Bioshock. The gameplay should have been more similar to Infinite than System Shock. It would have been fine like System Shock 2 if it had tried to keep the same style by not focusing on combat. Instead, it made the combat feel clunky and terrible. Also, it needed less silent protagonist and more of a current story instead of everything being told from the past by recordings, or through almost EVERYONE on a sound system.
Take out the leveling system altogether from the first game instead. Because that game needed to feel more like a shooter instead of trying to be an RPG.DaWaffledude said:Mass Effect 2. Cut out Cerberus while it's not too late. And fix the levelling system, because by God, that thing was a mockery of RPG mechanics.