If you could make YOUR perfect RPG, what would it be like?

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Rivers Wells

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Aug 26, 2010
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ksn0va said:
GTA + Heavy Rain
This had me thinking more than any other idea and I like where its going.

Personally, I'd love to see an RPG that did Lovecraft right. Eternal Darkness came closest but, I'd love to BUILD a character and just abandon them in some insane mystery in downtown London or ship wrecked on an island with really weird geometry (some will get that more than others).

Beyond that, I'd kind of like to see an extremely corny "Knight fights the Wizard" kind of game. I mean, these days everyone's gone really edgy and crazy with it and go for new interpretations where the hero runs up walls or has a demon in him or is dracula or something like that, but forget that. Gimme a game with a knight who says "tally ho" unironically and wants to save "fair maiden x" from "evil wizard y" and make it a blast to play. At the very least, it would be kind of a new thing to do, in a retro kind of way.
 

Syr_Skwirrel

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Jun 22, 2010
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I would like a Pokemon game that has multiple difficulties, an EV and IV counter, faster trading methods, and the option to set the game to all single, double or triple battles whenever desired.
 

Axolotl

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Feb 17, 2008
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Fallout's basic design but with 10 times more content, a new setting, tactical combat and more balance between skills. Oh and Chris Avellone doing all of the writing.
 

Canadamus Prime

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Jun 17, 2009
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Quest for Glory + Oblivion or Diablo + Oblivion/Fallout 3.
I'm on a Quest for Glory kick right now. Give me a wacky/fun world like Quest for Glory, make the interface, combat and magic system either like Diablo or Oblivion (I didn't like the magic system in Morrowind), and give me character customization like that in Oblivion or Fallout 3. ...more like Oblivion though, Fallout 3 seemed much more inclined to limit you to various flavours of grizzled short brown haired guy/girl.
 

veloper

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Jan 20, 2009
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full control over a size 5 party
turn-based
mechanics a cross between D20 and 4E
isometric view
animations sped up to be short and fast
cartoonish visuals so the animations fit

world map travel to minimize uneventful walks
party members recruitable, but fully customizeable
dynamic political landscape borrowing from Starcontrol2 and Warband

(not sure about the story or the setting)
If fantasy, then the VOs won't have archaic phrases or fake accents.

All C&C will be reflected in gameplay, through significant advantages and disadvantages.
 

Siyano_v1legacy

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Jul 27, 2010
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The immersion of Bioshock

The diversity of all of them, including MMO (classes, race, skill)

The progress through all the ages of Vampires the Masquerade

The ability to create your own class with skill like in Morrowind/Oblivion with more option, like choosing their own talent tree (such has World of Warcraft)

No stupid wall of text to read all the time, short story or even a "make your own story" by choosing different divergeant path

The customization of creating a character from City of Heroes, Champions Online and The Sims mutiplied 10 fold

Mutiplayer Co-op and PVP for everyone taste

That what pop up in my head now
 

Kaanyr Vhok

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Mar 8, 2011
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Tactical RPG
-Infinity Engine depth with flight and the TB functions of Jagged Alliance
-Bloodlines pace and stat system
-A dilog system that combines Mass Effect's style and Torment's options
-Writing and lore like that of Pool of Radiance
-Gold Box leveling pace with zero scaling
 

Vern5

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Mar 3, 2011
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How about an RPG where you start the game as an all powerful god and spend your time trying to wear your abilities down until you can finally receive the reward of sweet, releasing death.
 

RuralGamer

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Jan 1, 2011
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Probably Mass Effect 1 meets Alpha Protocol-esque (never played AP by the way). Imagine Mass Effect, but not in the future; present day command of a small mercenary team or espionage unit or something like that.

Alternatively - another Star Wars KOTOR-esque RPG made by Bioware which ISN'T an MMO. Combat more like Mass Effect, but with melee weapons as well.
 

Harlemura

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May 1, 2009
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Basically Final Fantasy XIII, but with more options available at the start. Maybe not right into paradigm setting from the get go, but I definitely want it before the 10 hour mark.
Oh, and a new story. Don't get me wrong, I really, really liked XIII's story, it's just that it's a new game. Don't know why I'd want the same thing again.

Basically described my hopes for XIII-2. Whoops.
I'm hoping everyone's got enough hate for this game out their system by now so I can post knowing that no one thinks I'm trolling.
 

KaraNicole

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Feb 8, 2013
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Been playing Skyrim a lot recently and and this thought has been on my mind. So my ideal RPG would be a mix of Skyrim, Fallout, and Dragon Age.

Things I like from each that I'd put in a game

Skyrim:
Open world
Abundance of quests
The weapons and armor
Ability to buy houses

Fallout:
The locations. Very diverse.
The creatures were also very creative!

Dragon Age:
The companions! The companion system rocked. if anything I think that's why it's my favorite RPG. You really get to know the people you are traveling with. With any other RPG I've played there really has never been anything that made me care if they lived or died.
Storyline. Really great. Loved that we got origins. It was like a starting point. Also great reason for multiple playthroughs just to see how playing as a Human Noble varied to say a Wood Elf.
Plus Dragon Age made some hot characters. Maybe it's shallow but you ever try makin a cute RPG character on those other ones? Hard to do. Jus sayin'

So all those things combined with something to design. Like a castle or hold or town. Just something that is your own that all your companions stay at. Where things you've collected can be displayed. Oh, and definitely some kind of cause and effect taking place. I must've killed like ten billion people in Skyrim and yet children run up to me like I'm Mother Theresa. Bad things you do should have an effect. Like seriously. It's an RPG. What you do should matter. Not just in the main story but in sidequests as well. It's in the same world it should be just as significant. Definitely more versatile conversations as well. And a real family type thing. RPGs are ROLE PLAYING. I personally think RPGs have been less about us nowadays and more about how big they can make the game, or graffics. But when it comes down to it, it should all be about us feeling like we are the character. And without really having as many open possibilities as in life it really never quite lives up to the name...Also a proper ending. I wanna know how my decisions effected the future.

Just my 2 cents.
 

Windcaler

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Nov 7, 2010
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If I would make an RPG today it would be a fantasy RPG with Dark souls weighty and responsive combat, with Morrowinds style of open and detailed world, and with Dragon age origins depth in roleplaying opportunity and character development. You know the three things that make RPGs my favorite genre.

Im not sure what I would do with the story but knowing me I would probably want to do some kind of social commentary and revolve the story around that. If I were to write a story right now it would revolve around the idiocy and logical fallacies that often revolve around science vs religion or atheism vs religion arguments made by fundementalists on both sides, showing how both sides have a place in our world and how both sides can be reasonable, intelligent, and great people without being the more bigoted individuals people tend to be more familiar with.
 

CrimsonBlaze

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Aug 29, 2011
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It would be an open world RPG, with clear objectives and side quests, while still having clear hazards and obstacles that prevent you from proceeding until you've completed story based objectives.

It would also allow you to play as several different characters and experience the same story through different objectives and points of view. There will also be times where some characters' stories intersect and appear as enemies to some and allies to others.

You can explore areas and towns to your heart's competent and the combat will be in real time. You can run away/avoid fights if you like and the combat will be a series of normal attacks via weapons, special skills, and special attacks.
 

WhiteFangofWhoa

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Jan 11, 2008
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There's various definitions of RPG out there now that most games at least have 'RPG elements', and many styles that can't really be mashed together into one game. If I would go down in history for one achievement in gaming though, I'd like it to be creating a strategic battle system with a diverse move set* that can clearly show players everything that is happening at once in a battle showing all the effects and what they mean, without being turn-based or overly-automated like Final Fantasy XII/XIII.

Once that's done, tack it onto an open-world Feudal-style game with Onimusha-type artwork, though lacking in oriental stereotypes. The thing to truly set it apart is that its various warlords will battle and conquer/destroy each other's cities and castles regardless of your actions, though your taking a side can tip the balance either way. After a predetermined period (say about two years of game time), a final battle and ending will be selected depending on which faction you've sided with and how successful you were. Then, after you win, it resets the story back to the start and lets you keep your stats and equipment, allowing you to make a bigger change each time in search of the best ending, as well as possessing the knowledge of what happened last time.

So you can stop warlord A from poisoning a river to decimate the troops of warlord B along with all the villagers who depended on that river and died from it in your previous playthrough, burn down a city that survived a siege previously, kill that annoying merchant in village C who ripped you off, etc. Sort of Majora's Mask on a larger scale, each time you are more powerful and can effect the outcome of more battles/events. After several playthroughs, you will be impressively powerful enough to become a warlord in your own right if you wish to. In addition to all this, there is a race of demons/genma acting more like traditional CRPG enemies causing trouble in villages or trying to make the war lead to even more deaths to feed them, but they come from a hell-analogue that is the bonus dungeon. Perhaps have the excuse that at a certain time, the demon king climbs from the pit and resets time unless they are killed by you in the best ending. Which requires a powerful army willing to follow you down into the depths to begin with, or a party of powerful players.

Finally, add Dark Souls-style player interaction that lets other players hop into your current realm and either help or hinder you as they wish (can be turned off completely if you want a fully single-player experience), and you can do the same.

*- As in every attack/ability common to CRPGs and many more. Since this is already an anachronism stew, we allow primitive guns to exist alongside katanas, spears, bows, axes, sais, flails, and magic.
 

lechat

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Dec 5, 2012
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xenoblade chronicles was pretty close to the perfect rpg but what you could do is higher res graphics and remove the stupid time forwarding mechanic in towns so you didn't have to fast forward time 20 times whenever you entered a town and wanted to pick up all the quests