If you were a m/b illionaire....what game would you want to make?

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Monocle Man

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Apr 14, 2009
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A world that combines steampunk with "future sci-fi".

You would start as a random enhanced footsoldier, wielding a normal-sized longsword and an intimidating handgun. You'd fight for a kingdom, a kingdom that seeks a united world of justice.
Of course, there is an enemy empire/state/faction/whatever. Ruled by a man who was the head of that nation for as long as the people can remember.

Battling against thousands of enemies, the story continues whether on the fact that you fight well or bad.
Dying after 50% of the map is cleared will allow you to advance, though in less grace. Continuing with careless actions will end up in spiralling in more and more missions that end in your character barely surviving.

At a certain point, your character might even die before he can complete his goal.

Once you'd reach the enemy castle, not even the greatest warrior will walk away alive.

In return, you'll fight as the enemy leader. A man who lived for as long as tales were told.
He takes the damage done by the kingdom's soldier in his castle rather personal and stops the game of resistance he was playing. Now he will conquer the world!
From that point you command the legions of large mechanical spiders, battleships, etc.
You will fight along with your men, running around in a stylish suit, top hat and monocle, your sabre will cut down the pests that block your path to the kingdom.

I'm still not sure how the gameplay would be, I want epic battles against large machines (possibly copying some parts from Shadow of the Colossus), "level ups", hack and slash elements, etc.
You should be able to command the meat shields around you, because getting ganged up by a few hundred soldiers can't possibly end very well.

The world should be somewhat bright, cel-shaded seems a good choice. No anime style, though.
Characters will talk in a fancy language but "Dear gods what were they thinking -dialogues" will be avoided.

The heroes will be as heroic as possibly, and the villains rather twisted.
Farewell happy ending because everybody dies!
 

messy

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Dec 3, 2008
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BolognaBaloney said:
messy said:
Asehujiko said:
NoMoreSanity said:
I would want Valve and Bioware to make an epic Sci-Fi series of games, a combination of Mass Effect and Half-Life.
Half Effect? TBH it doesn't sound impressive.

As for me, i'd rebuild Ensemble Studios and give them a chance to make AoE IV & V.

That or a RTW/WC3 mix.
I would suggest mass life, but that just sounds like a fat guy.
Haha playing a sci-fi shooter as a morbidly obese character would be hilarious.
We've got ourselves a game, now is anyone on the escapist a billionaire?
 

BolognaBaloney

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Mar 17, 2009
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messy said:
BolognaBaloney said:
messy said:
Asehujiko said:
NoMoreSanity said:
I would want Valve and Bioware to make an epic Sci-Fi series of games, a combination of Mass Effect and Half-Life.
Half Effect? TBH it doesn't sound impressive.

As for me, i'd rebuild Ensemble Studios and give them a chance to make AoE IV & V.

That or a RTW/WC3 mix.
I would suggest mass life, but that just sounds like a fat guy.
Haha playing a sci-fi shooter as a morbidly obese character would be hilarious.
We've got ourselves a game, now is anyone on the escapist a billionaire?
Not that i know of, but i'm working on the cover art
 

Random Argument Man

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May 21, 2008
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I would call Ubisoft and Valve. I want to see a platformer (à la Assasin's creed) mixed with the zombie genre (Left 4 dead). Instead of killing zombies, you run from them in a cool and interesting way.
 

Red Rum

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Feb 25, 2008
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Definitely a Marvel Vs. DC fighting game (with Amalgam comic characters as Downloadable content)!
 

Podunk

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Dec 18, 2008
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No two ways about it, I'd have to comission either a Wii God of War (With appropriate controls) or a sequel to Silent Hill 2(or 3, I guess. Just a GOOD Silent Hill sequel!)
 

BLS

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Apr 20, 2009
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Well I would get Bethesda, say to them "Listen, what you are going to make is a free-roaming, co-op multiplayer (splitscreen of course), game in a world with pirates." and you basically start off as some guy without a ship and have to get yourself in a crew, either pirate or redcoat, and go through the whole world on ships, wreaking havoc or protecting citizens, Using muskets, flintlocks, swords and cannons, start off as a cabin boy and earn your right to be captain.

So i guess what I'm saying is Oblivion, with pirates, co-op and bigger. Also, not ridiculously glitchy.
 

molester jester

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Sep 4, 2008
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Gta combined with fallout 3 and assassins creed. Basically it would be a free roaming game with rpg elements set during the beginning of a zombie outbreak in a major city. would have complete character customization including their background in a mass efect sort of way which would determine youre characters ultimate goal ranging from mere survival to domination of the city or saviour of its inhabitants.
 

Therumancer

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Nov 28, 2007
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So many ideas. On one hand I'd want to make a good WRPG.

However the idea I'd actually go with would be to make a free world seriel killer simulator. Letting you design your own killer with a variety of skills and powers (some supernatural, others perfectly realistic depending on whether you want to play a Jason Vorhees type or a more realistic 'it could happen' killer). There would of course be a plotline, and maybe some survival horror elements even though your the bad guy.

You could simply slaughter victims, or drag them back to your lair to engage in graphic rape, torture, and mulilation. I'd tinker with the idea of making the equivilent of experience points dependant on how stylish your execution, or how much you make the victim suffer.

However, the reason why I suggest this is not JUST because I'm a sick puppy (which I am). In addition to being a fan of horror movies (especially some of the ultra violent 80s fare) I was also a Criminal Justice major, and spent a lot of time working as Casino Security (10 years all together) and meeting a lot of interesting people, and learning a lot of cool things.

See, rather than the free-world "you committ mayhem and the police spawn" conventions, I thought it would be interesting to have a game where response was based on principles similar to the "old" VICAPS (Violent Criminal Apprehension System). Theories based around things like how killers will use the "least effort" approach at least to begin with. Sort of like how if your typical guy wants milk he goes to the corner store where he's comfortable, well the first victims of a killer are likely to be there as well.

While it would be camped up, in commiting your crimes and such, your overall patterns and the like would matter, and you could "lose" the game if you became too predictable and eventually had your lair uncovered. This is also why I mention the rape/torture/murder aspects and giving exps and such that way. It's relatively easy to just walk up and shotgun a few people, but to abduct a victim, do all that stuff, and then dispose of the body is considerably more complicated.

So in the end rather than crime rampages (ala Saint's Row, or Grand Theft Auto) you'd have to put long term thought in how to proceed and develop your character just like you really were the bad guy in this genere.

I probably don't explain it perfectly, and it would also take a lot of work. For example setting things up so you don't immediatly get "Game overed" by surprise (which could happen in real life) could be tricky. A system to move lairs might be implemented, but you'd still have to keep it challenging.

Also I'd like to do something where you could either be like a "Black Widow" or "Incubus" type social killer, or build someone like a smarter version of Jason. In the latter cases doing it convincingly would be tricky because you'd be dealing with a guy who would take a small army to bring down (which happened in one of the movies). Allowing for differant approaches like getting victims to come back to your lair willingly, to abducting people and forcing them into vans, or to replacing quality with quantity and coming lumbering out of the woods with a machete and decorating your cave with their skulls. :p

>>>----Therumancer--->
 

rockingnic

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May 6, 2009
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Either a MGS RPG or a FPS RPG (different from Fallout 3, more like Halo or Killzone). Both of these with online of course, co-op and versus, ...and survival, need more games with a survival mode.
 

crudus

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Oct 20, 2008
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I would make an RTS/FPS. The idea is it is just an FPS where you can take control of a person in your army. This guy has no special powers or bullet time he is just an average person in the army. It can fail horribly or it can be totally awesome; it just has to be done right. I would choose Big Huge Games (or Rockstar New England) and Monolith. There are at least a couple problems I see with this: the fusion of the two, and the fact that this will eat your processor for breakfast with a side of RAM and still be hungry. I personally would like to be able to go through various ages (the AI could even evolve throughout the ages which means you wouldn't have an organized plan of attack in the ancient ages) but I really cant see the FPS mechanic working with swords. Then again I am a bored billionaire in this scenario, so I can piss away as much money as I would like.
 

wilsonscrazybed

thinking about your ugly face
Dec 16, 2007
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Angry Pete's Adventures in Autocannibalism III. A heartfelt tale about a boy and his Pomeranian on a quest to "get his ex back for all the backhanded compliments she gave him before telling him she didn't love on an overpass while returning from a trip to the supermarket."

Also this may be applicable: http://www.escapistmagazine.com/forums/read/9.81562#1090484
 

Pezzer

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Feb 15, 2009
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An FLCL game. Simply because of how crazy it is. Also because it has guitar fights.

FLCL =Fooly Cooly.

Fooly Cooly = http://www.youtube.com/watch?v=9DEBLIQyaK4&feature=related
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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I'd convince Daniel Dumont and Bernd Ludewig to make Patrician 4. Give me enough money and I'm starting a company to make trade-sim/city-builder hybrids. Who cares if they're profitable (although with Steam handling distribution, profit's easier)? I just haven't seen a good trade-sim since Port Royale 2, and that was five years ago. That genre needs to make a comeback.
 

Rhob Anybody

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Apr 3, 2009
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Well I think myself that I would have to buy Turbine and make DDO2. It would be set in the planescape universe (which would make everything being instance based make a little more sense), stick quite firmly to the 3.5 ed ruleset, make everyone true neutral to start but change alignment according to the players actions, have all major races and classes available from the start but still keep the realtime combat, instance based questing and chest based reward system from the original game.

Basically I would like to go back to the release of DDO change the venue and not make some of the silly mistakes that have flawed an otherwise excelent game. Keep all the stuff that makes this a great mmo but improve on all those things that either have been ignored or badly implemented.