If you could remove ONE stock mission from any game, what would it be and why?

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kommando367

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Oct 9, 2008
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NoMoreSanity said:
kommando367 said:
NoMoreSanity said:
Missions that make you go through swarms of enemies with no variation in enemies. (All of Too Human)
Define variation
Even though the models are different, they still only charge mindlessly at you. Except for the trolls, which you have to kill by getting on their backs, and the late game floating fat men who poison and shoot you :(.
Variation exists, there is just not a large amount of unique tactics used by the enemy AI, there are 6 categories, chargers, instant shooters, barrage shooters, shooter/melee hybrid, wraiths and necro get own category due to unique life drain and raise dead respective abilities.
 

frank220

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Dec 25, 2008
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The mission in Mount&Blade where you have to bring a various number of generic infantry to a lord. I finally get them 2 in-game hours (about 10 seconds) before I can reach the lord who is 5 hours away. It's repetitive and tedious, much like the game. But alas, I still am addicted to it.
 

Crash486

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Oct 18, 2008
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I'm also going to go with "escort missions." There's nothing worse than having to stay with and defend a slow moving death magnet. Their pacing is always so damn slow, if they're set on a scripted path you have to constantly stop to make sure you don't get too far ahead of them. You'd think if they were trying to escape they'd move their ass a little faster. Even worse is when they're scripted to follow you. Then they always seem to get lost with pathing issues and fall into clouds of guys. It's just obnoxious. Escort missions really have to go.
 

RapidCrash

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Apr 30, 2009
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How about EVERY DAMN MISSION in GTA4? It was all pretty much Pick-up-someone-drive-them-somewhere-shoot-someplace-out-until-everyone-is-dead-then-drive-them-back-and-
get-your-house-blown-worse-than-a-hooker-on-a-saturday-night
 

Therumancer

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Nov 28, 2007
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I agree with Escort missions they tend to be ridiculous. It doesn't matter if your escorting a freighter, or trying to keep that bloody little sister alive in Bioshock, they simply wind up being borked to the extreme and more difficult than common sense would indicate.

Until they can find some way of making them more fun, I think the game industry should stay away from them. Almost invariably any game with escort missions has people complaining about how boring and unfun they were.

Also I think that games like "Silent Hill 4: The Room" wound up getting nailed so bad even by franchise fans BECAUSE of the escort missions. For example in SH 4 a key gameplay element is to protect this girl who is your ever present companion. She can't die, but DOES take damage and can't really be healed. The ending of the game (whether it's even possible to get a good ending) being almost entirely dependant on the amount of damage she took through the whole bloody fiasco. Leading to annoyance incarnate.

One of the cooler installments of the series overall (to me) yet ruined by this ongoing escort mechanic and doomed to be the black sheep of the Silent Hill family as a result. :)

Ironically we're having this discussion shortly after Yahtzee did a review of "Siren: Blood Curse" and a huge spoiler on what is quite probably the worst escort mission of all time. :p


>>>----Therumancer--->
 

squeekenator

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Dec 23, 2008
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I love missions where you're just expected to defend a spot for a certain amount of time. I actually just played a mission in Starcraft with that underlying theme and loved it.
Are you talking about that early Terran in the not-BW campaign? That was brilliant. It's the only defence mission in any game ever in which you can survive for over half the time without doing anything. Really. I started it up, then sat down and read a book, and managed to survive for 16/30 minutes. But other than that one, I also love defence. Unlike most RTS campaign missions, defence missions force you to act, rather than just massing units in your base and then attack moving. Ironically, the Dawn of War 2 campaign managed to get around that by removing unit building, but also made the defence missions a pain in the ass by sending massive numbers of ungodly deathmachines at you (venom cannon Warriors and Seer Councils, I'm looking at you). I must admit, it did make those occaisonal Primarch defence missions where everything goes right and you somehow manage to win pretty spectacular, but if you make a single tiny mistake the alien hordes overwhelm and annihilate your pathetic defenders.

EDIT: Oh, yeah, the topic! Escourt missions can go die in a hole. No-one likes them, so why do they keep in putting them in? Particularly annoying for me was the Land Raider escourt mission in Dawn of War: Winter Assault. Basically, you had to bring a super-tough transport with vital personnel through a gate that was on the other side of the map. It had a pre-planned course that sent it straight through every single enemy and obstacle on the way, which, fortunately, could be avoided because your commander could call it to his position. Unfortunately, if you didn't click the call button every 10 seconds or so it would decide to go back to the pre-planned path. Great fun when it takes something like twenty minutes to finish the mission, most of which is clicking that damn button so it doesn't bugger off on its own. I haven't played many other escourt missions, but damn that one was annoying.
 

syndicated44

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Apr 25, 2009
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wow all of you hate escort missions. To be honest I never really minded escort missions some were annoying depending on AI.

If I had to get rid of that annoying stock mission that extends game time that extra half hour to a game I would have to say the "oh you know that cabinet 3 loading screens ago yea here is the key can you go backtrack through repopulated areas and pick up the nail clippers I left in it, they were my dad's and I love them to death so go do that or I wont let you past my magical wooden door that your nuclear weapons cant break through"
 

Samurai Goomba

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Vrex360 said:
There are a lot of missions in games that are often really similar, often being just the same mission in fact. The thing that gets used in game after game and eventually becomes what I call a 'stock mission' or 'stock objective' where it's a basic thing you have to do that you've done in many games prior to this. As examples I'll say things like escort missions, retrieving one object, defending a certain spot for x amount of time. You know those missions.

Sometimes they get repeated for good measure, other times however I find myself hating them. So I've always wondered if I could delete one of these stock missions which would it be?
For a while my answer was 'endurance rounds' back in Halo 1, when I had to fight the flood and wait for Guilty Spark to come back... which he never seemed to, or at least not until I was singificantly low on ammo. Then my pet hate was 'escort missions' something I grew to hate very passionatley in Dead Rising. Next was the forced flow breaking exploration in Half Life 2. Then finally I grew to loathe time limits, somtimes good but in the case of Saint's Row 2 (an otherwise great game) were just annoying.
So I actually cannot decide, so enough about me.

What one stock mission from games these days would you delete from existance if you could and why that stock mission?
You nailed it. I just did the Library for the first time and absolutely agree that the horribleness of that level is in no way exaggerated. I hated that level so much it almost put me off of the original Halo entirely. I'm now completely convinced that Halo 2 is the better game, because even the worst level in Halo 2 is still better than the Library.

I also hate the "puzzle" segment involving Heat Vision and Dvorak in Chaos Theory. Way to make a great stealth game suck (for a little while), Ubisoft.

In general, however, I hate any mission that happens on a timer. Mobile Suit Gundam: Ace Pilot gets a pass, however, because EVERY mission was on a timer, but the timer was like 20+ minutes so it was rarely an issue. Even a difficult timer to beat in that game was still at least 10 minutes, so it was perfectly doable. Not like the Vice City boat missions.
 

pieeater911

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Jun 27, 2008
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Escort Missions or Timed Missions.

Both are super annoying and I can't decide which I hate more.
 

JC175

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Feb 27, 2009
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Escort missions, where you're protecting someone.

Hell, I'm sure there's potential for them to be done right at some stage. But this is one of the reasons why I'm wary about Bioshock 2, the ADAM gathering section at the end of the original was far from inspired.
 

the-darkness

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Mar 10, 2009
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I'd have to say escort missions (all of them) but pirticularly the ones where the person you're escorting dies if an enemy so much as coughs from the next town over, but then when you escort the annoying pussy where the objective was THE FUCKING FUCK DIES IN A FUCKING CUTSCENE!!!


And fetch quests too. I'm not a fucking slave you lazy vagina!
 

SimuLord

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Aug 20, 2008
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WanderFreak said:
Escort missions

It's like being forced to hand your controller over to someone who sucks at the game and watch while they ruin your progress.
Escort missions and fetch quests can die in a fire. Speaking of fetch quests, can JRPG writers just all agree that anyone using the Mac Guffin Delivery Service [http://tvtropes.org/pmwiki/pmwiki.php/Main/MacGuffinDeliveryService] trope should be forced to commit seppuku with a letter opener? If I see one more game where the villain shows up at the exit to the dungeon right after I've fought a monster protecting some kind of sacred/unholy artifact...oh wait, I've stopped playing JRPGs.
 

Zombie Badger

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Therumancer said:
I agree with Escort missions they tend to be ridiculous. It doesn't matter if your escorting a freighter, or trying to keep that bloody little sister alive in Bioshock, they simply wind up being borked to the extreme and more difficult than common sense would indicate.
I agree with you about escort missions. The two I despise, having not suffered many, would be escorting the little boy out of the cave in Fable 1, and protecting Doyle in Far Cry Instincts. I would say Max Payne 2 as well, but you can quicksave anywhere in that so it's a lot easier. Also, Bioshock is a bad example of bad escort missions as if a little sisters dies while extracting ADAM from a corpse, you just get another from a vent, and proceed to the next one.
 

boomo_lao

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Mar 1, 2009
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Escort missions without a doubt, I also hate driving missions in games where they don't belong, GoW 1&2 being perfect examples,and HL2 coming in a close second
 

massau

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Apr 25, 2009
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the escort mission i always get killed or the one i need to escorted gets killed. because he runs blindly in enemy fire
 

Beefcakes

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Aug 11, 2008
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I don't mind escort missions, I hate missions with time limits though
So what if I like to take my time?
Makes the game more enjoyable...