If you had to make a shooter game, what would its story be?

Recommended Videos

Pinstar

New member
Jul 22, 2009
642
0
0
Given my horrible skills with FPSes, I'd make a game about an arms dealer funding both sides of a conflict while trying to make as much money and influence the politics of the region as much as possible.

In addition to being part economic sim, it would be a political sim as well. Only if you screw up royally would you have to resort to actually picking up a gun yourself. You would decide what types of weapons and armor you'd sell to a side and how much you'd charge (which will affect how much they can/will buy from you)

Then, as a complete break from the single player, the multiplayer would be your traditional battlefield 64 vs 64 online match. In this mode, you'd be playing one of the sides funded by the player in single player mode.

You could even have the two modes tie in. The decisions of a player (Give the government body armor and the rebels lots of rockets, for example) in the single player would spawn an open multiplayer match where you could play as the government or a rebel. Government players would spawn with high armor and have lots of body armor spawns on their side, while the rebels would spawn with and find lots of ammo for, rockets, but relatively little in the way of armor.

Then based on how the battle goes in the multiplayer, that affects balance of power in the single player. Not only would it be important which side won, but how decidedly they won.


The single player arms dealer would be incentivized to make these battles as even as possible. A landslide victory by one side or another would mean they have no further need for your weapons. Thus multiplayer maps would be a bit different, but generally balanced.
 

kasperbbs

New member
Dec 27, 2009
1,855
0
0
I would make a game where you play as a Russian soldier during the invasion of the US. Just because i'm so sick of games where America is 'the center of the world' and if New York falls the whole world is somehow fucked.
 

CynicalB

New member
Jun 12, 2011
66
0
0
Simpsons/Family guy FPS. If you play as FG you gotta defend Quahog from The Simpsons char. who are trying to take over the town and The Simpsons family being the final boss.
 

MindBullets

New member
Apr 5, 2008
654
0
0
Fishing for ideas are we? ;)

Well, it's probably not that original as far as ideas go, but I'd like a fast-paced, old-school, Quake/Doom/DN3D type FPS with a steampunk theme. Set in an alternate Victorian era, naturally.

Top hat/monocle wearing, upper-class sophisticated gentry, blasting rocket launchers and lasers and lightning at each other and engaging in witty banter and smack-talk. I struggle to think how that could be made more entertaining.
 

ELD3RGoD

New member
Apr 23, 2010
210
0
0
I would make a game centred around a team of Mercenaries/bounty hunters who have been hired by the American/British coalition in Afghanistan to help them out for cash.

You would get to choose your armour, weapons, equipment and tactics through the whole campaign and it would feature missions like holding a compound, surviving 'friendly' fire from your allies (Considering you aren't in military gear) or hunting down high priority targets with a massive lack of support.

You would need to call in ammo drops, support, mark targets for snipers and generally try to make it out of there with as many of your guys left as possible.

Concerning your team, they would be a mixture of grizzled veterans and complete newbies. The veterans would be able fine to go about their business in the field, but the newbies will make mistakes until they learn later on. This means your team could be cut in half in the first few missions if you don't keep giving them support and if the medic dies, your chances of getting healed quickly would be very slim (no regenerative health.)

Body armour would stop small arms fire but skin shots, sniper rounds and explosives would all be high damage.

Some of your guys would go abit crazy due to pressure, your help would be very restricted and many missions would get to the point where you are on your last magazine before things calm down. Your team would consist of several characters, each with their own specialist areas and you would have another team who would help in some missions (finally getting killed in a FF incident with an airstrike.)

Obviously needs work but hey ho :D
 

Vern5

New member
Mar 3, 2011
1,633
0
0
Here's the plot of the most insane idea for a shooter ever conceived in the drug and alcohol addled confines of what is only medically termed as my brain:

You play as a totally badass action-hero, like the bastard child of Bruce Willis and Duke Nukem with special training from The Predator. After a lifetime of headshots, QTE fueled melee kills and thoughtless violence, you lay your old bones down to rest in your favorite chair one day AND NEVER WAKE UP.

Yes, it seems the murderous rampage otherwise known as your life has landed you in a sort of Hell for people who have murdered without knowing why. As punishment for your mindless misdeeds you are trapped in a dull wasteland filled with nothing but card-board cutout people and chest high walls. In order to escape this pitiful existence you must relive the pain of all of your victims just as a start.

Here are the basic gameplay mechanics: You have the standard selection of bland weapons from other shooters (Pistol, Rifle, Shotgun, etc.) and you have to prove your worth by fighting your way through a variety of strange purgatories. The catch is that you do not start any stages with ammunition nor are there any ammo pickups anywhere in the game.

In order to use your weapons, you will need to run into enemy fire and start soaking up their bullets like a thirsty man in the rain. You will need to watch your health to make sure you don't die but taking hits is the only way to arm your weapons. You can take any projectile that has caused you harm as ammunition and then you can pray to god that one of your enemies drops a health kit before you run out of bullets.

The whole point of this game is to take the samey action of cover-based combat and turn it completely on its head. Cover is actually your enemy. Defeating your enemies means that you will need to be taking a steady stream of fire from them.

Main points: Getting shot replenishes your ammo. Enemies sometimes drop health packs. You can only kill an enemy if that enemy has hit you at least once. Hiding behind cover costs you ammo as it melts away the longer you do not take damage.
 

OldKingClancy

New member
Jun 2, 2011
296
0
0
A man has to stop his scientist father who has become a tyrant on small island nation with his robot army. The twist, the player character has been a robot the entire time.

To give this extra impact the tutorial takes place in the city with the man training new recruits, during the tutorial the man's wife arrives and they discuss how difficult it's been to get pregnant - he can't because he's a robot but they don't know that.

The levels are somewhat linear, each starting on a different area on the island.

For multiplayer - because it will have to have it - it'll be a singularity type thing with one team going the robots - who are tougher but slower - and the other team going the human soldiers - who are faster but weaker.
 

awesomeClaw

New member
Aug 17, 2009
1,831
0
0
You play two characters. One a terrorist, and one an american soldier. In the beginning, it´s shown why the terrorist is a terrorist (His family was killed in an american misfire.)

You play through each level in two diffrent perspectives. American levels focuse mostly on assualt and vechicle combat, while terrorist gameplay is more defense and guerilla gameplay.

In the end, you play as the terrorist as he attempts to fly an airplane into a building (9/11 replica) with the americans trying to stop them. You get shot down, but survive. Now, you play as the american as you finally meet up with the terrorist and hear eachothers reasons to fight. It ends with both of you dieing by a misfire.

It´d be awesome. But boy, would people try to ban it.
 

spartandude

New member
Nov 24, 2009
2,721
0
0
Either a futuristic Napoleonic France invading europe (with a napoleonic art style even though its the future)

Or america invading the world
 

figment of mind

New member
Jun 26, 2008
1,898
0
0
Pinstar said:
Given my horrible skills with FPSes, I'd make a game about an arms dealer funding both sides of a conflict while trying to make as much money and influence the politics of the region as much as possible.

In addition to being part economic sim, it would be a political sim as well. Only if you screw up royally would you have to resort to actually picking up a gun yourself. You would decide what types of weapons and armor you'd sell to a side and how much you'd charge (which will affect how much they can/will buy from you)

Then, as a complete break from the single player, the multiplayer would be your traditional battlefield 64 vs 64 online match. In this mode, you'd be playing one of the sides funded by the player in single player mode.

You could even have the two modes tie in. The decisions of a player (Give the government body armor and the rebels lots of rockets, for example) in the single player would spawn an open multiplayer match where you could play as the government or a rebel. Government players would spawn with high armor and have lots of body armor spawns on their side, while the rebels would spawn with and find lots of ammo for, rockets, but relatively little in the way of armor.

Then based on how the battle goes in the multiplayer, that affects balance of power in the single player. Not only would it be important which side won, but how decidedly they won.


The single player arms dealer would be incentivized to make these battles as even as possible. A landslide victory by one side or another would mean they have no further need for your weapons. Thus multiplayer maps would be a bit different, but generally balanced.
So Recettear mixed with Brink?(i'm talking gameplay, not story)

I know the resulting mix wouldn't be the exact same (sort of but not really the same) but that's what it sounds like your describing to me...actually, that sounds interesting enough that i would play it.
 

silversnake4133

New member
Mar 14, 2010
683
0
0
The protagonist is a regular citizen in Flaroura Town. Currently life is all smiles and rainbows, however, the planet of Jubilee is invaded by a neighboring planet Kurosive. The army of invaders make quick work of burning forests, killing the populous and polluting the world. The story begins in the midst of the invasion chaos, and the player has to find their way to safety (no hints or pre-determined paths, there would be multiple ways to escape capture). Once safe, the character explores the destroyed remains on his or her home planet and beings to build a weapon from found items. (Guns can be customized depending on what items are recovered.) Once the "gun" is complete, the protagonist begins to slowly restore the planet by cleaning up the pollution, rebuilding the forest, and collecting the survivors (who can be recruited). The player would shoot the pollution and would engage in a variety of timed/puzzle/skill shooting ranges to restore the forests and rescue the survivors.

Building an army is optional, but strongly encouraged in order to face the ultimate enemy. Once an army is constructed, the game can take on a bit of an RTS feel if the player chooses to be a commander of his or her army, a FPS war game if he or she chooses to fight, and a stealth based game if he or she doesn't want to organize an army. Whichever option the player chooses, he or she must fight/sneak his or her way up to the command center of the base the enemy army has constructed while the character was in hiding. Once there, he or she will be drawn into a battle between the General and the main character. During the fight, the player has the option to persuade the general to clean up his act and help to rejuvenate both Jubilee and his home planet, or he or she can choose to simply defeat the general. (Anything in the command center can be destroyed or broken off and used as a weapon. Depending on what decisions the player makes, the ending will reflect those choices. Over the course of the "Revolution" enemy soldiers can also be persuaded and recruited.

I'd title this game: RejuveNation.
 

Terminate421

New member
Jul 21, 2010
5,773
0
0
Actual Demonic Hell has broken loose on earth, with lava, demons, bats, satan and everything and you play as a surviving Spetznaz who was born in America. You fight your way from Moscow to the United States in hopes of meeting a rumored resistance group.

Due to traveling across Russia, Alaska, Canada, and the United States, Guns are quite large in variety.

The Russians have a somewhat decent modern warfare set up, Alaska has bit more wide variety on weapons utilizing tools AND guns. Canada has alot more hunting weapons than actual military weapons. The united states has the same kind of guns as Russia, but has MORE weapon mods attached (More common red dot sights).

Along the way, demons will stop you, some use guns, others do not. There will be boss fights.
 

RuralGamer

New member
Jan 1, 2011
953
0
0
WW2 from the perspective of a soldier in the Abwehr Brandenburg division. As you work for Abwehr, you'd be able to get involved in the bomb plot on Hitler. For those who don't know the history, the Brandenburg division were a similar organisation to the SAS in WW2; they conducted commando operations behind enemy lines and anti-guerilla operations with some spectacular successes. Ultimately though, they were seized by the army and used as a frontline unit for the final months of the war where they suffered heavy casualties; a few of the survivors surrendered to the British, but others simply vanished into thin air.

OR

Russia invades America; you are the Russians

OR

America invades Russia; you are the Russians

OR

WW1 FPS

Yeah I'm kinda grasping at straws here...
 

FallenTraveler

New member
Jun 11, 2010
661
0
0
manythings said:
Really if you have to make a shooter game you have to stick to certain principles. People typically don't run around with guns shooting things, there are few reasonable sets of circumstances that involve guns in the first place. Even if you plan on going for an unreasonable situation then there is really only some guy shooting people a la Postal or that moronic troll-tasm that was the school shooter mod.

Another integral problem is an FPS can't really do story outside blocked moments since you are listening for gunfire, so you have to have only cut scenes or someone shouting into your ear with a radio distracting you from what you are supposed to be doing. Taking control away from the player is already a bad idea since it can just rip you straight out of the game like a bungee cord.

The consumer is another issue since I don't think most FPS players want anything other than your COD's and Tom Clancy style games. SWAT and its sequels back in the day (Must be about 1996-99) was an amazing tactical game but I don't think it actually sold. There was very little in the way of real story just continuing situational complexity (as opposed to complication) that really made it just awesome.

I might add some more if I think of anything.
Well arent you just a mr. negative pants... loosen up bud!

If I were to make a shooter, I would probably try to change it up story wise... I mean, within the confines of a war or something maybe, but I think it would be interesting to have a story similar to the original hostel, where a foreigner gets mixed up in some crazy stuff where someone wants to kill him and then he either has to fight through the compound whilst trying to keep himself alive because of blood loss or something, I would really like to see something new.

Also, I would probably say some sort of borderlands esque game without as much of the questing could be cool.
 

AkaDad

New member
Jun 4, 2011
398
0
0
If I were to make a FPS the story I have in mind would be too controversial to be made. If you're easily offended, I suggest not reading further.

The story begins with the protagonist as an alter boy who had molested by a priest and of course the church covers it up and moves the priest to another location where he keeps on molesting. Years later, you're an adult and you hear that other children, with their parents, have come forward with accusations against the priest, and you decide to take matters into his own hand. Your main enemies would be priests, cardinals, and the last boss would be the Pope.

Yeah, I know, it would never happen.

Disclaimer: I was raised as a Catholic and no, this isn't based on my autobiography.
 

William MacKay

New member
Oct 26, 2010
573
0
0
youre a guy who uses his trusty doublebarreled shotgun and motorbike to kill mobsters.

or, for the bronies out there, a shooter where you play as each pony using various weapon types to kill the zombie-ponies spike warned of early in the series. also, fluttershy has a minigun using bunnies as a walking tripod. it would be a co-op capable shooter like L4D.

wow, i actually like the second one more and thats just a little joke idea.
 

JochemDude

New member
Nov 23, 2010
1,242
0
0
A shooter were you are on the losing side is something I still hope to see one day. Seems that would give a much stronger story (to me). Another on would be one in which you are being hunted, in a more realistic way. Less frantic but very chaotic when shit hits the fan, lots of stealth, very little actual firefights and survival RPG elements.
I very much like the idea of the protagonist being underpowered.
 

alfawx

New member
Nov 1, 2010
135
0
0
There's actually a great example of this in a certain PS3 exclusive extremely long quicktime event.
EDIT: Found a video of it at http://www.youtube.com/watch?v=dYEZEu5wxPU
OT: I'd enjoy making a shooter based around exhaustible weapons in a way that you normally only see in melee combat based games, based around being a normal person invading an abandoned military complex where a relative or loved one (either) was taken. Rather than sticking with guns and upgrading them, you'd grab one off the ground, fire the mag at whatever was running towards you, and run like hell.