If you could delete one game forever, what would it be?

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Ieyke

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Jul 24, 2008
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Tenkage said:
Mirror's edge, because anita is working on the sequ- ok I'm kidding, just a slight bit of friendly trolling

No if I had to give a game that needs to never exist, Sonic 06, I played it on a dare from a friend....ugh....just ugh, do I need to explain why it needs to die
No sir. Sonic '06 must exist.
For it brought us the beauty of 108 episodes of the Game Grumps slow descent into madness.
 

Ieyke

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Jul 24, 2008
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I think I'd remove MegaMan X6.
It's not a bad game per se, but it really failed to live up to the standard set by X4, AND X5 was written to be the conclusion of Zero's storyline in the X series....and then X6 went and made a terrible mess of the storyline by immediately bringing him back.

I like the game....but I think the series would be more stable, and cohesive without it.
 

Hero of Lime

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Jun 3, 2013
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Neronium said:
Hero of Lime said:
None, I couldn't be so cruel, though my answer isn't very original looking at this thread.
What if the game was broken as all can be and can barely even be played. Perhaps like a certain Hedgehog's adventure on the Gameboy Advance. XD
Seriously, only way to enjoy this game is with a friend because then you have someone to rage with. Look at those framerate drops and listen to that bit crunched music...poor Sonic.
Also, in that video that is the game running on a GameBoy Player, you can tell because the colors are a bit washed out in some areas like how the GameBoy Player does sometimes.

...worst part is I'm gonna LP it on my GameBoy Player later this weekend...T^T
It may be super bad, but if it makes Sonic 06 look decent in comparison, that's an amazing feat!

Ieyke said:
Tenkage said:
Mirror's edge, because anita is working on the sequ- ok I'm kidding, just a slight bit of friendly trolling

No if I had to give a game that needs to never exist, Sonic 06, I played it on a dare from a friend....ugh....just ugh, do I need to explain why it needs to die
No sir. Sonic '06 must exist.
For it brought us the beauty of 108 episodes of the Game Grumps slow descent into madness.
Agreed, I'm still bitter that Jon left before they could honor their promise to complete it. :/
 

Roxas1359

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Aug 8, 2009
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Hero of Lime said:
It may be super bad, but if it makes Sonic 06 look decent in comparison, that's an amazing feat!
True, and that's amazing all it's own.

Agreed, I'm still bitter that Jon left before they could honor their promise to complete it. :/
If it's any consolation, and while I'm not as funny, after I do the Sonic Heroes LP I'm skipping Shadow and I'm doing Sonic 2006, and worst of all it's the PS3 version of it...I must secretly be a masochist because I'm also gonna be doing the GameCube version of Enter the Dragonfly as well.
 

LegendaryVKickr

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Jul 20, 2012
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I'd erase Duke Nukem Forever, banishing it back into vaporware form for god knows how much longer. Considering how garbage the game was, I liked it more as a prime example of vaporware and a running gamer joke than as an actual finished product.

Either that or Half-Life 2...do episodes fall under the sequel clause or the DLC/expansion clause? I'm hoping it's the latter, as it would just mean Half-Life 3 is even farther away from existing without 2...some men just like to watch the world burn.
 

w9496

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Jun 28, 2011
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I could take the dull as dishwater answer and say that I wouldn't delete any game because of other people, but I don't give a damn right now.

I'd delete League of Legends. That game has cursed through my group of friends like a plague. Talking about video games almost always segways into a conversation about League, thus shunning everybody that doesn't play it from the rest of the group for the rest of the night, and good luck trying to get anyone of them to acknowledge you when they're playing it.

I would delete Dragon Age Origins as a runner-up. I find Dragon Age 2 more appealing in almost every way. The combat isn't slow and each character isn't just there to explain everything there is to know about their people. The re-used dungeons were a tad annoying and far from perfect, but I prefer them over the long ass dreadfully boring ones from Origins. I play Origins now for the same reason I play Mass Effect 1, and that's to make choices for the sequels.
 

FrozenLaughs

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Sep 9, 2013
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The rules to this one make it pointless, as no single, un-sequeled game has ever made that much of a difference, be it mind blowingly good or bad.

I would say I'd delete which ever Megaman game finally made Capcom stop giving a shit about the Blue Bomber, if it meant the series lived on after it.

I would say LoZ Wind Waker if it meant that line (timeline?) of "Cellda" games died with it. I seriously hate that art style so fucking much I can't play the games, no matter how good they are.

But just a single title, all by its lonesome? Final Fantasy 13 maybe. Or 10-2.
 

Reed Spacer

That guy with the thing.
Jan 11, 2011
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Saga Frontier. You travel from town to town (and only from town to town) and eventually a boss appears and kills you.

The game was as entertaing as a bus trip, which it aptly enough resembled.

The creator of this game needs to be punched in the face with a stapler; this game was what killed Square for me just a bit.
 

IPunchWithMyFists

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Feb 14, 2011
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Racecarlock said:
IPunchWithMyFists said:
Racecarlock said:
Alright, you ready for this?

None whatsoever. Seriously, none. Do I have games I don't like? Of course, but how would I be aware of my preferences without those games I don't like?

And really, that's the big thing. Every bad game has a LOT of mistakes, and people can learn a lot from those mistakes, and so people can improve at what they do and how they do it. Without those games there, they would just end up making other shitty games because they haven't already made those mistakes.

That's why I wouldn't erase anything.
Isn't there one game you know of that doesn't have a right to exist?

I believe that you can learn things even from shitty games, but New Super Mario Bros. U has nothing, ABSOLUTELY NOTHING to offer ANYBODY that 8 other Mario games didn't already offer.
You see, even there, I would probably be taking away something moviebob enjoys and we probably wouldn't have yahtzee's angry mini review of it. So, yeah.

I could tell you about games I really don't like. Would that be fine?
That would actually be lovely.
 

Tuesday Night Fever

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Baron von Blitztank said:
I suppose out of all the games out there, there is one in particular that I would like to see erased...


Just to fuck with some heads!
Man, that game sucks. There's no initial character customization options (seriously, who the hell develops a game where you can't even pick your own account name?), there doesn't seem to be any real discernible story, leveling takes a really goddamn long time, the professions are tedious, it's hard as hell to actually make any money, the money I make seems worthless because of how messed up the game economy is, mail from the auction house takes days to arrive, my cooking skill seems to be glitched because I can't seem to level it up past Hot Pockets, it's impossible to actually engage in world PvP without pissing off the town guards, and as if that weren't all bad enough, most players don't even seem to stick around to reach max level.

So yeah. Nothing of value lost.
 

Chester Rabbit

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Dec 7, 2011
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Mortal Kombat Arma-goddamn-motherfucking-geddon!

Yes it came out in 2006 and YES! I am still bitter about that it, one could go as far as to say I am angry. I know I know Fighting games, who cares about the story right? Well this idiot right here did >..<!!

No character Bios, the endings that seemed more like jokes or as if they were written right before the game was pushed out the door. A Konquest game that...didn?t answer anything at all really and just raised more questions that would go unanswered.

Now, how about a little ranting about the actual gameplay. The combat system was already pretty stiff when we got around to Deception so it was in need of some big time rebuilding but no there wasn?t enough time for that so instead we got an even more stiff and watered down version of an already stiff and watered down fighting system. The characters were stripped down to one fighting style plus a weapon which really took a lot of the flare and fun out of the combat. Then there was the cre-pardon me Kreat a Fatality...*sigh* jesus christ...it was bad okay, just god-awful.

It was also at this point that you could really tell that the guys were getting really uncomfortable making MK into a 3-D figher due to how they were trying to inject even more 2-D mechanics into a 3-D fighter that should never be in a 3-D fighter. >.< jumping and air-oh god the air combat.

But you know most of the blame for this should rightly be placed all on Midways? shoulders seeing how at the time MK was the only thing keeping them afloat so they were insisting on cranking one out every single year which of course didn?t give the MK team enough time to refine and progress.

Everything about this game feels rushed. From the gameplay to the graphics right down to the stages and yes even the music.
I just want this game gone, I was demanding a remake but MK 2011 pretty much made that pointless, we got our answer to that paper thin MK game, it wasn?t what they said it would be but, I prefer it over what was originally intended for the follow up to Arma-fuck you-Geddon.
 

raeior

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Oct 18, 2013
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Clearly "X Rebirth"! I just want to forget that I played this abomination that took them 7 years to make. Egosoft released a completely broken game that even if they fix all the bugs won't be good because most of the game design itself is horrible.
We want more stuff the player can do so we added:
- minigames at every opportunity
- the need to fly to every station every 30 or 60 minutes to refresh the prices they offer because obviously in the distant future there is neither internet nor any kind of communication on ranges over 100 m
- Having to hire personnel. You have to find personnel for every ship you build, every station, every everything. To hire them you have to visit uncountable numbers of stations that will randomly have the NPC you want. Even better, your ships are still completely dependant on your orders. You have a captain on your trade ship? Well don't expect him to do anything on his own. Even if he runs out of fuel he will come to you and ask "Hey boss I'm out of fuel! What do I do now?"

The worst thing is, a lot of the features they added sounded good on paper.
Targeting subsystems of enemy ships was a feature that Freespace 1 already had and when they finally added it into X:R I was quite happy. The problem is that this leads to you being able to destroy every enemy ship just by destroying it's engine and then sitting in some position where it's guns can't reach you.
Even better were the statements Egosoft made after getting horrible reviews everywhere. They went like: Oh well this is the most successful game for us ever and those who are having problems are obviously just 1% of the user base and a vocal minority.
 

Ulkjen

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Feb 4, 2011
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I would remove WoW.

Now don't get me wrong, I loved the game. I played it dawn till dusk in my high school years whenever possible. I have leveled countless characters to *at least* 40. I have dumped far more hours of my life into it than I am willing to admit...

But the countless 'Me too' games that spawned from it. Ugh. Seriously, for a long while there it was a very very drab place in the MMO market. The only noteworthy games for years were Planetside 1, Darkfall, and vindictus as far as I can recall. So. Much. Crap was released during this time. It has made it really hard to enjoy EQ/WoW style combat because of how many games just flat out copied it!

This would be the one game I delete. Just because the only games I can remember for the last 9 years are WoW, Planetside 1, Horizons, Darkfall, and vindictus. I barely remember any of the other MMOs that released, if at all.
 

el derpenburgo

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Jan 7, 2012
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A little title called Sword of the Stars 2: The Lords of Winter. What the fuck is that, I hear you ask?

Well, let's assume you've read up to this far. Thank you, this is probably my moment of catharsis for today. Anyway. The original Sword of the Stars was released in 2006 by a little group of devs called Kerberos Productions. It was the 4X game that could; strangely for a low budget game in the pre-Kickstarter era it offered a load of features and it worked very well out of the box. It received hushed praise from major publications, in a world of Civilization IV and GalCiv 2 it was very much the quiet kid at the back that always got B+'s or A-'s. Kerberos focused on making Sword of the Stars a top top game in the following years, and eventually it got there. Three expansions later, it probably boasted more depth and fun than most 4X games out there. 6 unique races with their own forms of FTL drives, a sprawling roll-based tech tree and a host of customisation options gave the title the edge over games that made bigger waves in the industry, even the exciting Sins of a Solar Empire. Inevitably, a sequel to the warmly received SotS became Kerberos' next project.

Somewhere along the way, everyone's favourite (only?) grand strategy game publisher Paradox Interactive came sniffing and liked what it sniffed. So Kerberos Productions came to the fold, and now they operated on Paradox time. Initially, people were excited. Paradox are one of the very few publishers that promote good community and are usually receptive to public feedback, and they had a lot of experience developing strategy games themselves. Combine that pedigree with the promise that the first Sword of the Stars showed, and soon expectations began to rise. Maybe SotS could've been the next Civilization if it was given the same marketing clout? People went ooh and aah as the first trailers for the sequel were released. It looked good. Production values had clearly gone up since ships no longer looked like some kid chucked play-doh at a wall. It was quite flashy and done in the style of a much higher budget game, almost like... a Civ game. Then there was silence. The release date drew nearer. More silence. October 2011 drew closer yet, but still no gameplay footage or demo to speak of or to see. "How's the game play like????/" read the top forum posts. "Just wait. THREAD HAS BEEN LOCKED." read the mods' replies.

The fateful day finally arrived, and to the great indifference of the majority of the gaming press, this strange game called Sword of the Stars 2 was a total disaster. To the great disappointment to Kerberos' supporters, however, it was the manifestation of corporate greed and unrealised potential. The released game was beyond buggy, and reviewers were unanimous: the game was unplayable. Those who willed themselves the patience and trust to believe that somewhere in the bug-ridden mass was a great unpolished gem, could only find broken game mechanics and flaws in the fundamental design. The release of SotS 2 was the total opposite of the release of SotS 1.

SotS 2 was like the Phantom Menace of video games. Kerberos had garnered significant goodwill from their dedicated little following, who had all believed that they could be the next studio to 'break out'. On their official forums they were open, and the original SotS seemed to be doing everything right. When they released SotS 2, not even a fraction of the goodwill remained. People felt betrayed, Kerberos was found out to be a bunch of hacks was the general consensus. Whether that was true or not, it didn't matter. What mattered was that nothing worse could possibly have happened for a young studio trying to become a heavy hitter.

Deleting the game would be bliss. Kerberos has spent the past 2 years fixing that one game, trying to roof an underwater house. It has been their demon, a constant reminder of how badly they screwed up. If they could have just moved on, and tried again with the benefit of hindsight, maybe we could have gotten a truly great 4X game out of them.
 

el derpenburgo

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Jan 7, 2012
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raeior said:
Clearly "X Rebirth"! I just want to forget that I played this abomination that took them 7 years to make. Egosoft released a completely broken game that even if they fix all the bugs won't be good because most of the game design itself is horrible.
We want more stuff the player can do so we added:
- minigames at every opportunity
- the need to fly to every station every 30 or 60 minutes to refresh the prices they offer because obviously in the distant future there is neither internet nor any kind of communication on ranges over 100 m
- Having to hire personnel. You have to find personnel for every ship you build, every station, every everything. To hire them you have to visit uncountable numbers of stations that will randomly have the NPC you want. Even better, your ships are still completely dependant on your orders. You have a captain on your trade ship? Well don't expect him to do anything on his own. Even if he runs out of fuel he will come to you and ask "Hey boss I'm out of fuel! What do I do now?"

The worst thing is, a lot of the features they added sounded good on paper.
Targeting subsystems of enemy ships was a feature that Freespace 1 already had and when they finally added it into X:R I was quite happy. The problem is that this leads to you being able to destroy every enemy ship just by destroying it's engine and then sitting in some position where it's guns can't reach you.
Even better were the statements Egosoft made after getting horrible reviews everywhere. They went like: Oh well this is the most successful game for us ever and those who are having problems are obviously just 1% of the user base and a vocal minority.
The greatest pity is probably... we won't see another good X game again. Egosoft have clearly gone mental.
 

TheCrapMaster

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Aug 31, 2009
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I would delete Call of Duty 4: Modern Warfare, or wichever of the Call of duty games that started the COD craze and ruined atleast for me how a multiplayer FPS is supposed to be.

I miss the good old days in a FPS when strafing and rocketjumps was a thing, when playing competetive was like being in the matrix but there was no slowmo. No regenetive health, you had to find weapons/healthpacks on the map and dont need to unlock them.

Tho i admit the whole perk and unlock thing isent all that bad, its fun to some degree and gives a reason to play, but FPS games have gone so...bland compared to what they were, this may just be me thats turning old and grumpy.
 

Multi-Hobbyist

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Oct 26, 2009
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Actually, to hell with the rules. I'm working off logic here, why would "Game Title 2" be released and titled as such even if the original never existed? I'd get rid of Final Fantasy and nip it in the bud. Prevent the hellspawn that is that awful franchise.
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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lacktheknack said:
Tomb Raider: Anger of Darkness.

There's a reason they took a break and started the franchise over after that bomb hit.
God, I remember how everyone was hyping this up before release. Tomb Raider was still sort of big-ish, and the marketing couldn't shut up about how this would expand the series into a dark and mature direction.

And then we got a Tomb Raider game that played like a D-grade Resident Evil.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Casual Shinji said:
lacktheknack said:
Tomb Raider: Anger of Darkness.

There's a reason they took a break and started the franchise over after that bomb hit.
God, I remember how everyone was hyping this up before release. Tomb Raider was still sort of big-ish, and the marketing couldn't shut up about how this would expand the series into a dark and mature direction.

And then we got a Tomb Raider game that played like a D-grade Resident Evil.
Apparently, one of the BETA builds was actually stable. ;_____;

And the plot wasn't even THAT bad (although it was still pretty sub-par), but the game just murdered itself everywhere else. Too bad we had to wait ten years to get that dark and mature Tomb Raider we wanted. At least we got it, though!