I'd be manager for Naughty Dog and unite it with Insomniac. Then I'd create Jak vs. Ratchet, and start making genius games. Also, give myself a PS3 for working so hard.
It can still be a nice entry point to more interesting positions though, it all depends on the company.smilely47 said:Yeah I guess.Slycne said:GMing is actually pretty easy to get into, but it's also not nearly as glamorous as people think it is. Sure there are a few rewarding moments, but for the most part all you deal with is people's complaints.smilely47 said:Blizzard as a GM.
*sigh*Trivun said:Actually, the course I'm doing teaches a hell of a lot about use of computers for Maths, and also Level Design requires knowledge of graphic design in order to create textures, models and sprites and so on for use in the actual design. For that you at least need to know something about both Geometry and Linear Algebra, which means matrices, which are both used extensively in graphic design and thus Level Design.Nutcase said:I still fail to see what purpose above-highschool math serves in level design. Could you perhaps explain it to me?
You might as well say a game designer needs to have a thorough grounding in physics since computers run on electricity. The vast majority of 3D artists and level designers wouldn't know a Jacobian from a Hessian even if the two came up to shake hands and introduce themselves in plain English. And they do not need to! That is the programmers' job. The mere thought of a situation where the art department is wading into math en masse is patently absurd.OK then, but 3D modelling as I just mentioned does use Maths, in particular the use of matrices:Likewise I don't see much use for advanced math for testing, toolchain development, localization, PR/marketing, art direction, concept art, texture art, 3D modeling, most sound work, motion capture, voice acting, just to name a few parts of the industry regarding which I think you are mistaken.
http://www.davidson.edu/math/chartier/Starwars/default.html
This is link is to an example specifically for film, but the same ideas are also applied to graphic design and 3D modelling within game development, which is linked to Level Design.
FYI: when they say they want more mathematicians, it's a virtual certainty that the positions are programming positions.I wasn't told which areas Mathematicians are being hired into at present, though I was informed that most areas of development that deal with computers (so obviously not things like voice acting or marketing or so on) do need mathematicians. And this came straight from the horse's mouth. Representatives from Rockstar Leeds were at the university in the first few weeks as part of a Careers Fair run by the student union and Careers centre. They were the people from whom I got this information.Is this info from people *in* a studio, or from a reliable trade publication? And what specific roles are those mathematicians being hired into?Anyway, the gaming industry is also crying out for Mathematicians, that's what I was told when I started my degree, so I also have good footing too to get into the industry anyway with a Maths degree.
OK, fine, I'll admit you make some very good points. However, a good portfolio is worth just as much as the right degree, and that is definitely straight from the horse's mouth. I intend to go into games design whatever the case and with an extensive portfolio including examples of level design and my own games, I'll have just as good a chance of being a level designer as if I did an Art or Architecture degree. It's as simple as that, because I'll have proven myself with the portfolio. Look at Peter Molyneux - he had absolutely no degree, he just had his qualifications from school, yet he's now the founder of Lionhead Studios and was also co-founder of Bullfrog. Half the major designers in the industry, and programmers, didn't have degrees, but worked their way up with their portfolios, I mean, take a look at half the indie developers who've ended up landing great jobs because of their own individual work. Portal was based on a mod by a bunch of, admittedly Games Design, students, and they all have jobs now in Valve. As far as I'm aware, the guys over at Cipher Prime don't even have degrees yet they're now in talks with Microsoft for their game Auditorium to be released on XBL Arcade.Nutcase said:*sigh*Trivun said:Actually, the course I'm doing teaches a hell of a lot about use of computers for Maths, and also Level Design requires knowledge of graphic design in order to create textures, models and sprites and so on for use in the actual design. For that you at least need to know something about both Geometry and Linear Algebra, which means matrices, which are both used extensively in graphic design and thus Level Design.Nutcase said:I still fail to see what purpose above-highschool math serves in level design. Could you perhaps explain it to me?
In any decently sized company, those skillsets and tasks are divided between at least four specialists of their own fields.
You might as well say a game designer needs to have a thorough grounding in physics since computers run on electricity. The vast majority of 3D artists and level designers wouldn't know a Jacobian from a Hessian even if the two came up to shake hands and introduce themselves in plain English. And they do not need to! That is the programmers' job. The mere thought of a situation where the art department is wading into math en masse is patently absurd.OK then, but 3D modelling as I just mentioned does use Maths, in particular the use of matrices:Likewise I don't see much use for advanced math for testing, toolchain development, localization, PR/marketing, art direction, concept art, texture art, 3D modeling, most sound work, motion capture, voice acting, just to name a few parts of the industry regarding which I think you are mistaken.
http://www.davidson.edu/math/chartier/Starwars/default.html
This is link is to an example specifically for film, but the same ideas are also applied to graphic design and 3D modelling within game development, which is linked to Level Design.
I have been face to face with the lead level designer of one major title (four platforms, millions of sales, several Game of the Year awards). What related formal schooling did this guy have? If I recall correctly, two years of studies out of a six-year architecture degree, and then he had dropped out.FYI: when they say they want more mathematicians, it's a virtual certainty that the positions are programming positions.I wasn't told which areas Mathematicians are being hired into at present, though I was informed that most areas of development that deal with computers (so obviously not things like voice acting or marketing or so on) do need mathematicians. And this came straight from the horse's mouth. Representatives from Rockstar Leeds were at the university in the first few weeks as part of a Careers Fair run by the student union and Careers centre. They were the people from whom I got this information.Is this info from people *in* a studio, or from a reliable trade publication? And what specific roles are those mathematicians being hired into?Anyway, the gaming industry is also crying out for Mathematicians, that's what I was told when I started my degree, so I also have good footing too to get into the industry anyway with a Maths degree.
I wouldn't expect much credible info from an average trade show representative, unless you learn they are in a functional role at the studio. But the time of those people is valuable, so the ones getting sent to careers fairs would generally be PR people, resident coffee brewers, etc.
These are the ones I would most like to work for. But Id also work for Codemasters and Crytek UK as they were once called Free Radical. Makers off Timesplitters and therefore Gods among mortals.SmilingKitsune said:I'd love to work for Lionhead, Bethesda
softworks or Valve, as a writer and designer.
A great portfolio is worth considerably more than any degree, as it's direct proof that you can do the job.Trivun said:However, a good portfolio is worth just as much as the right degree, and that is definitely straight from the horse's mouth.
No. If two guys show up asking for work, and they seem roughly equal otherwise but one has a degree in a virtually unrelated subject while the other has a degree in a closely related subject, what do you think will happen?I intend to go into games design whatever the case and with an extensive portfolio including examples of level design and my own games, I'll have just as good a chance of being a level designer as if I did an Art or Architecture degree.
You can get hired with no formal study, sure. I have a friend who didn't enter higher education and who is lead developer for a shipped current gen console title. But using the old-timers as an example does not fly. The industry is much, much more mature now, and with that comes specialization.It's as simple as that, because I'll have proven myself with the portfolio. Look at Peter Molyneux - he had absolutely no degree, he just had his qualifications from school, yet he's now the founder of Lionhead Studios and was also co-founder of Bullfrog. Half the major designers in the industry, and programmers, didn't have degrees, but worked their way up with their portfolios, I mean, take a look at half the indie developers who've ended up landing great jobs because of their own individual work. Portal was based on a mod by a bunch of, admittedly Games Design, students, and they all have jobs now in Valve. As far as I'm aware, the guys over at Cipher Prime don't even have degrees yet they're now in talks with Microsoft for their game Auditorium to be released on XBL Arcade.