To start:
Eliminating games as influential as FF7, Halo, GTA or WoW has implications you can never oversee. No matter how much you didn't like them, you can't remove these boys from history.
I'm still going to nitpick like a mofo though
EzraPound post=9.70087.748791 said:
In all honesty, most of the criticism I've seen levelled at Final Fantasy VII is merely nitpicking; typically having to do with triflings such as the imperfections of polygonal character models, a materia system that apparently detracts from the indidividuality of the protagonists (god help us), and a handful of typos through the script that are typical of RPGs in general prior to when, oh wait, FFVII catalyzed the genre in the western hemisphere. Funnier still is when the same people who so exuberantly critique it laud a title like Diablo, which didn't have half the influence on the genre, was lightyears less gratifying in terms of atmosphere and narrative, and that's central innovation in gameplay consisted of click, click, click.
Oh, you did not just...
Yes you did...
Diablo pioneered that you could assign a skill to a certain mouse button. And the atmosphere of that game was top notch. I was also quite enamoured by the story, mostly because of the fact that it isn't stuffed into your face at every point, they give you bits and pieces and you have to put it together yourself.
JRPG's have always given you very little to no control over modifying your characters. The materia system is actually one of the more usable and better innovations of FF7 I'd say.
n01d34 post=9.70087.738116 said:
Innovations Halo gave us, for better or worse.
Simple and effective to use melee attacks.
Simple and effective to use grenades.
Combining the two previous innovations gave a rock paper scissors dynamic to its combat mechanics.
Recharging shields.
Vehicle sections with hard to control but fun vehicles.
Two weapons at a time, drop one if you want to pick up another. (I know counterstike blah blah but it does work differantly in Halo)
I respect Halo for putting everything together in a console shooter but they did not invent a darn thing but recharging shields, which is becoming a shortcut to thinking in game design these days. Like I said above you simply cannot remove this game from history without destroying a lot that came after it.
Two weapon carry thing - Oni and CS (yeah its a bit different blah blah back at you...)
Grenades - Team Fortress Classic and anyone who can't pull out a grenade at the right moment in CS is a dunce, they're worth switching weapon for at times, which I find far more satisfying.
Melee Attacks - Duke Nukem, I'd rather have a melee attack I'd be willing to switch to, in which case we've got TFC's spy.
Rock paper scissors mechanic? I never got that at all really, I played Halo 1 for about 6 hours. Isn't it just using appropriate tactics for a given situation? Rainbow Six
Battle to Calm ratio - Rainbow Six, Soldier of Fortune
I'd like to reiterate I applaud them for putting it all together, but despite the shields, which I found an annoying mechanic from the get go, nothing was truly new here.
Edit:
Games I'd like to remove?
Street Fighter: The Movie: The Game