If You Were a Boss In a Video Game What Would You Be?

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Arqus_Zed

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Aug 12, 2009
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Probably one of those überbosses tucked away in JRPGs that are almost impossible to beat.

Like Demi-Fiend in Digital Devil Saga 1, Final Fantasy X's Penance or Lapis from Legend of Legaia.

I. Will. Make. You. Grind.
 

217not237

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Nov 9, 2011
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I'd be in an FPS (Doom or Duke Nukem 3D, not Call of Duty), and I'd be a massive centipede that shoots acid out of my mouth, and can only be hurt by shooting the acid into my glowing red eyes with a rocket launcher. You have to do this 3 times, but my eyes are incredibly small, and have to be opened by first shooting a missle in my face. Then, when I die, my body explodes in acid, and the player has to dodge it for the next 30 seconds.
 

putowtin

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Jul 7, 2010
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endtherapture said:
I would be Marauder Shields. Never forget.
choked on me tea!

since the best is taken, I'd be Kessler in inFAMOUS, as Yahtzee put it:
"It's like his health meter is a six foot Mars bar and you're a diabetic"
 

immortalfrieza

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I'd be the main antagonist of the game and the Final Boss. In terms of characterization I'd be a sympathetic villain with virtuous goals (i.e. save the world, stop oppression, etc.) but very ruthless methods. I'd kill people, destroy towns and otherwise for the greater good, and I'd be the cynical villain while the heroes would be the idealists.

I'd be in a action RPG similar to Kingdom Hearts or the Tales series. I'd show up at least once prior to the end of the game in a near Hopeless Boss Fight that with enough leveling and skill the heroes can win, but the Cutscene power kicks in and the heroes lose anyway.

During the final battle, I'd face the heroes as before, but I'd also be a determinator, never giving up. I'd change into progressively stronger forms and fight the heroes a grand total of FIVE times in a row, but only 4 of them would be real battles. In the fifth battle, I'd change back to my normal form the main hero and I would go one on one, both of us torn up and barely able to stand, and we'd savagely duke it out in a unlosable (for the hero) battle with sad music as we both try to convince the other that we're right until I inevitably fall.

Even then, I don't give up, and attempt a "I'm taking you with me" in the next cutscene. After the heroic celebration and the credits roll, my theme plays and I'm seen looking over the celebration, and naturally say something to the effect of "This isn't over...", as the game cuts to black, setting up for a sequel.
 

Racecarlock

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Jul 10, 2010
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A giant mechanized spider with machineguns and rocket launchers in it's legs and rocket venom spit. It would be building sized, so you'd have to climb up and inside of it, but the inside also has turret defenses that you'd have to shut down or destroy, until eventually you'd get to the brain which has electro shock turrets and a center which you'd shoot at until it overloads and shuts down and then you'd win.

Yeah, I'm not making this one easy.
 

Ryu-Kage

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May 6, 2011
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My ultimate goal is to prepare the player for fighting the final threat to the world by any means necessary. I start out by doing something small (possibly close to unnoticable) to aid the player in a tough situation. (Meta Knight threw Kirby his first lollipop in the game.) When the good guy has finally gotten his bearings, I start by testing his combat skills with some of my minions, who are stronger than most of the basic enemies you fight but probably not as strong as the mini-bosses. I alternate between helping the player in subtle ways and sending my buddies to test you out until it gets close to the end of the game, when I finally confront you myself. Basically, in this regard, I'd be Meta Knight in Kirby's Adventure.

As for when you actually fight me, I carry a cane that I use as if it was a sword. I hit you with the cane in various ways, and I also can use it to rend and reassemble materials into a more suitable weapon, like stone, wood, and metal. When I've made a stronger weapon, I can attack with it for a while. You can destroy my stronger weapons by using elemental attacks on me (fire to burn wood, water to erode stone, and lightning to dispel metal). My second phase has me using the materials to build a very strong sword that can launch crescents of light to attack. My offensive powers are sharp at this point, but my defense is kind of frail, so come at me with physical blows at this point. The sword crescents can cut through elemental attacks now, but you can block them with your weapons or shadow magic.
 

Torrasque

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I'd be that annoying fucking boss that makes a difficult level, seemingly impossible.
I would be really hard to kill. Your regular units/attacks would do minimal damage to me, so you'd have to focus me down with a fuckload of damage really quickly before I rape your shit. Even when you do kill me, I respawn in 5 minutes to do it all again!
The only way to ensure my final death, is to kill a structure that keeps spawning me. Unfortunately, that structure is in a very well fortified base...

TL;DR version: the Ultralisk hero Torrasque from Brood War.
There's a reason he's been my internet alias for 3 years :D
 

default

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Apr 25, 2009
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I'd be a tall, silent and faceless heavily armoured warrior you find standing alone on a mountain top in some action game. I just walk towards you slowly, not defending, as all your attacks just bounce off my ancient, fully encasing armour, not even making me flinch.

I'd probably carry a massive tower shield and a huge steel lance. I would be deceptively fast, drawing back and striking you within a split second, like a snake. You could only kill me by countering these attacks, quickly shoving me backwards and slashing at my neck that is only covered in cloth as I rear up.

At about 40% health I would raise my lance to the sky, gather the power of a thunderstrike in the blade and slam it into the ground. This would shatter my lance but it would make a shockwave attack capable of killing you instantly if you don't avoid it (this is a bullshit-hard game if you didn't realise).

Then I'd draw a shortsword and start lunging at you with lightning fast slashes and stabs, occasionally smashing you with my shield to stun you. I'd cover my neck extremely well in this form, forcing the player to find another way to beat me.

Occasionally I would make a move where I take my sword and shield in both hands and swing the combined weight down on you, bringing me to one knee. If you dodge to the side you can bring your sword down on the exposed part of the back of my knee, making me rear up again allowing you to cut my throat again, killing me.
 

WhiteFangofWhoa

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Jan 11, 2008
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A swift humanoid 'final exam' type boss, and a long one. My goal is to force players to master any abilities and techniques they've neglected to get at least decent with, along with new ways of using them to slip through my defences and neutralize my attacks. That fire attack you've got? You have yet to realize its true potential- the brief frames of invincibility it grants you when you jump. That barrier spell of yours isn't just a defensive move either. Once you've learned to counter all of my styles, I shall crank up the speed and switch between them rapidly.

Fail to learn my lessons in a timely manner and I shall mock you. A lot. I shall juggle my sword, laugh merrily and finger-waggle in your face because seriously, a warrior with such a hopelessly linear mind cannot hope to defeat the Ultimate Demon Lord in the evil castle just behind me.
 

Assassinofkings

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Dec 23, 2012
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Just to be mean I would have a ton of other enemies around me on infinite spawn, while I would follow you around the battlefield.

One of the ways to hit me would be using a sort of environmental stun (explosion, kicking a pillar on me, etc) and then my weak spot would expose for a few seconds, which if you don't keep an eye on the infinite spawned enemies will be fairly hard and annoying.

Throughout the whole battle if I hit you it'd be one of those, homerun hits that sends you halfway across the field.
 

ultrachicken

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Dec 22, 2009
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The level leading up to me would contain a slew of hellish traps and tricks, as well as enemies that ambush you from the dark, but once you finally catch up to me, I would just be a breather boss that you can kill without much effort.
 

SteakHeart

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Jul 20, 2009
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Just a massive set of stairs, littered with banana peels and stuff you have to avoid tripping on.

I told you about stairs, bro.
 

shrekfan246

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May 26, 2011
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I approve of this necro.

Jokingly, or seriously?

Seriously, I'd be Baku from the beginning of Final Fantasy IX, complete with tripping and everything.

Jokingly, I'd be a secret extra boss that can only be unlocked and defeated after passing a grueling series of side-missions or trivial quests that give the player's party items that would be helpful against me. If all of the side-quests that grant items aren't completed, I'll be almost impossible (but not quite) to defeat, because the items remove immunities that I have and provide bonuses against some of my attacks, as well as negating any one-hit-kill moves that I possess.

If it's a turn-based RPG, I'll have three forms that are all progressively stronger than the last and which all look more demented and disturbing than the last until I finally go full Kefka on the party and look like some mutant demon angel, complete with spouting corrupted Bible verses in between attacks.

This would be my theme track:

If it's an Action-RPG or a Dragon Age-style RPG (let's assume a 4-person party, for the sake of what I'm going to type), then the fight begins with me sitting on a massive throne as the player makes their way through a gauntlet of challenges, needing to navigate through traps and defeat enemies that are tougher than the ones found in the final dungeon of the game. Once they reach my throne room, the doors seal behind them and lock them in and I begin to monologue. I stand and slowly walk toward the center of the room (shaped like a circular arena for convenience, because I knew this day was coming), and if it's a party-based RPG then all party members except for the 'main' character either become mind-controlled or otherwise incapacitated. And so begins a lengthy, multi-phase fight.

It begins with a 1-on-1 in the center of the arena. If the player picked a mage or archer as their class, then I will engage in ranged combat accordingly, casting Reflects or Barriers that the player needs to either dodge or break in order to continue damaging me. At 90% HP, I use my first one-hit-kill attack, which is either deflected by the appropriate gathered item or absorbed by one of the immobilized party members, removing them from the fight. After this point, the other party members join in the fight against me.

After 90%, I begin using cleaving and AoE attacks in addition to the Reflects, Barriers, and normal Melee/Ranged attacks, so the player needs to position their party accordingly to minimize damage received, while maintaining constant eyes on the battlefield because one of the two AoE spells I cast will leave a patch of damaging ground where it landed, ever shrinking the size of the field they have to move around and pressuring them to push me in to the next phase quickly.

At 80%, I knock back any characters within 20 yards of myself and begin absorbing all of the corruption on the ground. This can be interrupted if a party member reaches me in time, and will greatly simplify the next phase if accomplished. If interrupted, the phase plays out exactly like 90-80%. If I manage to absorb all of the corruption, however, I gain multiple new moves, all of which use a certain amount of the corruption that I absorbed.

The first is a spell that targets the player character currently farthest away from me, and brings them down to 1 HP after three seconds. The cast is interruptable.

The second is using the corruption to empower my weapon, placing a debuff on my current target that makes them unable to be healed for five seconds.

The third is a channel that uses the corruption to generate a damage-absorbing shield around me, which is interruptable but will lead to me empowering the weapon instead if stopped.

This phase ends whenever I reach 70% health or 0 Corruption, whichever happens first.

The next phase begins with an explosion of darkness that makes the entire room go dark. Pillars form around the edges of the darkness, providing light to the player but also showing distorted images of their broken bodies, signifying their defeat. I am untargetable during the sequence, but no damage is being dealt to the party either. This is the section where, if another item was not obtained, a second party member will be removed from the fight, as the pillars will start cracking and splintering, picking one character at random whose pillar shatters completely and then they subsequently get absorbed into the darkness.

As the darkness clears away, I reappear on the throne with wings of shadow enveloping my body. I allow the party twenty seconds of free damage as I monologue once more before reengaging them in combat. I use all of the abilities from the first two phases, and in addition have two extra attacks, which are quick, low-damage swipes using the wings that are extremely difficult to avoid.

At 65%, I extend the wings to full span and fly up into the air, rendering melee characters unable to reach me unless they have proper talents or obtained another of the side-quest items, which will drag me back down to the ground and continue the phase like normal.

If I'm not dragged back down, I'll stop using melee attacks and stop casting Barriers or Reflects, and begin firing shadow balls at the ground where party members are standing. It will be telegraphed three-to-five seconds in advance so that the player has adequate time to move away from the area. The balls will leave patches of corrupted ground like in the second phase. Once I reach 60% health, I'll shout out "Enough! I tire of this game.", land, knock away any party members that are near me, and begin absorbing corruption again. However, this time is scripted, and when I finish absorbing I unleash a massive shockwave that reduces the entire party's health to 1 HP. The shockwave will occur whether I'm dragged to the ground at 65% or not.

It is at this point that a mandatory quest item comes into play, as a stone the main character holds begins emitting a light and a cut-scene is triggered. During the cut-scene, a legendary creature native to the game's mythos comes to the aid of the party, having been called by the stone. The party is fully healed and the creature is henceforth controllable by the player, adding a temporary character to their party. The creature has an arsenal of offensive and defensive magic that can be used to target me or the party, and has high health and melee damage output, meaning that it's useful for taking my attention off of the other party members.

60% to 50% plays out like the second phase again, with the patches of corruption only being temporary this time because of the power of the legendary creature helping the party. Once I reach 50%, the outside edges of the arena begin crumbling, slowly chipping and falling away, permanently reducing the size of the arena that we're fighting in. The arena continues crumbling from the outer edges in until the party manages to bring me down to 45% - At which point the walls surrounding the arena fall away and the backdrop turns to a hellish scene of agony and blistering corruption. Pieces of the walls fall on to the arena, dealing damage when they land if a character is standing beneath them and remaining on the field until they are destroyed by various means. They can be used to Line-of-Sight magical spells that I cast, and will crumble after a few hits.

Once I'm brought down to 30%, another cut-scene is triggered. During this cut-scene, I use the same corruption spell from the third phase to weaken the legendary creature enough to drive my sword through its skull, killing it. A shockwave blast sends it flying away from me, and if the player hasn't acquired the appropriate item, the corpse of the creature collides with the third party member, sending both flying into the abyss below, leaving just the 'main' character and myself left on the arena.

When the cut-scene ends, I'll have a debuff on me that increases the damage I take from all sources and lowers my movement speed. My attacks will come slower, but mixed in with them is a slash-spell combo that deals immense amounts of damage and will stun on the second hit if both connect. In addition, if the spell from the combo hits, the same debuff from the empowered weapon in the third phase is placed on the character that it hits, preventing them from being healed for ten seconds now, up from its original five seconds. The dying breath of the creature caused pools of liquid to start spawning in random locations about the arena, and if a character stands within one of the pools they'll gain greatly increased health regeneration for the duration of the pool's existence, or until they move out of it. They don't last long while a character is standing in them, and there is a lengthy spawn timer between each one, but they will spawn if another one is still active.

Once I reach 15% health, I drive my sword into the center of the arena that we've been battling on. The remaining ground slowly begins to turn corrupted, dealing increasing damage the longer a character stands inside the corrupted ground. At this point, the final optional quest item comes into play, as it reduces the damage taken from this attack by 75%, because eventually the entire ground will be corrupted. If there are any pieces of wall left from when it crumbled, the corruption will not reach ground behind the walls, however, creating certain 'safe zones' that the player can utilize to reset the amount of damage they take from the corruption, as the pools of healing liquid are still spawning during this phase. The player only has a certain amount of time to finish me off during this final phase, however, because after two or three minutes I pull my sword from the ground again, and the arena surrounding me except for the inner circle I've been standing on completely crumbles away. It is at this point that the player can either move in to the central circle and try finishing me if they've taken this long, now being unable to dodge any of my melee swings and thus being required to kill me before they're killed, or will perish.

Defeating me yields recognition from all significant NPCs within the game, as well as unlocking the 'True' ending of the game, and granting my sword and armor to the player, which carries over into a New Game+. The armor has the highest armor rating in the game, absorbs Shadow and Holy damage and Halves all other Elemental damage, and the sword has a chance-on-swing to send a bolt of corruption through the target, dealing five times normal swing damage every half second for five seconds, as well as having one of the highest base damage outputs of any weapon within the game. It doesn't scale as well with upgrading as some other weapons, however, because of the chance effect.
 

Johnny Novgorod

Bebop Man
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Feb 9, 2012
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I'm the stoic guy who gets a big build-up throughout the game and then loses his cool three-quarters in, shouting one-worders like "Burn!" and "Dominion!". Fun times!
 

Rose and Thorn

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May 4, 2012
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I would be Sander Cohen, a boss you never actually have to fight one on one and one that you can choose to kill or let live.
 

uzo

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Jul 5, 2011
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I'd be a Kengo style boss. Waiting for you to approach at the end of a long line of my easily despatched retainers.

The Kyoto December breeze, like the caress of a jealous mistress, entices the long grass surrounding us to dance lithely and wanton. That same mistress whispers to us, indecently, in the musical flow of frigid water, the glowing throb of the afternoon's orange clouds; and the solitary crimson maple leaf that flutters like a butterfly between us.



**!!SLASH!!**


The maple leaf, now bisected, falls to either side of your corpse, its colour lost amidst the pool of blood that likewise swallows the snow that has only now begun to fall. Such a shame you died before the snow.

It really is quite beautiful to be alive this afternoon.






A game with a combat system actually based on real styles of fighting, and the sudden fatal resolutions of combat. That's where you'd find me. Kengo bosses usually kill with one hit - mind you, they also die with one hit. It just depends who gets it in first, and who doesn't know the proper counter move.

That, coupled with the romance and pathos of samurai stories is what draws me.
 

CAPTCHA

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Sep 30, 2009
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I'd be an obstical in a point and click adventure. The solution would involve making me a cup of tea and fetching jammy dodgers.
 

Noivilob

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I would be the main boss in an adventure game, I would be a six foot male with long white hair and a black silk feathered cape jacket with silk feathered trousers, and black soul-less eyes with pointy ears, and I would be able to throw glowing black fireballs from my hands and Id also be able to summon undead warriors to come help me in battle. I would have more health than anything in the game. And my only weakness would be a magical blade that you have to get from a magical chest that can only be opened if you find four or more magical keys that are guarded by the Elements a.k.a Fire, Water, Stone & Air.
And when you beat me I'd only be banished to somewhere like the Underworld for a hundred or so years!