To be honest, some of the comments in this thread depress me, but only slightly.
Speaking as an amateur artist who has high hopes of, one day, entering the world of graphic design and game development, I must say that I am ready to put in however many hours, whether they are within the hundreds or the thousands, to make the video games I want to see on store shelves or on online hosting websites. Sure, many people who have anything to do with video games tend to make it a hobby and nothing more, but for those out there looking to make something casual or groundbreaking I think they should be willing to do all that they can to make their dream come true.
I will admit, I am not as knowledgeable as I would like to be when it comes to making video games. I do not know a lick of programming, coding, or designing, and seeing as I am in my early twenties along with not possessing the art skills to make concept characters and background scenery as visually appealing as I would like it to be does not compound well with the amount of people here who have explained just how difficult making a video game really is, but I will not let that deter me. I have had dozens of ideas come to me over the years about video games that I have always wanted to see in the market but never have, and a lot of those ideas have been scrapped, but I have recently been recording some of my newer, fresher ideas and pray that, one day, I can start my own company, or at the very least form a team of like-minded individuals, and produce these ideas. Furthermore, I am not sure if my ideas are perfect as no one really knows what will sell and what won't, but I don't care about that. I don't care about the inevitable sleepless nights I will have designing character concepts, I don't care about the painstaking amount of years it will take me to finally understand programming and coding, I don't care about how many years it will take to finally finish programming and coding the video game until it is balanced perfectly, I don't care when people eventually complain about my choice in art style or color application because it isn't "realistic" enough for them or is considered to be "overly sexual" (I am a huge George Kamitani and Hyung-Tae Kim fan), and I don't care about working my fingers to the bone, logging in more time than anyone on my team, so long as I can bring my dreams and desires to life.
P.S. Thanks to everyone who posted those game developer websites!
Speaking as an amateur artist who has high hopes of, one day, entering the world of graphic design and game development, I must say that I am ready to put in however many hours, whether they are within the hundreds or the thousands, to make the video games I want to see on store shelves or on online hosting websites. Sure, many people who have anything to do with video games tend to make it a hobby and nothing more, but for those out there looking to make something casual or groundbreaking I think they should be willing to do all that they can to make their dream come true.
I will admit, I am not as knowledgeable as I would like to be when it comes to making video games. I do not know a lick of programming, coding, or designing, and seeing as I am in my early twenties along with not possessing the art skills to make concept characters and background scenery as visually appealing as I would like it to be does not compound well with the amount of people here who have explained just how difficult making a video game really is, but I will not let that deter me. I have had dozens of ideas come to me over the years about video games that I have always wanted to see in the market but never have, and a lot of those ideas have been scrapped, but I have recently been recording some of my newer, fresher ideas and pray that, one day, I can start my own company, or at the very least form a team of like-minded individuals, and produce these ideas. Furthermore, I am not sure if my ideas are perfect as no one really knows what will sell and what won't, but I don't care about that. I don't care about the inevitable sleepless nights I will have designing character concepts, I don't care about the painstaking amount of years it will take me to finally understand programming and coding, I don't care about how many years it will take to finally finish programming and coding the video game until it is balanced perfectly, I don't care when people eventually complain about my choice in art style or color application because it isn't "realistic" enough for them or is considered to be "overly sexual" (I am a huge George Kamitani and Hyung-Tae Kim fan), and I don't care about working my fingers to the bone, logging in more time than anyone on my team, so long as I can bring my dreams and desires to life.
P.S. Thanks to everyone who posted those game developer websites!