If You Could Make Your Own Game...

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Easykill

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Sep 13, 2007
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You are a weak demon who accidentally falls into a dimensional rift with his brother and ends up in our world. The brothers are seperated and the main character assumes the other is dead. In the other world he was powerless and was considered too soft, but this world slowly awakens great power in him. He needs it, as Earth constantly tries to reject him, it's important to note that this is set long before men were anything but smart animals, he mainly fights the spirits of the trees and elements. He likes it here and tries to figure out a way to make peace with the spirits. But he is a demon, considered a minion of hell and an enemy of nature. Shortly after his rejection, the fox spirit approaches you and tells you a great evil has been released on the land, and he believes only you can stop it. The fox is now considered an outcast for speaking with you, and joins you on your new quest to slay the evil and gain acceptance in this world. The final boss turns out to be your brother who hates this place and tries to make it more like his home. He gained power by stealing the power of those he killed, trapping their souls within him. You are forced to kill him. You are forever known as a hero and act as a guardian of the wood for eternity.

You'd move fast and be able to jump really high(Think Morrowind with 100 athletics and acrobatics while carrying nothing), and you'd have some powers, like conjuring fire and transforming. You can't be some huge demon, but you get to choose your basic appearance and abilities.

Something like that.... The only prolem is that I don't know how this could NOT end up being like Kameo... I didn't like that game.
 

AlexanderAstartes

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Jan 1, 2008
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I figure choices are a big thing in games these days, but talking to some friends deciding what course to take next year I realised to much choice scares people. Just a thought.

I'd like more Portal games, but I guess thats not what you mean. I would be really happy if there was A Song of Ice and Fire Game. If you could be a knight, lord or freerider and join in the wars of the book series. It would be good if Houses actually fought battles regardless of whether you got involved. If your a freerider that is. Wars don't depend on the soldier's choices. Knights could be ordered to fight and Lords could decide when to muster. So play to your own style. So really, a choice of heritage at the start of the game, then thrown into the land of Westeros. I'd be disappointed with nothing short of an epic RPG though.

I know this isn't relevant but does anyone know this game? I can't remember this games name, but I liked Dragonshard and I remember it boasting similair mechanics. It's a PC RTS which used an overworld and underworld battlefield, so each map had both an underground and overground. Just wondering if any one here knows what it is. I remember the factions were something in the way of beasts and humans. So any ideas?
 

Dectilon

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Sep 20, 2007
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Easykill, that reminds me a lot of a particular anime. I just can't remember the name ~~

A game on A song of Ice and Fire, I feel, would either turn out too wimpy compared to the series. I'm thinking: those lotr-games that came out with the movies for ps2. Considering how games are judged harder than movies for some reason, creators could never get away with having the same brutality and general exposé of the dark side of human nature in a game ~~

A game is probably coming eventually though, since there's a TV-series in the works.
 

Terramax

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Jan 11, 2008
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romitelli said:
I would make an embarassingly dirty erotic-adventure game
Or you could just buy the Leisure Suit Larry games?

In all honesty, if I received a few million to make a game, well, it'd be this--

http://www.tarsier.se/metronome/

The game is in constant limbo as they're aren't getting the funds to make it.

Easykill, that reminds me a lot of a particular anime. I just can't remember the name ~~
Sounds like a cross between Disgaea and Evil Twin.

I'd just make a JRPG type game where you don't play the cliche spikey haired big-ass sword wielding main character, but you play as just some nameless henchmen guy going after the 'main character'. Pretty much the person you play as is those blue suited Shrina guards from FF7.
It's surprising how many women Amazon reviewers point out how they want more lead female protagonists in JRPGs. Besides FFX-2 I can't think of one that does star women. That would certainly be something worth looking into.
 

Dectilon

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Sep 20, 2007
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FF6 sort of had a female lead : P But then again, you don't have to bring her to the final battle... Which I don't mind! I though the idea of everyone being equaly important was a good one : )

FF13 has a female main character, right?

FFX-2 on the other hand is divided into two parts. One which is actually pretty fun to play (the combat and job system) and the other (the... uh... story?) which is just a bunch of the same fan service bullshit that 90% of every jrpg and anime seem to be forced to include (by law?).
 

[HD]Rob Inglis

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Jan 8, 2008
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Divinegon said:
sapient said:
I have a feeling there's a lurking EA employee here for game ideas they can steal (cmon, FIFA Soccer 2142 isn't going to come out anytime soon..)
More so, I'm surprised people are willing to write elaborate and detailed texts about every aspect of their concept. Unless they're writing it in hope of some company actually seeing it and using the idea (like myself), they are just risking themselves to get screwed in the future when someone else copies the idea and gets rich for it.
Why not, this a is a good way to get your ideas out to others. You don't need to be payed, it's just fun to talk with others and brainstorm ideas.
 

Dectilon

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Sep 20, 2007
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Ugh... How I wish I was a game designer : ) Or at least a journalist. It would be extremely cool and interesting to meet real game designers and witness the process. Maybe it would be possible to find out where all BAD ideas come from : ) If it's a phantasm of what they think people want or if it's lack of time/skill.
 

zari

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Sep 19, 2007
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I think I'd just remake Thief over and over again, because I love it and it'll never be perfect :(

It'd be nice to make a good freeform game. I mean most of the time when I'm playing even RPGs I use one or at most two save slots. The more the save slots used, the more choices typically available in the game and the more that they matter. I think it'd be nifty to have something that has so many branches that impact the entire game that I'd still only use one save slot, but just replay the game a lot after it was finished. Kinda like the tragic dream in my head for Fallout 3 that'll never be fulfilled.

I've always been a sucker for the post-apocalyptic setting. Whether it be nuclear, biological, environmental or whatever. It makes it actually matter when you run into people and engage in dialogue, instead of what tends to happen where you have towns full of homogenous boring people driven by some lacklustre AI.

Whatever the point of the premise, I think the style would have to involve a variety of gameplay choices. I remember back when Lionheart came out, it was touted that it could be beaten in different ways (combat, pure stealth, dialogue, etc). While that wasn't strictly the case, it's an admirable goal and they did a relatively good job of it (despite the game itself not really making the grade overall).

I think that whatever this ideal game would be it would be multiplayer without being a MMOG. I really miss being able to have discrete session-based LAN (or WAN) games with friends. It's becoming all too uncommon to find games with cooperative play now.

To the person who was talking about mechanists and psychics - go find a copy of Arcanum. While it isn't perfect it has a pretty rough approximation of what you described.
 

Dectilon

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Wouldn't a branching rpg without XP be awesome? Then there would be no pressure to pick the "right" choice constantly, 'cause the only thing that would change is your current situation, not if you get the Sword of Badassness + 435 or not. : P
 

DeathWyrmNexus

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Jan 5, 2008
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Dectilon said:
Wouldn't a branching rpg without XP be awesome? Then there would be no pressure to pick the "right" choice constantly, 'cause the only thing that would change is your current situation, not if you get the Sword of Badassness + 435 or not. : P
So how would you evolve? And if your choices don't matter, then why continue doing it? Just curious as I can see your idea being interesting, I am just curious how you would address those issues.
 

Dectilon

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Sep 20, 2007
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Well, it would be sort of medival GTA. You can gain muscle mass and use different weapons, but you never become a man-god that summons comets and kills bears with his bare hands. Instead, your choices affect politics and the people around you differently depending on what you do. You might cause a war between two countries by doing the wrong thing at the wrong time, or you might Or you might become the hero of the village by saving them from a bandit raid, getting free food and drink (until you overstay your welcome and they chase you off ^^).

An ending would be unnecessary. It wouldn't even have to be as apocalyptic as it was in Oblivion. The big thing could just be that it's a great war going on and you're either trying to profit from it or help those who get caught in the middle of it or something. : P

The fighting would feel far more real-time than Oblivion too. You'd be able to climb things, dodge and fence instead of just standing there, taking and dealing damage until either you or the monster dies.
 

nerdtastic

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Jan 15, 2008
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It would be called "Who's afraid of Virginia Woolf?" and she would be the protagonist. In an alternate version of history, instead of killing herself, she goes insane and goes on a rampage to destroy post-modernist bulls**t writers, such as Delillo, McCormac, etc. (Let's assume in this version of reality, post-modernism is rushed into existence for some reason.) They fight you with their stream of consciousness "telepethy," sort of like Jean Grey from X-men, and boring prose. YOU, as Virgina Woolf, fight by throwing rocks (presumably the ones she would have used to drown herself) and short stories torn out of a larger collection. The save points/healing stations could be the private study rooms...of her own...in the houses of England. The style would be action adventure/platformer.

The goal of the game would be something like...collecting enough life experience to write her masterpiece, and destroying all the hacks that came after her.
 

defcon 1

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Jan 3, 2008
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I have several ideas for new games in my head. I thought I'd try out this one since it has some innovation planned out. Before I explain the games context allow me to first explain how it works in terms of system and interface. It's an arcade game I have been dreaming of for some time. It's a flight simulator and Im not sure what I wan't to call it yet. Best bet so far is Parallax Wars but I'm still pondering it.

You would first be placed in a cockpit with the controls and everything. Above you is a dome, much like the ones placed in fighter jets. Instead of glass, you would see screens. How would you get the screens to curve? There is a format of monitors called OLED (organic LED) which are capable of bending/flexing. They would have to be tiled like bricks in order to bend smoothly without folding. Every other screen would only be partly exposed but that's just something the computer will have to account for.

Click here if for an example
http://img242.imageshack.us/img242/3168/cockpitmy0.jpg

You may be wondering what that green dot in the middle is. The black center is just part of the ship since nothing can bend in that shape without folding. Instead lies a sensor. The sensor picks up a signal from a headband the player must ware. The headband has two bluetooth transmitters to form a perfect triangle (1 sensor, 2 transmitters) and lets the computer know the headband, thus the player's head's position and rotation. Why does the game need to know that?

If you look out a window and into a picture of what?s outside the window, you?d see the exact thing. When you step to the side, you?ll see different details of objects outside the window but the picture will still have all the same detail. The game needs to know your exact point of view when looking at objects. Depending on your point of view the ?rays? in the game's camera will rotate parallel to the player?s direction of sight. Look at this picture below

Click here if for an example
http://img183.imageshack.us/img183/9780/parallaxne2.jpg

As you can see, point of view determines what's exposed and what's hidden. There is another thing allot of you may be wondering. If the screen is curved, isn't the image going to be curves as well?

Click here if for an example
http://img143.imageshack.us/img143/711/facewarptt1.jpg

Easy way to fix that (easy in theory). Back in the days when ray casting was still in development, the camera had peripheral vision. Since it had peripheral vision, the images would come out toward you, coined in terms, ?the fish eye effect.?

Click here if for an example
http://img255.imageshack.us/img255/6012/fisheyeyp6.jpg

Tangential math was used to correct this but the peripheral vision of the games camera will be equal to that of the screen's angle without correcting.

As you can see, the view into the video game is not only omni directional, but changes depending on the your head?s position and rotation. Sound wise it would have to be surround, and loud!

As for the game itself, it?s obviously going to be a flight simulator. The main influence will be off of my favorite flying game, Starfox64. Some planets will be linear like Starfox was but won?t force your ship forward.

Something like valley would imply a direct path but your ship can dwell in one area as long as you like. I would have to be a mechanic that urges you to hurry up and let the next kid in line play so maybe something like fuel or anything that allows the concept of time to go against you.

I always felt having a primary weapon and a missile felt a bit limited. I have a few ideas for weapons. You can acquire these weapons by taking points and spending them on an ability. It can only be used a certain number of times.

Boa Whip ? Shoots two rockets that latch onto the enemy, then hurls them into the air.

Napalm ? Covers a ship in fiery gel that gradually reduces help. They would have to do barrel rolls to put it out quicker. It would also be stupid to stop or drop when flying a fighter jet.

Corkscrew ? Covers your ship in raw energy, accelerates and twist it. Anyone viewing this ability would see a spiral zip through the air and tear apart whoever gets in the way.

Rings Of Fury ? Shoots rings that get larger as they get further. They do less damage as they get further but at least you don?t have to be a sharpshooter to hit something.

Squad Hacker ? Any automated ship within X spherical radius would become a squad member

Multirocket ? yes, another ?more than one? homing rocket. It doesn?t do much damage.

Heal ? simply repair a ship like a TF2 medic

Call For Backup ? take a guess

More ideas will come in time. I also like the idea of teams, whether it be co-op or vs. The microphone will be on the headband in order to communicate with teammates when desired. Will this game be cheap, absolutely not, but a man can dream. Graphics would have to be dumb?d down but that?s a good thing because it?s hard to pay attention to detail when things are not only close but zipping by at 1000+kph (anyone who plays F-Zero GX knows exactly what I?m talking about). The computer would have to work as a cluster since there are so many monitors. The pod would rock, tilt and vibrate depending on the game?s actions. They each load the same objects in memory but display them from different point of views. It?s just an idea, But I hope it one day blossoms into fun for arcades.
 

SpiderLotus

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Jan 31, 2008
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I actually recently dropped out of college to pursue a career in independant game design so uhh... wish me luck people I just met! Oh and if anyone has any condiments they don't need, please, I could use em :) I miss relish.

I find that the trend with current developers is to simply merge as many genres as they can make work. We have basically exhausted the possibilities of the rudimentary gamepad layout. Shooter? Check. Platformer? Check. RPG? Check. The gaming industry is unique in that our genres are not defined by story or narrative structure, but by the ways we interact with them. Once we have our periodic table, it's all just mixing drinks. I wanna see a new WAY to get drunk.

As you might have guessed, I'm a Nintendawg at heart(Love the other two, just can't decide which to get. They essentially offer the same sheeze). As one, I have been thoroughly disapointed by the games coming out. Not that they aren't good, they are just missed opportunities to turn the novelty of the wii-mote into the next big thing. Red Steel was the first disapointment, NiGHTS was the latest. The only game that I really felt utilized the mote's real potential was wii sports. Suprise suprise. And even then, the shining gem in that bag of tricks was wii boxing. It's a fighting game... but it's not. It has no roster of characters, aside from the adorable, identically playing miis, it has three techniques, one of which is useless, and you can't move. Aside from all of this, or perhaps because of it, it is one of the most complex fighters I have ever played. Well, that's a little unfair. It doesn't have the 10 button combos to memorize or the distance game to perfect. Instead, because both combatants have the same basic arsenal of moves, it boils down to pure method fighting. Also, I can eviscerate you in it with my pimp silver gloves and irish pikey themed boxer(love Snatch. Favorite movie).

The point I'm trying to make is that the wii mote has the capabilities to have hand position and motion affect gameplay, so why haven't we made a physics engine that can take advantage of that? If you could, presumably in first person, walk up to a table, pick up a ball, and realistically toss it from one hand to another, you have the basic lego piece that you can use to build an intergalactic dreadnaught with hydraulics and fuzzy dice.



... ummm yeah, game idea...

I have tons of game ideas, but seeing as I don't feel like typing out a long story exposition or character analysis, I'll just toss out one I had recently.
------------------ Multiplayer Rhythm Based Rap Game----------------
Alrightie, think Rock band with half as many players and 10 times the creative fostering. Essentially you can make either an MC or a DJ, or team up as one of each. The MC would get a mic, obviously, plus an in game rhyming dictionary, vocal training (holding streams, hitting notes), customizable MC, the works. The DJ would get a simplified DJ set complete with turntables, loop buttons, swiggly knobs, doohickey things. I dunno, I'm not a DJ. But if we can satisfyingly translate the DANCING experience to gaming, than a eletronic based, music composition system wouldn't be too hard. Just fish out an old Steel Battalion controller and use your imagination. In game, you would have access to samples, drumkits, sound effects, customizable DJ (hey-OH!). You could even give the DJ a mic to give shout outs or record his own samples.

Beyond basic training and customization, gameplay would need to be strictly online. Their simply is no way to rate a persons wordplay and flow with a computer. They have no souls. So instead, you engage in freestyle battles, open mics, even karaoke if you have no skill as a lyricist and just want to spend some time spitting Beastie Boy or Immortal Technique tracks. I imagine you would also need to be able to disguise your voice, while still sounding natural. I read that that problem came up when designing the X-Box live chat.

--------------------

Whatcha think?
 

Psuedointellectual

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Jan 2, 2008
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It would be Homeworld 3

also

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Dectilon

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Sep 20, 2007
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Kid, go watch an unsubbed (so you don't accidently need to read something) movie now before you go insane ~~
 

Mister_moi

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Jan 30, 2008
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second only to The One said:
i want to make halo 4!! ok ok dont hurt me, i won't. if we could combine the smooth and realistic movements of Assassin's Creed, with the multiplayer interactivity and balance of Team Fortress 2, the Third-Person Shooter style of Mass Effect, mixed with high speed and a huge selection of weapons (either mostly sword or gun based), then that would be an awesome game. now it either has to be entirely multiplayer or have a kickass story like bioshock or better (just NO ALIENS OR COMMUNISTS OR RABID GERMANS OR ZOMBIES!! AT ALL!!)

it would also be nice to have a game that has a good map maker and good gameplay, which i have never seen together (except for maybe brawl when it comes out)
OMG, i was reading this tread and thougt: "ill start with a joke saying -I wanna make halo 4!- then getting serious about mixing assasins creed with other stuff" and then there is your post...

Anyway, wouldn't it be cool for a free roam rpg? Like GTA 4 mixed with assasins creed and some really origenal themes. for example, U would be some dude or dudette and you go trough various clans and gangs to get better in stuff like shooting people (always fun) and climbing stuff, and it start really "real" no sifi etc, then after going trough the main quest ( like oblivion u should have multiple storys to go trough but then with interactive storys, so if u decide to kill person A u get a different story then when u would just rob him or ignore him) and at a certain point u discover something about the town your in (some city like LA or NY so u have plenty of climbing stuff) and what u find out is that it is infested with either undead things (vampires, werewolfs, other creepy stuff) or aliens (lame but still interesting) and u can choose to join the creeps and get like strong powers ( faster climbing, stronger melee or high tech weaponary) or go underground and fight the invaders! (and ofcourse u would get other cool powers or weapons like stealthy underground-ish stuff)

woow, got carried away for a while...

oh and the graphics should make crysis look like a game boy game! and the pc needed should be from hell itself then and cost a few souls to buy XD

my second idea is a game of Tom Clancy's book "Red storm rising"
 

Terramax

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Jan 11, 2008
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Dectilon said:
Wouldn't a branching rpg without XP be awesome? Then there would be no pressure to pick the "right" choice constantly, 'cause the only thing that would change is your current situation, not if you get the Sword of Badassness + 435 or not. : P
Or you could play a Zelda game. That's pretty much an RPG with no exp. Or if you go to real thin lengths, Dreamfall. RPGs without the exp are pretty much adventure games.

Anyway, wouldn't it be cool for a free roam rpg? Like GTA 4 mixed with assasins creed and some really origenal themes. for example, U would be some dude or dudette and you go trough various clans and gangs to get better in stuff like shooting people (always fun) and climbing stuff,...
I take it you don't play MMORPGs? Bar the 'original themes' you've pretty much described FFXI: Online.
 
Nov 28, 2007
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I would make a game based in modern times about being an assassin. However, you can customize your own character, down to the exact shade of their hair and eyes. Also, you cannot fight your targets directly, as they are too well guarded, so the trick in the game is to find a sniper point in line of sight of the target, shoot the target, and run before you get caught. However, if you miss a shot, the target will hide themselves, and the bodyguards will fire repeatedly at you, so you will have to flee the scene and wait for a chance to try again on a different day.