If you had to make a shooter game, what would its story be?

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Stryc9

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Nov 12, 2008
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BigDeadMushy said:
I'm kinda old school about my shooters.
don't need anything more fancy than:
"there are bad guys here,here and here.they said nasty things about your mother/country/religion.you'd best be filling the air with little tiny pieces of them,because you know they'd do the same to you if they had the chance,so you'd better not give them an opportunity.what?you want rewards for killing them?fine.we'll give you a sticker to put on your lunchbox for every 100 you kill.and you get to not die."

that's all I needed back in the day(Doom 1 era).
actually,that's a little more than I needed.added the stickers for funsies.we could just as easily make them cheevies or perks/powerups.
Pretty much this only shortened to one of my favorite Zero Punctuation lines, "Bad guys over there, kill they ass."

Who really NEEDS much of a story when you can just toss tons of enemies at someone give them a chaingun and let them go nuts with it.
 

bombadilillo

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Jan 25, 2011
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awesomeClaw said:
You play two characters. One a terrorist, and one an american soldier. In the beginning, it´s shown why the terrorist is a terrorist (His family was killed in an american misfire.)

You play through each level in two diffrent perspectives. American levels focuse mostly on assualt and vechicle combat, while terrorist gameplay is more defense and guerilla gameplay.

In the end, you play as the terrorist as he attempts to fly an airplane into a building (9/11 replica) with the americans trying to stop them. You get shot down, but survive. Now, you play as the american as you finally meet up with the terrorist and hear eachothers reasons to fight. It ends with both of you dieing by a misfire.

It´d be awesome. But boy, would people try to ban it.
I kinda dig it, what if at the end America desides to predetor drone them, like activly sacrificing their soldier to kill the terrorist, when he hass the upper hand and theres no need to do it. He heres the call on the radio, they both look up and watch a missle fly slowly towards them. CUT TO BLACK.

Good idea dude, I like it.
 

Alucard788

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May 1, 2011
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I'd love to make a wacky surreal shooter. Something bright and full of neon lights and colour.

Perhaps you were a rabbit with wings who has a magic wand that shoots cupcakes and cotton candy. You mission is to find a heart shaped cookie for the princess of all the squirrels in the candy palace.

Hey why not? That might be more fun 'grey brown shooter number fifty billion'.

^_^
 

Karma168

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I'd make a FPS/tps set in the warhammer 40k universe. 2 options for the style

1. a fps where you would play as an Imperial Guardsmen fighting during a crusade with a variety of missions including trench warfare, stealth missions and hectic urban fighting. The gameplay would actually feel like you were in the horrors of the 41st millenium rather than just CoD with lasers. Enemies would be from all of the races in WH40k.

2. a tps in the style of the star wars battlefront games set during a crusade between the imperium and chaos. Each faction would have their own campaign over certain key worlds with several missions involving a battle with another one of the WH40k races. The campaign could be set up similar to that of starcraft 2 (i.e you choose the order to do the missions) with each mission giving you access to new units, vehicles and weapons.
 

bombadilillo

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Jan 25, 2011
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alfawx said:
There's actually a great example of this in a certain PS3 exclusive extremely long quicktime event.
Look up Heavy Rain shooting the drug dealer or something like that on Youtube if you want to see what I mean.
OT: I'd enjoy making a shooter based around exhaustible weapons in a way that you normally only see in melee combat based games, based around being a normal person invading an abandoned military complex where a relative or loved one (either) was taken. Rather than sticking with guns and upgrading them, you'd grab one off the ground, fire the mag at whatever was running towards you, and run like hell.
That was a very intense scene. Very intense. Homefront CLAIMED to be like this with guns. They said your resistance had little resources and you had to pick up whatever gun you could find and use that. Sounded cool. Get into the game and pick up a weapon. 3 dead soldiers later I have 200 rounds...Fucking liars.

A horror style system might be good, where you can hold few bullets. You need to find actual clips and load or switch those clips with discarded guns. So you can hold 3 clips but it tracks the bullets in each. I say horror because you might find a box of ammo but you need to stop and load the magazines with the ammo and Amnesia style if enemies are near you tremble, go slower, drop a bullet or 2 on the ground...It makes sense for a non proffesional character and ass you progress in the game you get better at it/better gear.
 

wetfart

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Jul 11, 2010
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A couple of ideas:

1) I would do an FPS were the story would be nonlinear. Each mission would have an objective and depending on how you fared the next mission would be easier, harder or completely different. Did you manage to destroy the bridge across the river? Excellent, you'll have a much easier time holding the town. Did you retreat when the enemy armor advanced? Well now you've been pushed up into the mountain and your new mission is to survive or harass the enemy until you can get extracted. Had you not retreated, you'd be participating in a counter attack. I'm sure this would be a pain to actually code and is something that is much easier to do with a table top pen and paper RPG.

2) A game set in the golden age of piracy. Ship to ship combat could replace any obligatory driving sections. I suppose the end goal would be to acquire a map to a great treasure before a rival captain does. Weapons would include cutlasses, caltrops, flintlock pistols, bombs, even broken bits of ship and bottles. I like this idea because I simply want to swing from my ship to an enemies and start hacking away. I suppose health would be recovered by rum, allowing you to push through the pain or something like that but too many hits and you're dead.

3) A star wars game that is not tied in with the prequels or the original trilogy. It would still be set in the era of the galatic civil war but wouldn't really acknowledge the movie characters. The game would be set on the planet "Back Water 4" and be from the PoV of an enlisted stormtrooper. Someone, who through luck of the draw, is stationed out in the middle of nowhere away from most of the fighting. Eventually the war finds you and the game is about protecting the local city and population from the rebel assault. For this to work, it would have to be done in a way similar to the old Tie Fighter game; where the Empire is portrayed in a more favorable light and not as an evil amorphous mass.
 

alfawx

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I really like the nervousness idea. Maybe it could work so you misfired or had the guns jam more when there were more enemies that saw you do to your character freaking out. Also, your idea of actually loading the magazines is definitely a good one, since it would keep machine guns from being the hand of god like they are in many horror games.

Edited for typos >.>
 

bombadilillo

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alfawx said:
I really like the nervousness idea. Maybe it could work so you misfired or had the guns jam more when there were more enemies that saw you do to your character freaking out. Also, your idea of actually loading the magazines is definitely a good one, since it would keep machine guns from being the hand of god like they are in many horror games.

Edited for typos >.>
Im thinking also for your guy to be wildly inacurate at the begining and maybe suck in a headon fight. But you would have to make it work in the context. Like you find a gun and goons show up, you spray crazily then run for it. Maybe you sneak up on people and can calmy aim later. And actually killing the first person would freak you out. The begining would have to be very scripted to get you into the mindset of this character.

Imagin trying to do a prompted stealth kill with a knife you found but he just stabs wildly and messes it up so the guy is screaming for help while you desperatly try to silence him.

I think it would be awesome juxtaposition for a average scared person to be trying to do the stealth kills and firefights of a scrpited COD type game and dealing with the failures and moral results of it.
 

Jedoro

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I'm thinking zombie survival game. Fast zombies, a bite will most likely infect, and your town is ground zero, so the government starts quarantining while you're there. Anything can be a weapon, but effectiveness varies. You can help other survivors or escape on your own. Food, water, and sleep are all factors, and time goes by in real-time unless you're sleeping. There's an enormous variety of weapons and ammo, and a two-part inventory system. First part is your pack, which is kinda like RE4's inventory but anything in there takes a bit longer to get to, i.e. you have to stop and take the pack off, so it'd be quicker to keep your things in other people's packs for quick access, even in combat if they're standing still and shooting or something. Second part would be things you keep on your body for easy access, like extra magazines in your pocket or a pistol duct taped to your hip.

As a kicker, the game would start with you at a family barbecue, and would be pretty emotional so you'd want to save your family as well. And yes, you'd have a younger sibling who's not even ten. Achievements for keeping your family alive, as well as leaving them to die.
 

XHolySmokesX

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probably set in the close future combining larger scale warefare with small scale stealth and information warefare around the streets of london. with themes of anarchy and anti-fascism of course =P
 

bootz

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I had a crazy idea for a stealth fps.
Where the female lead gets kipnapped into a sex trade ring and sneaks/breaks/shots her way out.
Once out she finds her sister was in there too and plans to break her out.
 

Furbyz

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Oct 12, 2009
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I'm no expert on shooters, but I think mine would be about a chef trying to work his way up the local culinary scene. However, there are so many chefs vying for his place in the competition that he's constantly under attack on his way to the various locations he needs to go to prepare for and compete in an Iron-Chef style cooking battle. Then during the actual battle, he has to fight off the opposing chef's assistants, who by any means necessary will burn your souflee. So, not only do you have to defend your pies from any assailants with a shotgun, you've got to make sure blood doesn't contaminate any of your dishes.

I'd call it "Recipe for Disaster" or any other cooking pun I could think of.
 

alfawx

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Nov 1, 2010
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Sound like some great ideas. Maybe after actually succeeding in a kill near the beginning, the character would start freaking out and have a great impact on accuracy and overall effectiveness, with some sort of screen filter that basically just pushes you to run away and calm down. I'd say it would be better if nervousness/paranoia would be a percentage or something like it, but not be displayed directly on screen, leaving the player to determine how bad it is through the way the character acts and decide whether or not to take riskier actions based off of that. It would push players not to charge in, because they'd most likely miss 90% of their shots and use up all of their ammo from the loss of accuracy.
 

Coldster

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Non original game: A Halo game that takes place from John's childhood to his training on Reach to his missions with Blue team all based off the Halo book. Too much stuff to talk about here and now so maybe I'll do that later.

Original game: Taking place in the year 1956, the Nazi's have just finished WWII by conquering Japan. North America, South America, most of Africa, and Australia are the only safe places left (and America never entered the war and Canada just gave up). China has expanded its empire to take up the middle east and those little countries beneath it such as Korea, Vietnam, Laos, and Cambodia etc and has made a truce with the Nazis not to attack each other. Suddenly, the Nazi's attack Hawaii from the coast of Japan and you take the role as an American soldier named Brock Morrison and your're fighting on the front lines. After reinforcements arrive and the Nazis retreat, you are awarded with a promotion to first lieutenant and you're ordered around the world to liberate former allies such as Britain, France, Russia, and Japan. You will also have to negotiate with neutral and/or enemy leaders to get what you think is best. Some of the neutral powers will be: (in order of lowest to highest difficulty) Canada-to join the liberation movement, Australia-to join the liberation movement, Mexico-to join the liberation movement, a Chinese officer to order his men to retreat off the north coast of Australia, a Nazi officer-to retreat his remaining men out of the UK, another Nazi officer-to stop the slaughter of the Japanese prisoners and to retreat out of Japan, Russia- to join the liberation movement and to become hostile against the Nazis and/or the Chinese, Winston Churchill (after liberating Britain)-to join the liberation movement (the reason he is so hard to convince is because 1.America never helped them during WWII 2. Because they have just come out of a war and they do not want to join another one, Chinese Commander- to create a truce pact and to let Allied forces through China to Russia to help liberate it, Chinese general-to become hostile towards the Nazis (this is one of the few negotiations where there is a representative from the Allies (you) and from the Nazis where you have to persuade the Chinese that you are a greater ally by 1. appeasement from America (gifts) 2. Persuasion (just words) 3. Show evidence (collected throughout the game) proving that the Nazis are going to do something that would negatively impact China. These negotiations are easiest when you have enough proof in one section (like a attack plan map on a torn piece of paper and the other half of the paper showing a Nazi officer signature) but appeasement can show how far you want to go to have someone as your ally. Oh, and it would be third person view with plenty of battles and negotiations, but also tons of free-roaming.
 

ELD3RGoD

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Apr 23, 2010
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Karma168 said:
I'd make a FPS/tps set in the warhammer 40k universe. 2 options for the style

1. a fps where you would play as an Imperial Guardsmen fighting during a crusade with a variety of missions including trench warfare, stealth missions and hectic urban fighting. The gameplay would actually feel like you were in the horrors of the 41st millenium rather than just CoD with lasers. Enemies would be from all of the races in WH40k.

2. a tps in the style of the star wars battlefront games set during a crusade between the imperium and chaos. Each faction would have their own campaign over certain key worlds with several missions involving a battle with another one of the WH40k races. The campaign could be set up similar to that of starcraft 2 (i.e you choose the order to do the missions) with each mission giving you access to new units, vehicles and weapons.
TPS is practically being done AKA 'Space Marine' coming out later this year.

Warhammer 40K is such an amazing universe. I hope to see Relic and THQ taking it to it's rightful place among the best of titles.
 

Dangerious P. Cats

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A lot of First Person Shooters are basically right wing power fantasies. I think this is a little one sided so I'd be inclined to make a left wing power fantasy as an FPS.
 

AM City Watch

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Nov 10, 2010
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Hmm...

Ok, how about this: an FPS set in the far future. Like, post-Singularity far, where we could build a Dyson sphere but don't because it would be tacky, and we turned the sun blue for a few years just to see if we could. Immortality is a given, because even in the event of complete vaporization (say, if your next door neighbor's kid blows you up with a fusion reactor he constructed out of the "My First Chemistry Set" he got for his fourth birthday) you're instantly reconstructed by the infinite nanomachines that fill every corner of the solar system.

The player character could be one of a relatively small group of people (a few hundred million) who compete in grand gladiatorial games on one of the artificial moons in orbit around Saturn. There's no prize money, people just play because its fun. Competitors have their pain receptors re-wired to the pleasure center of their brains, and everyone cheerfully murders each other with no consequences or hard-feelings.

The first few levels would simply be rounds of the game, which eventually branch out into a conspiracy story about how the top gladiator and his followers are plotting to teleport the entire human population (or maybe just the gladiators) to some extra-solar world where there's no technology, because the spirit of warfare has been cheapened by no one taking it seriously, and no one dying.

Or something like that, anyway. Probably ludicrously impractical to actually make, but I can dream.
 

Alucard788

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I'd love to have an FPS based off of Katamari Damacy.

That would be the best shooter ever. ^_^
 

Macrobstar

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Apr 28, 2010
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Tsaba said:
Australia goes crazy with power and launches a full scale invasion of the entire world.

American soldiers would join Europe, Asia and the rest of the surviving world (Including Russia), and create an alliance to push Australian forces back and defeat them.

Game would center around open field tactics. (Proper combat tactics)

See war from a non Australian point of view for a change...

[sub]This is just my opinion on what would make an interesting game.
I highly doubt it would sell very well though.[/sub]

I can make a game sound completely lopsided too.

OT: ...... I take it back, war with Australia would be pretty awesome. Maybe the Falklands War, that could be pretty interesting.
sorry but when do we ever see war from an australian perspective?