If you could make YOUR perfect RPG, what would it be like?

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dolgion

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Nov 20, 2010
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I just watched the trailer for Skyrim and am so happy. Happy that after all these years, I feel genuinely excited about a major big studio game release again. In many ways, the Elder Scrolls games are to me milestones towards the PERFECT RPG, as I see RPGs. But I digress.

If you had the resources, what would your perfect RPG be like? Describe features, story, setting, everything!
 

Saelune

Trump put kids in cages!
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Mar 8, 2011
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I said before. I would use TES as the base, add Bioware for their story and character development (Mass Effect/Dragon Age), Lionhead for bringing the people and mundane to life (Fable), and IO for interaction with things (Hitman). Also very open and free. Oblivion was more restrictive than Morrowind for example.
 

Alexridiculous

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Mar 15, 2011
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Oblivion mixed with Mass Effect with 3D Space Sim as your travel system and used for a good chunk of the quests/missions.
 

gostchiken

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Aug 22, 2009
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A fully interactive (ie. Matrix like interface) D&D like setting with feedback representative of your character's stats. For instance a boulder would feel much lighter to you the higher your strength stat.
 

mentalkitty789

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Dec 30, 2010
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Take... The Shin Megami Tensei games, Ogre Tactics, the old final fantasy games, Bioware's best rpgs and bring them all together. I'm sure you'll either get something brilliant if you put all the best minds of the Persona series, Ogre Tactics, the main SMT series, and Bioware's best in one room.
 

LiberalSquirrel

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Jan 3, 2010
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Tales of Symphonia. (/end fangirl-ing here)

Haha, seriously, though. I'd combine the best of JRPGs (party systems, an actual character as a main character rather than a blank slate, et cetera) and the play style of WRPGs (instantaneous battles, better voicework and enviornments, open worlds, and all that) into one giant RPG made of pure awesome. The setting would be a fantasy world, vaguely based on Ancient Greece during the Peloponnesian War.

And also implementing...

gostchiken said:
A fully interactive (ie. Matrix like interface) D&D like setting with feedback representative of your character's stats. For instance a boulder would feel much lighter to you the higher your strength stat.
...this idea. Because it sounds awesome.
 

Mettking

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Mar 17, 2011
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I don't know what I would add to make my perfect RPG, but I do know how it would end if I try to make it: http://www.youtube.com/watch?v=z5tZMDBXTRQ

P.S.: Still new, please PM code for imbed youtube video.
 

dolgion

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Nov 20, 2010
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I would combine the vastness and freedom of the elder scrolls games with the simulation aspect of dwarf fortress and NPC AI of the Sims, and make it all procedurally generated.

So basically you'd end up with a generated Tamriel full of amazingly autonomous people. Also, the game should generate interesting quests based on the people's everyday problems but also take the generated history into account. You'd have entire kingdoms at war with each other due to some events that were dynamically made up during the generation process.

The only problem would be dialog and ingame texts, it's tougher to generate that.
 

kingcom

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Jan 14, 2009
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Honestly? A Baldurs Gate style tactical rpg with all the modern improvements.
 

Phlakes

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Mar 25, 2010
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Mettking said:
I don't know what I would add to make my perfect RPG, but I do know how it would end if I try to make it: http://www.youtube.com/watch?v=z5tZMDBXTRQ

P.S.: Still new, please PM code for imbed youtube video.

Quote this post to see. Put [ youtube=(everything after the "=" in the video URL)], without the first space of course.
 

Carlston

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Apr 8, 2008
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I would bring back the vastness of Dagger Fall.

The random quest generator of Dagger fall was brilliant and I never saw a glitch. Those who did not play... Imagine going into a crypt. Fairly large, and a few barred doors graphically here and there.

Then get a quest to go to this said crypt. Not sure which one, but one of the dozen or so graphics are now missing and a randomly generated dungeon and your quest has been glued on.

The social circles where the 500+ reputations changed, and even warred with each other.

And hell they did that on a 486...update the graphics...
 

Krajin

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Feb 6, 2009
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A remake of FF7 would do it. No story line changes, just a graphical one, maybe even make it longer if possible *nods*
 

gundamrx101

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Nov 19, 2010
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I would combine JRPG mechanics with WRPGS. Game altering choices with the battles from Dissidia, the character customizing from Oblivion and Dragon Age with the style and desgin of God Eater Burst. I'd be fusing two halves of a puzzles basically.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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Well okay, but I have high standards.

I believe I would have to start us out with my idea for the SNAFU plotline, which us a bit of a misleading title in that it sounds silly, but as you know it stands for "Systems Normal, All Fucked Up". (Or 'Fouled Up', if people are tempermental about the name. Doesn't matter because we won't explain the joke when the game comes out.)

It starts out with a look into a dark lair where some parts of the stoney floor is flowing wierdly like a lava lamp. Here, you actually find...the villain, the creature who is - in fact - the threat which you must somehow stop. Despite all the arcane and gothic atmosphere or that he's easily more imposing than a Deathclaw Alpha, you find him sitting and reading a newspaper. He looks over and says "Well, what're YOU doing here? I don't recall sending for you. Just what kind of person are you, anyway?" Character creature follows. Seems you're designing a character with modern Earth in mind, though one that's seeing its share of the weird right about now, as some of the options include it. This snaps back to the villain now. "Well, doesn't matter. Since you're here, I'll say it: Stop interfering with my plans. Oh yes, I know what you've been doing and what you've been looking into. Keep crossing me and you'll find yourself in an even worse position than you'd ever considered, like being on fire." Briefly, the player's arm lights up, leaving a scar. The demon smirks and laughs shortly. "Like that? Well, there's alot more in it for you if you keep it up. This world is MY world now... Now, get out! I've got things to do." Voom! Suddenly, you're no longer in his presence but waking up at home, still scarred from the flame. Oh yes, that was real. How did it ever come to this?

From here, we have ourselves a flashback. The character is introduce to a world that's gradually going mad, with more and more sightings of demons, robots, the undead, ghosts, mutants, and so on. No idea where they're coming from or what they want. It just started happening one day, not too long ago...after a senator in Pennsylvania started taking office. Ah yes, the Massarino campaign. Trent Massarino, billionaire businessman of the illustrious MassaCorp Industries. Something odd about a man whose company is supposedly nearly all-internet and no home office. Not even his Senatorial office became a site for central business. Something strange about him. His words carry influence of reform, restructuring, better advancement in all fields, and a better tomorrow...but then it started getting worse as the dead began to rise. Even then, he assured the public that his company would be on it, but things have turned into a real snafu out here. What could be on this man's mind? And the answer is...what if this is EXACTLY what his mind is on? A longshot at best, but consider... What if Trent were actually behind it? And now, this demonic vision of a creature claiming that the player was becoming a hurdle... A coincidence? Not with THAT burn-scar. That's the truth, there. Something has to be done!

And that is sort of the basics and premise of the story along with basically the intro. It'd take a few hours to tell the whole thing and I really don't want to. I will say one thing, though. After it, I would follow-up with a game called FUBAR, featuring that demon's home planet, the dark world of Terminus.
 

IBlackKiteI

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Mar 12, 2010
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A dark and gritty FPS-RPG hybrid with a fully voiced protagonist, limited hud, huge battles, companions, moral choices that actually do stuff etc.
Oh yeah, and battles often take place across extreme distances.

It'd be like some sorta weird cross between Metro 2033, Operation Flashpoint, Borderlands, Fallout, Call of Duty, S.T.A.L.K.E.R. and Deus Ex.

And it would be awesome.