlement based on criteria such as food surplus, comfort, health, number of children and discovered secret knowledge.

To do this you have to explore to find locations for camps, food that you can eat, hunt and grow as crops, clean water and so on. As the leader it is also your job to give the colonists jobs and manage morale and disputes. If you meet the natives it is best to form friendly relations and trade as they out number you but fighting will be possible. You can explore ruins to find science fiction type artefacts and tools.
sounds awfully like civ4: colonisation. except more odin. odin is good.
 

More Fun To Compute

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juliett_lima said:
sounds awfully like civ4: colonisation. except more odin. odin is good.
If I was saying how it was different to colonisation then it is more at a character level than a world map level and has more survival elements than trade goods production.
 

Random Argument Man

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May 21, 2008
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I got a few ideas.

-An FPS in a victorian steampunk era. Most of it would be story driven. The big gimmick would be you can create your own guns from scratch. As for multiplayer, you're trying to earn cash so you could buy effective upgrades for your own creations. I would also include a level system so that player with very powerful guns could not pray on the newer guys.

-A zombie apocalyspe scenario in which you have to run for your life. Gameplay wise would look Assassins creed platforming. You could use every ledge, bars or anything to run from the fast and acrobatic undead.

(I felt the best part of AC1 was after the moment you killed your targets. Every guard is aiming for your head. The whole city was on alert. You had to run for your life. This game would have a similar feeling of adrenaline).
 

Manji187

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Ow man...if I were a developer I would be a total "Fuhrer". I would impose some severe limitations on my crew:

-no shooters (FPS/ TPS)...in fact..no guns at all.
-no saving the world/ the day/ the princess
-no revenge (as the plot driver...or main narrative)
-no "chosen one" and no "prophecies"
-no "ancient evil" and no "ancient (but more advanced) civilizations"
-no sandbox
-no custom characters
-no amnesiacs
-no morality bars
-no cutscene QTE's
-no silent protagonists

Just a minor selection :). You know why? Absurd as it may sound...creativity actually flourishes under limitation. It necessitates ingenuity and innovation.
 

RatheMcGrath

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May 24, 2010
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Wrathful said:
It's been my dream of making a world where you are a student at Hogwarts and do everything the students do when I was once obsessed with it.
This sort of exists, in the form of VirtualHogwarts.org. It's an online forum-based RPG, and one I have quite enjoyed for some time. Free to play, and the next sorting is coming soon. You may want to check it out. You're one of many playing, so you won't get to be a "chosen one" or anything like that, but its still fun, and they have competitive dueling and quidditch set ups, as well. /pimp.
 

Legion IV

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If the escapist were all developers. Some of the most prentenious games and devlopers would rise up.
 

Nomanslander

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Actually I'm on my way to becoming a game designer, a year left to graduate and I have a couple deals to dev companies.

All I can tell you is this, when it comes to creating, 1% is inspiration, and 99% is perspiration....=)
 

DSK-

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May 13, 2010
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I must admit there have been a few games where I have literally thought "Did you guys, the designers, really think this through before hand?". Some design decisions have been worth face palming (though I can't remember any examples at the moment :D)
 

Mr. Grey

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Aug 31, 2009
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HG131 said:
Mr. Grey said:
HG131 said:
Second, I'd make a Firefly MMORPG.
Oh-ho-ho! Ouch.
Why ouch? I think it could be done well.
That's why I said ouch. It was like you were taking a shot at Fox.

I wonder though... would it have played like Star Wars: Galaxies? Mainly a free class system, choosing either Equal Opportunity Mercenary, Alliance or Rebellion and the game play could basically be something of EVE Online for space, possibly Tabula Rasa for ground combat - Tabula Rasa had great combat, just nothing for it - and Star Wars: Galaxies had the best maps for planets, where you could create whole cities and defend them, even explore the whole thing by actually traveling in a straight line and never hit an invisible wall. Plenty of room, plenty of stuff to find. Maybe even incorporate some things from Jump to Lightspeed such as decorating your ship or the controls, maybe even warping. Choosing a crew would be an interesting feature.

But there I go again, putting my hopes up.