nomotog said:
Borderlands 1-2, if I didn't have to bend over to pick up ammo and power-ups, then it would make the game so much quicker and fluid. (Actually a lot of games seem to have this problem where they make picking up base loot take too long.)
In Borderlands 2, you automatically pick up ammo and health by walking over it. Trust me, I've played the game for over 100 hours. Ammo and health are yours if you just walk or run over it.
OT: Dragon's Dogma was one of the better action RPGs in recent memory, but I had a few qualms with it. Otherwise it's a very good game and I recommend it wholeheartedly. First, all of the side missions required so much of my time that it was insane. Normally, I could live with that, I like exploring areas in games, but one of the biggest obstacles in the game was that there was no rhyme or reason to enemy placement based on level. Basically, on a side quest that was within your level range, as if that was a thing, you could easily run into a bandit squad who tank your strongest attacks like butterfly kisses and can double suplex you to death within 30 seconds. The game says that you can run from fights, but I don't think that justifies the fact that there are incredibly high level enemies in areas that are explored early in the game.
Second, there needed to be a better fast travel system. I can live with the fact that you have to buy the stones used to fast travel. That's fine, it's not that rare a thing. What I DO hate, however, is that there are two places that you can fast travel unless you happen to have a specific item that allows you to place a fast travel location at one point once before you have to move it. I hated that.