If you could improve any game by changing one thing, what would it be?

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Cowabungaa

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C'mon Nintendo, give Link a proper jump-command already, would ya?

And for something other than a game; ditch the stupid tachikoma personalities from Ghost In The Shell. It's so damn jarring when you're watching/reading a relatively complex, serious cyberpunk story only to suddenly see military robots traipsing around screeching like school girls.
 

Shoggoth2588

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Dalisclock said:
-Final Fantasy X. The voice acting in this game ranges from decent to "God, Tidus, just shut up!" and as far as I know, there's no way to turn off the voice acting. Give me a "Voices off" button and let me read the subtitles for the rest of the game.
I haven't played this on the PS4 but on the PS2 and PS3, you can't skip the cutscenes...I would fix that.

Most FPS titles could improve with one of two things: removing the limit on how many weapons you can carry and gibbing. I hated playing Bioshock Infinite because of how limited I felt during firefights. I dislike how Halo feels because despite how powerful some of the weapons sound, they don't do any visual damage. Then there are games like Solider of Fortune and Wolfenstein: the New Order where you can blow off limbs and bits of face while dual-wielding fully-automatic shotguns. The Darkness 2 was a freaking amazing game because it fully embraced the wacky violence inherent in its source material.

When it comes to Assassin's Creed, I would take out The Animus and everything happening in the modern day. The main reason for this is because of how fun I had in the original AC just walking around stabbing people. I hated how from AC2-on, I couldn't stab anybody without getting a message about that person not killing people...Screw YOU sci-fantasy plot, I want to have fun.
 

Zetatrain

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Metal Gear Solid V

Give us a hard mode like in GZ where the enemies sight and hearing range is significantly increased. Also, make the enemy's sound awareness a little more consistent. They can easily hear a gun shot from 100 meters away but can't hear you extracting a vehicle or container from 30 meters away. Another thing that kind of gets on my nerves are the soldiers screaming when you Fulton extract them and yet nobody hears them.

Edit: Also allow me to switch between my hip and back weapons while aiming.
Edit #2: Actually just give us the option to freeze the game when changing weapons like with past MGS games (obviously disable this for multiplayer).
 

kitsunefather

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City of Heroes: bring it back, by a company that has realistic expectations for Free-to-play (NCSoft shut it down because its profits were the same on ftp as they were on sub).

Arkham Origins: get rid of the "he's meeting every villain ever in one night" stupidity, or spread the story out of a longer period of time.

Dokapon Kingdom: be available on PC and more consoles
 

JagermanXcell

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SMT: Nocturne
Let you chose/discard your demon's skills. This is now becoming a recent trend with Persona 4 Golden, and boy would I love it implemented in ATLUS's older, more grueling rng bs stuff. No more, "Fine Jack Frost you can learn how to heal... but don't you dare forget your most powerful ice sp- FFFFUCK" moments. More giving Dante pierce because I love having Dante on my team.

Watch Dogs
Cut guns entirely. Drive focus completely to stealth and hacking. Instant classic for it's unique approach.

Dark Souls
Speed up the animations for strength weapons, add a proper scaling system for them, and give them a hyper armor mechanic so they're not outshined by dex weapons' insane DPS advantage. This was nailed in Demons, dropped in Dark, ignored in 2, and finally reconsidered in Bloodborne with charge attacks. And from what I hear about Dark Souls 3, the dream might come true, even if it's outside the first game's control.
 

joest01

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Get rid of poise mechanic in Dark Souls

Get rid of directional input for parrying in MGR:R

Get rid of dog run levels in Korra
 

Chaos Isaac

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Witcher 3: Replace the combat system.
Witcher 2: Replace the narrative and the combat system.
Final Fantasy XIII-2/3: Replace the world 'Final Fantasy' with, 'Bad Time Plot The Series'.
Metal Gear Solid V; The Phantom Pain: Make the intro cutscene it's own thing, and either remove the agonizing time i'm spent crawling around and not doing anything, or, replace the the 3 fucking times I get exploded and the retarded enemy cutscenes that just break the whole feeling the beginning was going for.

It's obnoxious, and bad. It gets way better, but damn.
GTA Online: Redo the money system entirely, it bad. Also, add a bit more meat and unstupid to all game types. Oh, yeah, and give us some of the option choices from GTA IV. Like turning off player damage and giving people infinite ammo RPG's. I remember those rampages around town. Fun.
GTA V: Make it fun. Properly so, without Trevor, and more bank heists.
Most Turn Based RPG's: Less Grind, More XP, somewhat harder final bosses.
Payday 2: Competent friendly A.I., minor rewards to players kicked out of a mission due to connection loss.
Destiny: Matchmaking for everything. Doing a story mission? Do it yourself or through match making, and have options to match making like friends only if you're a anti social kinda dude.
 

Gengisgame

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Asita said:
Dishonored: This one may go over the 'too broad' line, but make low chaos runs more fun. Now, I get the idea that it's called 'the high road' because it's generally harder to be noble and altruistic than it is to be petty and vengeful, and I respect trying to incorporate that into the gameplay experience, but Dishonored takes it to the point of making low chaos runs downright tedious, and does so seemingly more by accident than design, owing principally to a lack of mechanics to complement a low chaos run and what mechanics there were lending themselves towards save scumming as a complementary strategy. The game would have benefitted greatly from some additional 'benign' mechanics such as Skyrim's "Throw Voice" shout, Assassin's Creed II's Courtesans and Thieves, Deus Ex's active camouflage, a "jedi mind trick", or even just making Possession more viable by increasing mana reserves/elixir availability or reducing its mana cost so you don't hobble yourself whenever you decide to use it.
This, I really dislike how tedious the no kill run was and it was mandatory for the good ending.

Also no game should have randomly generated stats on level up, it just encourages save scumming.
 
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Oh here we go.

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Rune factory Frontier:

The Runey System. Just...Remove it. Entirely. Or make it 100% optional.

Because managing a runey food chain was hugely annoying and distracting. Doubly so since your only tool for moving their populations around is a crappy little vacuum that has an AWFUL radius. The only way to lower the annoyance is to game the system and force an area to generate Grass runeys nonstop and then try to force areas into "prosperity" which simplifies the food chain greatly.

However, having areas in "prosperity" makes your crops grow faster. If you have 3 or more areas in prosperity, it becomes GAMEBREAKINGLY faster. Strawberries growing back literally every day kind of faster. And if you decide "you know what? No, I'm not dealing with this bullcrap game mechanic" and don't deal with the runeys...BAM, areas will go into "ruin" and if too many areas go dark, your crops will consistently literally die on the vine before they're ripe.

RFF was the perfect Harvest Moon type game. Great characters, the farming was fun, the Rune Factory Combat was nice and tight and responsive, It looked great, the whole thing was fantastic. And that one mechanic takes away a lot of time and energy from every day as you go "crap, I need to babysit the runeys".

Thank Goodness Rune Factory 4 did away with it. Although it doesn't quite feel as refined at RFF. That and aside from the dragon, and a rival you make during the story, none of the characters are all that interesting to me. :s

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Final Fantasy Chystal Chronicles The Crystal Bearers (The Wii game):

I have many gripes with this game. Not living up to potential, making traveling over long distances incredibly irritating, You're technically a wanted man but no one ever does anything about it (Aside from once in a while tackling you once in a while to make you drop money) even if you cause full-on mayhem, 80% of the map having the SAME shitty combat music, while the cooler Ice and Water Battle themes get like 2 areas where they play, etc...

But my biggest change is summed up in two words: More. POWERS.

Seriously, "lift and throw", with the occasional "enemy power" or specifically-timed throws is not enough to keep things interesting in the long run. Seriously, there's lots of neat stuff you can do with gravity! And it's not like the hero isn't using it creatively in cutscenes either!

I'd make it so that you have 2 slots for additional powers that you can swap out (operating on cooldowns or something), and make those tweakable by accessories.

New power ideas:
- After locking on to an enemy, you can press a button to rip debris up from the ground to use as projectiles on the locked-on enemy.
- The ability to yank enemies directly towards you, which could be followed by a gravity-boosted melee hit that turns enemies into team-rocket-style-stars if you kill one with it.
- A gravity-powered lunge at an enemy that knocks them back or stuns them for a second.
- Slamming Lifted enemies directly into the ground for extra damage.
- An AEO burst that sends enemies flying in your direct vicinity.
- A "jump" power that makes you briefly invulnerable (used as a dodge). Maybe have it turn into a melee kick if you land on something.
- The ability to crush enemies you've lifted.

But no. All we get are "lift and throw" and sometimes getting to "Steal" an enemy's attack while you're lifting them, and a few specifically timed things. *sigh* I mean, yeah, there are a lot of neat enemy interactions (goblins running up to dance around Self-destructing bombs, etc), but it still gets stale after a while.

And actually let me throw another thing up there. Once the Fast Travel Network Thingy has been unlocked, they should have made all the entry points show up on the map, and all of them should have been easy to spot. I mean...I only found about 4 of them. Most of them in one themed area. It makes travel way too annoying. :(

Oh, and could we have a way to prevent the "monster phase" of each area, if we want to continue messing around with the NPCs or looking for fast-travel nodes? Being forced to kill all the enemies, or just WAIT for 10 minutes for the portal to close is just not cool!

...*sigh* So much potential, yet it doesn't meet it at all. Not a bad game, but considering how great it could have been...

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Jak 2:

MORE CHECKPOINTS DAMMIT. AUGH. Or have stuff kill you a lot less rapidly!

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EDIT:

XenoBlade Chronicles:

Axe the whole "Heart" dungeon. Make it an optional one. Seriously, the game should have gone for the final dungeon RIGHT after the whole climax atop the mechonis. It dragged on for too long after that.

Oh, and have more leve-appropriate quests to do near the end. I was too low level to deal with the sudden difficulty spike at the end, and with no level-appropriate sidequests I had to grind on normal enemies for hours. That killed the whole momentum of the ending for me. :(
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That's all I can think of at the moment.
 

Halla Burrica

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The Witcher 2: FIX the combat. Specifically, take away the stupid backstab mechanic which does that any enemy swinging in the general direction of Geralts backside (because this game does not have good hit detection) does an insane amount of damage to him, give me the ability to sidestep so the combat can function properly, something that has been done since OCARINA OF TIME. Also, make the camera better and give the AI some decent pathfinding.

Bioshock: Hey Irrational, I see you put an incredible amount of hours into realising this amazing concept of Rapture into a beautiful yet scary place with great art direction, strong sound design and impeccable attention to detail. So maybe you should have put some time into what the player actually does in the game! Seriously, despite being fairly clever in terms of writing and all, it is baffling how basic the objectives in this game are. "Go find this thing", "Gather these items", "Go here.... now go there", "Kill these guys and take photos of their corpses for my entertainment in this section that has nothing to do with the rest of the plot". Yeah I know that they were making a point about that, but did they really have to be so uncreative in an otherwise extremely creative game? So yeah I would try and improve on that front.

Mass Effect 3 (I'll drop the ending because everyone including me is just tired of it): Stop being on Origin and let me have my Steam version. Specifically so I can take screen shots of that game like I did with the first two games. In fact while I was fiddling around and waiting to buy ME3 I replayed the other two games so I could have different Shepards to import and have different experiences. To add some fun to that experience I screenshotted the crap out of those games (the second one way more than the first since ME2 is way more interesting visually) and sort of made some photo albums of them that I could look back to with many memories. I had about 500 screenshots of those two games until I was satisfied. And since Origin doesn't support a screenshot feature, I'll never have a lasting picture of my Shepard taking down a Reaper, having fun with Garrus on the Citadel, see Grunt risking his life for his battlemaster, Mordin gaining redemption, Wrex gaining back what he fought so hard for, seeing Jack move on from her life of violence, watch Thane's brutal yet oddly touching and fitting conclusion, having an awkward reunion with Liara and Tali (I romanced both of them), give EDI relationship advice with Joker, have a boxing match with Vega (probably the best use of the Paragon/Renegade interruption mechanic in the whole series) and have an awesome party with the crew. And that kinda bugs me.
 

broadbandmink

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Well, I'd argue that whether a change in any given game would constitute an improvement lies in the eye of the beholder, but anyways..

The Elders Scrolls IV: Oblivion - I would lessen the impact of the level scaling system present in that game to a point where raising levels would not have as marked effects on NPC stats and what equipment they are carrying. Having said that, I would still maintain the chance of encountering more high-level foes and stumbling upon chests and other containers with high-tier gear as one progress through levels.
 

babinro

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Hearthstone - More than 9 deck slots

Magic Duels - Allow all custom decks to be used for daily quests

Diablo 3 - Bring back the Auction Houses without changing drop rates

Half-Life 2 - Cut nearly every major segment in half to improve pacing. (IE: If it takes you 10 minutes gameplay to go from boat to boat with gun...cut that sequence down to 5 minutes).

Final Fantasy 13 - Completely unlock leveling grid for all characters in a New Game+ mode

Every WWE game I've ever played - Make the Very Easy mode VERY EASY. Having 1/3 of all your moves countered is fun for difficulty but hurts the flow and intended realism of the experience.

One Finger Death Punch - MUTE BUTTON! Why on earth can you only mute a couple of sounds but not everything? I want to play this game while watching shows but I can't because this completely basic and standard feature doesn't exist.

Arkham Games - New game + where you start with all gadgets. This would actually give me the incentive to complete all riddler quests. By the end of the game I'm not interested in backtracking throughout the entire map.

Mass Effect Series - Ability to select all your decisions from previous games to influence a new game.

All Single Player Games - Options for 10x gold, 10x experience, 100x gold, 100x experience, Infinite gold, max level. In other words, options that remove level grinding of any kind from the game.
 

Hypertion

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Elder Scrolls Online.. Entire Combat system.

as it is its more or less your typical copy and paste MMO or RPG style ability use system instead of the systems found in the previous games to bear the Elder Scrolls titles.. while it was kind of fun, it doesnt belong and has been the source of more pitfalls in that games lifespan than anything else in it... The game got everything else right for the most part, all but the combat... which is sad considering that's kind of the core game play mechanic..

its not like its impossible to convert the system from Morrowind/Oblivion/even the dumbed down skyrim version (which was just as fun regardless) into a forum that is MMO ready... all you really need is to alter one of the illusion trees to act like a taunt ability.... everything else is well in place already.

TES games yes Magic can rip stuff up but it was always glass cannon gameplay unless you exploited with limited output... there was balance innate to those games that most players eventually broke by finding loopholes (infinite enchantments in all games either by spell or otherwise to provide infinite spell casting) creating the typical Heavy armored Magicka gods that well invested players would always end up with unless they intentionally avoided it.



sadly its a year into the game... and they have no intention of fixing the one thing they did wrong with a game holding the Elder Scrolls name...


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Any Console Exclusive Ever..

For making me have to buy multiple differant systems just to play one or two games....

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The 1999 Aliens versus predator for setting a bar for future FPS games i would play, and still holding it... if i could get my hands on a Dev Team and IP rights... i would have this game remade perfectly and would show the more recent (and terrible version) released in 2010 could have been so much better...

i guess this complaint is more about the 2010 version huh? ok then lets rephrase this...

the 2010 Aliens vs Predator for getting wrong something that was done right 11 years before.

I still miss Running along a wall, jumping organically to the celing then to a guy and doing a melee swipe midair to kill a guy who had no time to respond as a alien, or just waiting in cloak as pred and janking a typical runner who walks right past your invis butt.

there was such a perfect balance... Marines (most popular generally) had the crazy arsinal, from the rifle to miniguns and rocket launchers but were slow as hell and very much glass cannons... Aliens were fast as hell and completly free in their movement in terms of celings and such and able to one shot others with jump attacks or full tail attacks, but utterly limited to melee (pretty tough too once you got used to the speed) Preds were really tough, could self heal and be invisiable while being able to always see in a enemy specific vision, with a good mix of slow firing melee and ranged options.

well... i guess i will continue holding that distant past as my gold standard... Literally...
 

sumanoskae

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Classic: Mass Effect 3, change the fucking ending. I don't mean what they did with the extended cut, I mean remove Starkid completely, and write a proper epilogue with input from the entire staff, not just Hudson and Walters.

That's the one that sticks out the most to me; a game that could be significantly improved by a very small thing.
 

Dalisclock

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sumanoskae said:
Classic: Mass Effect 3, change the fucking ending. I don't mean what they did with the extended cut, I mean remove Starkid completely, and write a proper epilogue with input from the entire staff, not just Hudson and Walters.

That's the one that sticks out the most to me; a game that could be significantly improved by a very small thing.
I think the biggest problem wasn't so much the ending but rather that by making the reapers so powerful, alien and essentially avatars of universal death that had never been beaten in a billion years(like Lovecraftian mecha-cthulhu), the writers pretty much wrote themselves into a corner. With the threat they established, the only true ending should have been the one where everyone dies and the hologram of T'soni is telling the future people about the catalyst and the crucible, or figured out some kind of alternative that wasn't "We win because space magic/plot device".

But people would have been angry at that too, because then "All my choices were for nothing!".
 

cikame

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Casual Shinji said:
cikame said:
The reboot Tomb Raider games, replace the voice actress with someone who doesn't slip into American constantly, who doesn't constantly drop their voice in an annoying gaspy high pitched squeak, and fire whoever decided having her breathe into the microphone through the entire game was a good idea.
She is British, just not a good voice performer. Mainly that lisp and those effort noises/grunts ruin it.
She's lived primarily in America since the age of 14, that's 17 years.
 

maninahat

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In Far Cry 2: Change the outpost mechanics so that they don't either a) constantly respawn b) Attack you the instant they see you from 200 yards away.

In Bioshock Infinite: remove almost all of the combat, so that the gameplay actually might align with story of a despairing war veteran who hates racially charged violence.

Arkham Asylum Let me play as an Adam West version of Batman, complete with "BIFF!" "POW!" words appearing on the screen during brawls.
 

Lightspeaker

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Dalisclock said:
But people would have been angry at that too, because then "All my choices were for nothing!".
I would hope so considering they outright claimed (shortly before the release of the game, long after it had to have been feature complete and in production to get to the shops) that there'd be lots of endings and that your decisions would matter.

I'm always surprised they got away with that false advertising. >_>