'If you think that's tough you should play the original...'

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veloper

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Fallout3 is much easier than FO2, but FO2 is alot harder than FO1.

In FO2, your character should have 8 agility or more, so you can both attack and retreat back far enough on the same turn, so you won't get hit. If you go unarmed attacks you can go as low as 6 AGI, but that is a bit tricky and will take much longer.
This is only reliable way to get though the tutorial temple and the rat infested mines in the early game.

After the mines, you'll have some levels and a decent pistol, so you may have decent odds to survive the trip east and complete the easier jobs along the way. A few more quests after that and the game actually becomes easy.
 

Carnagath

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FO2 isn't really that hard except for the very last bit, if you choose to blast your way through it at least. The final boss is also very easy if you turn the room against it and laughable if you also recruit some "strange" allies on the way. As with everything else in that game, you have many options. The most important thing in FO2's combat is positioning and effective use of Burst modes in weapons. If you just expect to run in and outgun people, you will die.
 

Macgyvercas

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MiracleOfSound said:
The Rockerfly said:
[

Alright then, I haven't got anything to play until the 9th. I shall take your challenge of Ghouls and Ghosts

[sub][sub]I'm worried people might think I'm a masochist for playing all these hard games[/sub][/sub]
Good luck...

Mario 3 was bastard hard too on the NES. World 8.. shudder...

And then Mario World was much easier than the previous 3 (or 4, if you're being pedantic)
Are you serious? I breezed through all the Mario games on a rocket powered skateboard when I was 8.

OT: Anyone who said Ninja Gaiden for NES has ninja'd me.
 

Jonatron

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Legend of Zelda had a bit of challenge to it. None of the newer ones do. (OoT had some slight challenge if you had no idea what you were doing, but once you know it off by heart :()

Unfortunately it was like the easiest NES game ever. Excellent, though.
 

Galad

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Both Max Payne games are easy on the first one or two difficulties. But while Max Payne 2 is a joke on the highest difficulty, the original will make you save often and wonder where did your health go :)
 

khululy

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Contra 4 is hard as nails I find it even more difficult than contra 3 so that's the exception that breaks the rule I guess.

I think health packs should be optional in games just turn them on or off or something.
I like it how Hitman: Bloodmoney handles difficulty.
I does this in a fair and clear way instead of being "cheap"
 
Sep 14, 2009
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THEMANWHOIS said:
Any of the Guitar Heroes after III, and Prince of Persia. Also Ninja Gaiden in my opinion.
are you joking me? the old ones are cake to me, i can do just about every song in my sleep, while the new ones i can only do half the songs on expert


ninja gaiden tho...holy piss, i screamed like a little girl running away with no HP left

also one i'd like to add is getting raped on some of the old star wars games..like shadow of the empire, there were a few levels (such as IG-88) where he would just annihalate me on hardcore... then i play stuff like battlefront II and force unleashed and those are cake walks compared to it
 

johnfistyadams

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Kingdom Hearts 2 was a lot easier than the first. It took me a year to beat the first and only christmas vacation to beat 2.
 

MiracleOfSound

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Jan 3, 2009
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thenamelessloser said:
[

I find ME2 harder outside of the lack of mako. In Mass Effect it was more about leveling up and hwat powers you chose, while I feel ME 2 it is more about shooting game ability.
Well I'm going to do an insane run after I finish hardcore, so I'll let you know.

There are a few little irritating quirks with the game that you really notice playing on harder difficulties:

Sometimes Shepard will refuse to aim out of certain cover unless it's at just the right angle.

The cover is system is very buggy, I had two or three occasions where he just wouldn't even aim out over a regular chest high wall.

The friendly AI is infuriating on the harder settings, they are near suicidal, if not quite as bad as Dom from GOW2.

I can't count how many times I've told Miranda to take cover behind a box and she's gone running up into a Krogan's face trying to melee him...

It's the biggest flaw I've seen in the game so far.
 

The Rockerfly

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Mr Ink 5000 said:
The Rockerfly said:
Alright then, I haven't got anything to play until the 9th. I shall take your challenge of Ghouls and Ghosts

[sub][sub]I'm worried people might think I'm a masochist for playing all these hard games[/sub][/sub]
After that, try Demon's Souls
I would but I don't have a ps3 :(
 

Stoic raptor

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MiracleOfSound said:
Hristo Petrov said:
God of War 2 was soooo much easier than 1
True.

Spinning blade columns and spike traps be damned.
Escpecialy those quick time events. In god of war 1, every time i had to mash circle, I used to always fail it. Would take me 50 times before i could get it. In god of war 2, it was a peice of cake.
 

Mortons4ck

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Though I've never really heard anyone say Half-Life 2 was hard. The original half life was definitely harder (no crates to infinitely resupply grenades and RPGs).
 

DragonsAteMyMarbles

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Feb 22, 2009
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I found the original Fallout to be harder than the second one - but that might have had something to do with the Navarro trick. Well, not really a trick, but still.
 

archvile93

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Georgeman said:
Mario from 25 years ago would like to say to his successors (aside Super Mario Bros 3) that they are all pussies for allowing you to save your progress rather than just hand you a single chance with 3 lives to make it through the worlds. Recently, I compared Super Mario Bros. with Super Mario World and New Super Mario Bros Wii and, damn, is it hard or what?
Try the lost levels if you thinks that's bad. Everything, everything want me dead. Why does the warp zone in world seven send me back to level one?! FUUUUUUUUUUUCK!

Crazycat690 said:
BTW Fallout 1 was very easy in comparison to fallout 2, fallout 3 was too easy, seems like they don't know how to make a survival game, enemies shouldn't have that ridiculus amount of health (later in the game some enemies are like shooting at a brick wall for several hours), it shouldn't be like that, in a true survival game enemies should die from tops 2 shotgun shells in the chest, but ammo shouldn't be found everywhere, right now my fallout 3 character has over 20.000 caps and 1000 shotgun shells and I never use melee, they fucked up in making a survival game, it's a fps shooter!
No, in an FPS you don't get the luxery of pausing the game and and letting the computer pick off the enemies' testicles for you.
 

Blade Chunk

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Feb 2, 2010
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Well the biggest problem with old rpgs. Is they wanted you to role play. And your role was not Hercules or Merlin the ever powerful. Why many consider games like diablo a rpg when it is just a slash fest.

But you have to look at it this way. If your not hacking through four hundred people in a minute, and during turn based combat get stomped by four goblins cause you let them flank and back stab you.

Is it easier to think and use tactics? Or just play a game that caters to button mashing.
Yet I enjoy the NES Bionic commando to the new one they made. It was more challenging, and had Hitler take a rocket to the face.
 

Chubb Secure

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Aug 10, 2009
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yeah MGS 1 was the hardest shit ever on europiean extreme especially the stair way with infinite enemies and yhe end boss wityh only 3 flash bangs and 2 rashions that compared to MGS 4, MGS 4 is a cake walk
 

Daniel Cygnus

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Jan 19, 2009
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I can sympathize with you on Fallout 2. I started with 3, then moved on to the Trilogy pack, where I started with 1. It was tough, but doable. It never seemed like you were overwhelmed (unless you happened to find a Super Mutant), but every fight felt like a real challenge.

Then along came 2. It mercilessly taunted me, spat in my face, knocked me to the ground, and repeatedly kicked me in the gut, laughing all the time. Something is seriously wrong with the difficulty in that game. Literally every fight feels like a struggle to the death (usually mine) against overwhelming odds, and no amount of leveling can solve it. Even then, it's not like you're given very many chances to level in the first place, seeing as everything and its great-grandmother can so easily kick your ass without breaking a sweat, which makes getting that precious EXP nigh on impossible. /rant

Also, I've seemed to notice this in Zelda games as well. The first one was downright unfair. My dad had to tell me where the final dungeons were, because they were hidden in seemingly random places. You'd literally have to burn down all the trees in Hyrule to find them unless you had help. Fast forward to OoT. It's a lot easier, but then...BAM! Water Temple. Hope you enjoyed the last of your sanity, mortal. It doesn't help that if you do it wrong, it becomes unsolvable, and you have to start the entire game over again to fix it. That's a good 10 hours of gameplay right there you wasted. Shiggy laughs at your plight. (I'm not bitter) Fast forward to Twilight Princess. Not once did I feel like I was in over my head (except for the the awesome house level). I was having fun for once, rather than experience controller-biting frustration at every turn.

tl;dr version: It's not that bad, really. There is most definitely such a thing as artificial difficulty, and it feels like developers are finally starting to realize that.
 

Georgeman

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archvile93 said:
Try the lost levels if you thinks that's bad. Everything, everything want me dead. Why does the warp zone in world seven send me back to level one?! FUUUUUUUUUUUCK!
Yeah, about Lost Levels... I think it's a bad game actually because it reminds me so much of a romhack. In Super Mario Bros, you could at least attempt to avoid a dangerous jump/situation, etc by going in an alternative route. In Lost Levels... you gotta play by the rules... and the rules want you dead. If the game demands that you make this pixel-perfect jump, then you will make this pixel-perfect jump with no complaining.

Considering by the way how well accepted were the poison mushrooms (not well at all), it's no surprise that they haven't made any appearance in the rest of the series. And count yourself lucky that Lost Levels had a save option. The original Japanese version of the game (for the Famicom) had no save. Oh yes!