If you could work for any Game company, which would it be and what would you do?

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Slycne

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smilely47 said:
Blizzard as a GM.
GMing is actually pretty easy to get into, but it's also not nearly as glamorous as people think it is. Sure there are a few rewarding moments, but for the most part all you deal with is people's complaints.
 

BBLIZZARD

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Jun 19, 2008
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I'd like to work as one of the Designers at Bioware, because I have alot of ideas that I'd like to apply to RPGs.
 

Hitman 43

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Jun 6, 2009
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Microsoft perhaps as the main game designer. That is of course if I have to. I don't plan to work in a game company.
 

xChevelle24

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I would work for Infinity Ward or Dice and be an animator or level designer.

I'm actually going to college to get my degree doing both of those so maybe this job is somewhat realistic?
 

Glorianri

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I'd either like to work as art director/concept artist for either Insomniac or Naughty Dog. Or write stories for well... any group that wants to change up the stories. (Coming soon: Radioactive Treefogs the video game!)
 

StarStruckStrumpets

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Capcom, and I'd be in charge of writing DMC5, making sure that it wasn't how 4 was. Too much angst in that game. Dante has way too many belts. Am I the only one who thought that DMC2 was the best?
 

Nutcase

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Trivun said:
Nutcase said:
Trivun said:
Ooooh, I actually do want to work as a games developer, I'm doing a Maths degree simply for that purpose. But yeah, I want to specifically go into Level Design, though any other design job would be acceptable too. As for developer, Rockstar have a base in Leeds, which is where I want to live and work, as do several other smaller companies. Bungie would be great because I'd love to work on Halo projects, and THQ would be good too. Lionhead wouldn't be too bad, though I'd have to work extra hard to try and get as close as possible to Peter Molyneux's dreams (though having him as a boss would be pretty cool, he seems like a decent, if overimaginitive, guy).
If level design is your thing, then why are you doing a maths degree? Arts/architecture, with some programming on the side, would be much closer to what you need.
Maths is actually good for any part of the industry,
I still fail to see what purpose above-highschool math serves in level design. Could you perhaps explain it to me?

Likewise I don't see much use for advanced math for testing, toolchain development, localization, PR/marketing, art direction, concept art, texture art, 3D modeling, most sound work, motion capture, voice acting, just to name a few parts of the industry regarding which I think you are mistaken.
and with things like Halo Custom Edition and map builder tools and mods for other games, notably Dawn of War, I already have some level design experience. Plus the experience in that area gained from my own games...
Good for you. This, if anything, will actually get you hired to work on levels.
Anyway, the gaming industry is also crying out for Mathematicians, that's what I was told when I started my degree, so I also have good footing too to get into the industry anyway with a Maths degree.
Is this info from people *in* a studio, or from a reliable trade publication? And what specific roles are those mathematicians being hired into?
 

-Seraph-

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Square Enix as a writer or combat designer. Then I would crawl up the ranks and overthrow their CEO, bring back the company to it's glory days as it was when it was Square soft. Then try my hardest to get Nobuo Uematsu and Hiranobu Sakaguchi to play greater roles in future games.
 

Trivun

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Dec 13, 2008
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Nutcase said:
Trivun said:
Nutcase said:
Trivun said:
Ooooh, I actually do want to work as a games developer, I'm doing a Maths degree simply for that purpose. But yeah, I want to specifically go into Level Design, though any other design job would be acceptable too. As for developer, Rockstar have a base in Leeds, which is where I want to live and work, as do several other smaller companies. Bungie would be great because I'd love to work on Halo projects, and THQ would be good too. Lionhead wouldn't be too bad, though I'd have to work extra hard to try and get as close as possible to Peter Molyneux's dreams (though having him as a boss would be pretty cool, he seems like a decent, if overimaginitive, guy).
If level design is your thing, then why are you doing a maths degree? Arts/architecture, with some programming on the side, would be much closer to what you need.
Maths is actually good for any part of the industry,
I still fail to see what purpose above-highschool math serves in level design. Could you perhaps explain it to me?
Actually, the course I'm doing teaches a hell of a lot about use of computers for Maths, and also Level Design requires knowledge of graphic design in order to create textures, models and sprites and so on for use in the actual design. For that you at least need to know something about both Geometry and Linear Algebra, which means matrices, which are both used extensively in graphic design and thus Level Design. Plus, I have the chance to specialise in terms of the modules taught to me next year and the year after that, and there are plenty of module choices that offer specialisation in computing and modules linked to graphic design on my course.

Likewise I don't see much use for advanced math for testing, toolchain development, localization, PR/marketing, art direction, concept art, texture art, 3D modeling, most sound work, motion capture, voice acting, just to name a few parts of the industry regarding which I think you are mistaken.
OK then, but 3D modelling as I just mentioned does use Maths, in particular the use of matrices:

http://www.davidson.edu/math/chartier/Starwars/default.html

This is link is to an example specifically for film, but the same ideas are also applied to graphic design and 3D modelling within game development, which is linked to Level Design.

and with things like Halo Custom Edition and map builder tools and mods for other games, notably Dawn of War, I already have some level design experience. Plus the experience in that area gained from my own games...
Good for you. This, if anything, will actually get you hired to work on levels.
Fair enough, since I've been informed that a good portfolio is worth just as much, if not more than, a good CV when applying for a career in the games industry.

Anyway, the gaming industry is also crying out for Mathematicians, that's what I was told when I started my degree, so I also have good footing too to get into the industry anyway with a Maths degree.
Is this info from people *in* a studio, or from a reliable trade publication? And what specific roles are those mathematicians being hired into?
I wasn't told which areas Mathematicians are being hired into at present, though I was informed that most areas of development that deal with computers (so obviously not things like voice acting or marketing or so on) do need mathematicians. And this came straight from the horse's mouth. Representatives from Rockstar Leeds were at the university in the first few weeks as part of a Careers Fair run by the student union and Careers centre. They were the people from whom I got this information.
 

Ushario

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Mar 6, 2009
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Bethesda would be up there I guess, I love their games and their editors.

I'm a programmer, so I'd likely end up doing tools programming, which is ok I guess.
I live in Australia though so I would have to move to the USA! *gasp*
 

Ushario

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Trivun said:
You are correct that mathematics is a large requirement in gaming, its certainly useful in areas relating to Level Design, yet you will find that the greatest demand is in networking and AI. A developer like Blizzard will certainly have some really smart mathematicians for things like procedural generation of levels such as in Diablo 2, and hopefully 3.

Mathematicians can be vital for debugging example: floating point calculation problems that eat up the CPU are horrible to find. A mathematician can hopefully fix a bug like that.
You would probably have been better off doing a Software engineering degree with a mathematics module, which I'm certain would be required anyway.