Tomb Raider (2013). I'd change the cliche writing to something more appropriate. I would NOT use every male character in the game as some form of sacrificial offering to Lara, to save her life and push her towards being a stronger woman. Seriously the number of men in that game that die so that "You can do it Lara!" can happen in the arc is just silly. So silly in fact, that one of the other characters points out that lots of men seem to die around her.
I would also not take control away from the player at some of the key story points. The biggest example is when Lara is running to try and rescue a downed pilot from a helicopter/plane, I forget which. Right before you get to him, you are climbing up a ramp, and as you top the ramp, you see the BACK of a badguy with a shield. Now, this was not the first time you encounter this enemy type. I had in fact, killed several of them by this point. And I had a perfectly clear shot at him, as he had no idea Lara was there. I could've shot him, and rescued the pilot. But noooo, the game instead decides to turn it into a cutscene, where for no damn reason Lara just stands there and watches for several seconds, as the badguy slowly walks up to the pilot and kills him. THEN she reacts Seriously game? Seriously? Kiss my ass. I could have easily saved that guy, but no, another person has to die, to pave the way for Lara's heroic rebirth. Pssh, please.
I would remove the tomb raiding aspect of the game. Sorry, but in a survival situation like she was in, nobody would take the time to go spelunking and exploring simply to see what ruins are there. In the followup game, where she's actually going out to explore ruins she heard about, fine. But being shipwrecked on an island, with several loved ones' lives in danger? No, it totally breaks the narrative to have her spend time with those platforming puzzles, just to find some trinket. Save your best friend damnit! Her life is in your hands! Don't waste time!