I didn't say unique, I said influenced the genre. How many games have borrowed their control scheme or at least many ideas from it?DeadlyFred post=9.70087.724407 said:What exactly is so unique about Halo's control scheme? The only thing it has in terms of controls which is somewhat more rare is the grenade throwing.Eldritch Warlord post=9.70087.723149 said:Controls, ponder on how important and true that is for a moment.DeadlyFred post=9.70087.719923 said:I wanna know: exactly how did Halo influence the genre?
If a shooter was ever going to be good in the first place it wouldn't be copying Halo would it? If the designers think that a good game is achieved by emulating another game then obviously there game is not going to be good in the first place.tiamat5 post=9.70087.724447 said:The first Halo. That way the Xbox would have disappeared from lack of good games and every damn shooter would stop trying to follow their stupid concepts.
That is a question I have always wondered about. What exactly did Bungie do in Halo that set the standards for future FPS. Did they have a superior control scheme? No. A original and epic storyline? No. Original badass weapons that made you feel like you could tear the city apart? No. Interesting enemies or characters? No. Interesting worlds to explore? No.When you break down the hype and the fanboy claims you realize that Halo was an average game. Many FPS can stand on their own without multiplayer but without muliplayer maps Halo is basically an average shooter. The only thing that was copied from Halo really was the concept of carrying only two guns at a time and I hate them for that. Who cares if it is not realistic that you can have 10 guns at a time. Who cares where I keep them? They could keep them in their butt holes for all I care. I want more than two guns at a time. If you are afraid that it will make the game easier than get off your @sses and make the game harder to compensateDeadlyFred post=9.70087.724407 said:What exactly is so unique about Halo's control scheme? The only thing it has in terms of controls which is somewhat more rare is the grenade throwing.Eldritch Warlord post=9.70087.723149 said:Controls, ponder on how important and true that is for a moment.DeadlyFred post=9.70087.719923 said:I wanna know: exactly how did Halo influence the genre?
Its their fault for being unimaginativeNickCaligo42 post=9.70087.723768 said:Halo - A game I thoroughly enjoyed at the time when I was in the minority of people who bought Xboxes, but I dearly wish that some other game--Oddworld maybe--were the messiah of western gaming as I sit here in a game design program in college surrounded by halo-brained programmers who can't think of anything else and see "making the next Halo" as the ultimate zen of gaming.
Ahh... pretty much any FPS that was on a console? While some of the early entries in the console FPS genre had issues with how the basic controls should work, those things were ironed out (for large part) pretty quickly leaving most games in the genre to follow a common basic setup. A control scheme that works isn't an innovation, its common sense. You're saying developers should make, say the analog sticks throw grenades and maybe have the triggers control turning... just to avoid "copying" Halo?Eldritch Warlord post=9.70087.724466 said:I didn't say unique, I said influenced the genre. How many games have borrowed their control scheme or at least many ideas from it?DeadlyFred post=9.70087.724407 said:What exactly is so unique about Halo's control scheme? The only thing it has in terms of controls which is somewhat more rare is the grenade throwing.Eldritch Warlord post=9.70087.723149 said:Controls, ponder on how important and true that is for a moment.DeadlyFred post=9.70087.719923 said:I wanna know: exactly how did Halo influence the genre?
And if you were attempting to refute me you should at least give me an example of a game that predates Halo with a similar control scheme. You see, I will surrender the point if you actually can prove me wrong.
I think you're taking it a little too personal. You have a valid point but you've chosen the wrong target. Yes there's the tolerant and almost hippy-ish response of "everything helps lead forward" but the point we're making a series of disjointed cathartic comments about games we thought were truly unenjoyable or lead to games that we feel wouldn't be given the opportunity to tarnish one's collection. The point we're isn't we should. The point is "I think this game sucked" or "This game lead to a sucky precedent".GothmogII post=9.70087.738096 said:I don't like this thread...I'm glad none of you can actually do that, go back and erase a game from history, every game, good and bad only adds positively to gaming in general. True, good games can have negtive influences, just as bad games can have positives, designers can learn, what, and what not to do, and even when everyone jumps on a current trend, it rarely lasts forever.
Well i liked halo at any ratetiamat5 post=9.70087.724478 said:That is a question I have always wondered about. What exactly did Bungie do in Halo that set the standards for future FPS. Did they have a superior control scheme? No. A original and epic storyline? No. Original badass weapons that made you feel like you could tear the city apart? No. Interesting enemies or characters? No. Interesting worlds to explore? No.When you break down the hype and the fanboy claims you realize that Halo was an average game. Many FPS can stand on their own without multiplayer but without muliplayer maps Halo is basically an average shooter. The only thing that was copied from Halo really was the concept of carrying only two guns at a time and I hate them for that. Who cares if it is not realistic that you can have 10 guns at a time. Who cares where I keep them? They could keep them in their butt holes for all I care. I want more than two guns at a time. If you are afraid that it will make the game easier than get off your @sses and make the game harder to compensateDeadlyFred post=9.70087.724407 said:What exactly is so unique about Halo's control scheme? The only thing it has in terms of controls which is somewhat more rare is the grenade throwing.Eldritch Warlord post=9.70087.723149 said:Controls, ponder on how important and true that is for a moment.DeadlyFred post=9.70087.719923 said:I wanna know: exactly how did Halo influence the genre?