If you could choose 1 game to be wiped from history forever... What would it be?

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tiamat5

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Aug 6, 2008
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The first Halo. That way the Xbox would have disappeared from lack of good games and every damn shooter would stop trying to follow their stupid concepts.
 

Eldritch Warlord

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DeadlyFred post=9.70087.724407 said:
Eldritch Warlord post=9.70087.723149 said:
DeadlyFred post=9.70087.719923 said:
I wanna know: exactly how did Halo influence the genre?
Controls, ponder on how important and true that is for a moment.
What exactly is so unique about Halo's control scheme? The only thing it has in terms of controls which is somewhat more rare is the grenade throwing.
I didn't say unique, I said influenced the genre. How many games have borrowed their control scheme or at least many ideas from it?

And if you were attempting to refute me you should at least give me an example of a game that predates Halo with a similar control scheme. You see, I will surrender the point if you actually can prove me wrong.
 

Platinum117

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Aug 15, 2008
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tiamat5 post=9.70087.724447 said:
The first Halo. That way the Xbox would have disappeared from lack of good games and every damn shooter would stop trying to follow their stupid concepts.
If a shooter was ever going to be good in the first place it wouldn't be copying Halo would it? If the designers think that a good game is achieved by emulating another game then obviously there game is not going to be good in the first place.
 

tiamat5

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DeadlyFred post=9.70087.724407 said:
Eldritch Warlord post=9.70087.723149 said:
DeadlyFred post=9.70087.719923 said:
I wanna know: exactly how did Halo influence the genre?
Controls, ponder on how important and true that is for a moment.
What exactly is so unique about Halo's control scheme? The only thing it has in terms of controls which is somewhat more rare is the grenade throwing.
That is a question I have always wondered about. What exactly did Bungie do in Halo that set the standards for future FPS. Did they have a superior control scheme? No. A original and epic storyline? No. Original badass weapons that made you feel like you could tear the city apart? No. Interesting enemies or characters? No. Interesting worlds to explore? No.When you break down the hype and the fanboy claims you realize that Halo was an average game. Many FPS can stand on their own without multiplayer but without muliplayer maps Halo is basically an average shooter. The only thing that was copied from Halo really was the concept of carrying only two guns at a time and I hate them for that. Who cares if it is not realistic that you can have 10 guns at a time. Who cares where I keep them? They could keep them in their butt holes for all I care. I want more than two guns at a time. If you are afraid that it will make the game easier than get off your @sses and make the game harder to compensate
 

Platinum117

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Aug 15, 2008
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NickCaligo42 post=9.70087.723768 said:
Halo - A game I thoroughly enjoyed at the time when I was in the minority of people who bought Xboxes, but I dearly wish that some other game--Oddworld maybe--were the messiah of western gaming as I sit here in a game design program in college surrounded by halo-brained programmers who can't think of anything else and see "making the next Halo" as the ultimate zen of gaming.
Its their fault for being unimaginative
 

DeadlyFred

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Aug 13, 2008
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Eldritch Warlord post=9.70087.724466 said:
DeadlyFred post=9.70087.724407 said:
Eldritch Warlord post=9.70087.723149 said:
DeadlyFred post=9.70087.719923 said:
I wanna know: exactly how did Halo influence the genre?
Controls, ponder on how important and true that is for a moment.
What exactly is so unique about Halo's control scheme? The only thing it has in terms of controls which is somewhat more rare is the grenade throwing.
I didn't say unique, I said influenced the genre. How many games have borrowed their control scheme or at least many ideas from it?

And if you were attempting to refute me you should at least give me an example of a game that predates Halo with a similar control scheme. You see, I will surrender the point if you actually can prove me wrong.
Ahh... pretty much any FPS that was on a console? While some of the early entries in the console FPS genre had issues with how the basic controls should work, those things were ironed out (for large part) pretty quickly leaving most games in the genre to follow a common basic setup. A control scheme that works isn't an innovation, its common sense. You're saying developers should make, say the analog sticks throw grenades and maybe have the triggers control turning... just to avoid "copying" Halo?

I've never taken it away from Halo that the game was one of the first really solid shooters offered to consoles but as a longtime PC gamer, it just did not impress me at all. At the time I didn't even have an Xbox so I got it on the PC and, frankly, I quit about halfway through because it was just effing boring to me. Ergo: much like many things people overhype and praise endlessly, Halo is not actually bad, its just not that "a-fricken-mazing-bow-down-and-worship" in the grand scheme of existence.
 

silentassasin47

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Sep 8, 2008
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WoW. This game helped my "FRIEND" turn my Girlfriend into a darkness-living, mouth breathing, nerd like creature. I had to break up with her. I would probably not be on the escapist though if I were still dating her. I would be getting laid.
 

Casca_O

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Sep 10, 2008
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Crash Bandicoot. If it werent for him I would not have to suffer the dross of my otherwise precious gameboy advance. Then again maybe not. I just hated that game with such a passion.
 

GothmogII

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Apr 6, 2008
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I don't like this thread...I'm glad none of you can actually do that, go back and erase a game from history, every game, good and bad only adds positively to gaming in general. True, good games can have negtive influences, just as bad games can have positives, designers can learn, what, and what not to do, and even when everyone jumps on a current trend, it rarely lasts forever.

Sides, without things to hate, wouldn't that not shine a light on the flaws of the games you love, and even more so than are usually recognised? So y'know, stop looking back on the past with the eyes of the future and all that.
 

n01d34

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Aug 16, 2008
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Innovations Halo gave us, for better or worse.

Simple and effective to use melee attacks.
Simple and effective to use grenades.
Combining the two previous innovations gave a rock paper scissors dynamic to its combat mechanics.
Recharging shields.
Vehicle sections with hard to control but fun vehicles.
Two weapons at a time, drop one if you want to pick up another. (I know counterstike blah blah but it does work differantly in Halo)

And while not really innovative two things that often get ignored in the Halo hatefest.
It was very well paced. Good battle to calm ratio.
Excellent learning curve.
The two sequels had some great level design and a couple of epic set pieces.
Very good multiplayer.

If you want to hate Halo by all means go ahead but at least give the devil its due.
 

Casca_O

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Sep 10, 2008
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GothmogII post=9.70087.738096 said:
I don't like this thread...I'm glad none of you can actually do that, go back and erase a game from history, every game, good and bad only adds positively to gaming in general. True, good games can have negtive influences, just as bad games can have positives, designers can learn, what, and what not to do, and even when everyone jumps on a current trend, it rarely lasts forever.
I think you're taking it a little too personal. You have a valid point but you've chosen the wrong target. Yes there's the tolerant and almost hippy-ish response of "everything helps lead forward" but the point we're making a series of disjointed cathartic comments about games we thought were truly unenjoyable or lead to games that we feel wouldn't be given the opportunity to tarnish one's collection. The point we're isn't we should. The point is "I think this game sucked" or "This game lead to a sucky precedent".
 

EzraPound

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Jan 26, 2008
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Halo: Combat Evolved - why the hell does everybody like this thing? It's aeons behind GoldenEye 007 or Half-Life in terms of design (and it has numerous flaws: a lack of bots, a monotonous single-player, a cliche narrative, and maps that are typically too large for to enjoy without networked consoles) and was easily eclipsed by Metroid Prime even in its day. If I give it any kudos, it's for popularizing 'pistol whipping' and catalyzing interest in vehicular combat, but even that doesn't change the fact I'm apt to fall asleep at the wheel after playing it for fifteen minutes.

P.S. I should mention that both Halo 2 and the PC version of Halo are marginal improvements over the original as a result of supporting online play (something that's absence rends a gaping hole in the original, given its lack of features), though I still fail to see why Halo 2 is better than, say, Unreal Championship 2 for Xbox.
 

Duke Machine

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tiamat5 post=9.70087.724478 said:
DeadlyFred post=9.70087.724407 said:
Eldritch Warlord post=9.70087.723149 said:
DeadlyFred post=9.70087.719923 said:
I wanna know: exactly how did Halo influence the genre?
Controls, ponder on how important and true that is for a moment.
What exactly is so unique about Halo's control scheme? The only thing it has in terms of controls which is somewhat more rare is the grenade throwing.
That is a question I have always wondered about. What exactly did Bungie do in Halo that set the standards for future FPS. Did they have a superior control scheme? No. A original and epic storyline? No. Original badass weapons that made you feel like you could tear the city apart? No. Interesting enemies or characters? No. Interesting worlds to explore? No.When you break down the hype and the fanboy claims you realize that Halo was an average game. Many FPS can stand on their own without multiplayer but without muliplayer maps Halo is basically an average shooter. The only thing that was copied from Halo really was the concept of carrying only two guns at a time and I hate them for that. Who cares if it is not realistic that you can have 10 guns at a time. Who cares where I keep them? They could keep them in their butt holes for all I care. I want more than two guns at a time. If you are afraid that it will make the game easier than get off your @sses and make the game harder to compensate
Well i liked halo at any rate