If YOU were an RTS army...

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Daget Sparrow

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Oct 2, 2011
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Rather an unusual question, but think about it: if you as a person were personified as a Real Time Strategy army, what kind of army would it be?

Let's say you can have one infantry type, one vehicle type, one air unit, one "uber" unit, and one hero unit, what would they all be and how do they reflect you as a person/gamer? I'll start:

Infantry: Zombies. I'm a big horror game fan, so what better mass force than a zombie horde? Doesn't handle much damage, but can be built quickly to rush the enemy.

Vehicle: Something akin to Brutal Legend's Screamwagon. I've a rather sadistic streak going. For flair, let's put circular saws on the front.

Air: A swarm-like strafe-bomber creature. I like a good surprise tactic.

Uber: Silent Hill's Pyramid Head himself.

Hero: As close to myself as possible, this hero specialises in ranged combat (juxtaposing to close range tactics of his army), and has an AOE ability that boosts ally attacks. Fast, but with relatively little health to compensate. Also has a cape...yeah...
 

Sampsa

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May 8, 2008
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Surprisingly hard when you set your mind into it...

For infatry; lightly equipet and amred but very swift and mobile fors relying that it can kill enemy before it get into skin. Guess that stands for regular issue with assault rifles.

For vehicle: something with good transportation cababilites, armor and armament. A hoover craft of somekind I think.

Air: Something stealthy cabable of busting the bukenr under the bunker I just busted.F-35 Lightning II maybe.

Uber: Metal Gear Rex.

Hero: a black op operative. Mix starcrafts ghost, Sam Fisher, Bigg Boss and asari commando and you've got terrifying fighter cabable of dealing devastation from mid to close range. Abilities would revovle around infiltration and sabotage.
 

go-10

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Feb 3, 2010
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Infantry: an army of Valkyries equipped with spears, bows, swords, hammers, and all sorts of Norse weapons

Vehicle: the Teenage Mutant Ninja Turtles Cawabunga Carl Van

Air: mass produced Batwings

Uber: Tengen Toppa Gurren Lagann

Hero: The Incredible Hulk & Nova from Star Craft Ghost


I will take on any army with all kinds of ridiculousness and awesome
 

Ldude893

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Apr 2, 2010
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Infantry: Company of Heroes Ranger squads with sprint ability, incendiary grenades, switchable assault rifles and sniper rifles, and anti-tank rockets.

Vehicle: The Batmobile from the Christopher Nolan Batman movies.

Air: Something fast, equipped with lasers, and can attack targets at both air and ground.

Uber: A Transformer that can disguise as any vehicle on the battlefield.

Hero: River Tam. I would've said Chuck Norris, but that would be downright unfair (not to mention, I won't actually have to play the game because Chuck would win by himself in 5 minutes)
 

Muspelheim

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Apr 7, 2011
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Hmm... An interesting question, actually. Let's see.

Infantry: Think the Tomb Kings from Warhammer, but equipped with rifles and followed by thin, sinewy attack dogs. Cheap and fragile, but plentiful and flexible.

Vehicle: Rickety, light constructs equipped with flamethrowers and wargas. Perhaps a few interesting diseases as well.

Air: Flocks of huge, furious wasps. Perhaps something akin to valkyrias sweeping down for the thougher nuts to crack.

Über: A Carnifex-like biomachine creature ridden by a madman, which can tear apart anything that it manages to lumber up to and can spew deadly beetleswarms and wargas at what it can't.

Hero: Think Nasus of LoL, a large, enigmatic god-like jackal-creature. Rather fragile, but with many psionic abilities, turning enemy units mad if they're unfortunate enough to not be killed. Can also turn all liquid in a certain area to sand. That includes fuel and the water in the enemies' bodies. Leaves little piles of sand and uniforms around as the general callsign.

I think most other armies would just prefer to stay home on the day of battle...
 

gusenborge

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Nov 6, 2011
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Infantry: Vikings with M-60's which fire seals!

Veichle: An army of modified Volvo's which fire hamsters armed with battleaxes made of Nokia 3310's and diamonds.

Air: Russel and his entire family of cybernetic crows!

Über: A midget powered walker which fires all the hate concentrated from million's of fanboy into a beam of pure concentrated fire, hate and insults.

Hero: The weird offspring of Loki, Thor and Odin and they are all the same father and no mother.
 

bbad89

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Jan 1, 2011
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Infantry: A whole army of those psi-aliens from X-COM.
Vehicle: Monkeylord (I think) from Sup-Com
Air: The bombers from SC1 that come equipped with mini-nukes. AW YEAAAAAAAAHHHHHH
Uber: The Jagdpanther from CoH (or at least something that has the same relation in power to all the other units)
Hero: Katana Hero from Shogun 2 :D
I really like this thread, hope it keeps going!
 

Insanity72

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Feb 14, 2011
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Infantry:

Name: Gingers
Special rules:
Sensitive skin: -5 to all stats when fighting in the sun for over 1 minute

:D
 

BlackEagle95

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Apr 3, 2011
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Infantry: Warhammer 40K Space Marines. Specifically the Salamanders. Heavy armor. Powerful assault rifles. Flame throwers. Actual War Hammers. Anti-air/armor weaponry of some sort.

Vehicle: An Armored vehicle with a powerful main weapon + mid to long range missiles. Hit and run style. Take care of enemy armor so the Marines can slaughter a bit more easily. Light enough for aerial transport, but the transport is useless in combat because of the weight.

Air Unit: Fast transport. Has the ability to quickly deploy the squads and get the hell out of dodge. Must be able to hold its own though. Especially against air units. Some ground attack capability. Maybe the Pre-Empire clone dropships from star wars, the ones from attack of the clones, but modified. Yeah, that sounds good.

Uber: A massive atmosphere capable Mothership. Excellent armor and defense. Able to hold a mid-sized force of the combination mentioned above. Maybe Drop pods. Lasers are a must. Reasonable speed for its size, but not tactically useless. Maybe the primary attack would a huge broad side of rockets.
OP version is our mobile base that can hold millions and teleport >:)

Hero: Keep in theme with the infantry, a battle hardened Marine riding a giant(Godzilla giant) fire breathing salamander. The Salamander has thick armor and a tongue that can crush steel. When not in use, he rides on top of the carrier, snatching enemy air units out of the sky. XD

(To be fair, he can't do that when on the ground.)

I know it seems a little strange, but I think it could work in certain situations. Either defensive tactics, or just get in and kill them.
 

BlackStar42

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Jan 23, 2010
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Infantry-Manowarriors. Insanely devoted fans of the Kings of Metal, these cannon fodder brave warriors will devastate if they get to within mosh-pit range, but have no ranged ability.
Vehicle- The Armoured Tour Buses of Doom. Heavily armoured yet fast moving, the tradeoff is that they have no offensive capability at all. Used as APCs for the Manowarriors.
Air- The Aces High. The ballsiest, craziest motherfuckers ever to take flight in Led Zeppelins fitted with >9000 watt amps OF DOOM.
Uber- That fire engine in the Rammstein video for "Benzin". I want one.
Hero- Hendrix himself appears on the battlefield to melt faces and inspire troops with the power of ROCK!
 

Capt. Crankypants

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Jan 6, 2010
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Ooh, interesting thought.
Hmm, instead of imagining my own, I'm going to take some favourite sections from RTS games that I've played and throw them together :)

Inf: Probably the Shas'la from Dawn of War. Long range and hard hitting
Armour: Oooh, tricky, but I might have to go with the M18 Hellcat from CoH ToV. Cheap, hard hitting and quick to build.
Air: The Aurora Bombers from C&C Generals. Imperative to wipe out a target, no matter the cost? these are your go-to guys.
'Uber': Baneblade from DoW. This would have gone in Armour, but I think that's a little unfair, so here it is instead.
Hero: Ergh, I hate hero units. I really do. I can't think of any that I'd want in my army.

So, wrapping up, it's a long range, hard hitting army, and I don't like micromanagement.

Sampsa said:
For vehicle: something with good transportation cababilites, armor and armament. A hoover craft of somekind I think.
hehe
 

Smeggs

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Oct 21, 2008
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Infantry: Skyrim children. Like the Children Crusades in ancient times, I will send children out to fight my wars for me. However, it will not be God protecting them from harm for their purity, but rather an annoying line of code and aggrivatingly repetitious dialogue. Making my crusade much more successful. For once Bethesda's horrible designing can be useful.

Vehicles: Warthogs from the originakl Halo:CE. Indestructible, and they're so bouncy that they almost always roll back over rather than getting stuck upside-down.

Air: Fucking Rayquaza. If I'm not allowed to have the Legendary who personified the sky, then I'll go with a swarm of one-million Zubats. The enemy will eventually just kill themselves after having shot down five-thousaand Zubats without even putting a dent in their numbers, just like anyone trying to make it through Mt. Moon.

Uber: Death Star."ALDERON CHUNKS EVERYWHERE!"

Hero: Ryu Hayabusa.
"He's not that great."
WELL, did I mention this is a Ryu Hayabusa who cleared Master Ninja difficulty without a single death?
"HE'S A DEMON! NO MORTAL COULD ACHIEVE THAT GOAL!"
 

RhineVonFarl

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Jan 25, 2011
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Infantry:
Super expensive slow units that can ingrain in a territory and are impossible to uproot. They would cost much more than the units of other armies but would also be significantly better. They have combat shotguns, flamethrowers, snipers and assault rifles switching between each weapon with ease as their long and arduous training has warranted. In hand to hand they just keep using the shotguns because although swords look cool the shotguns are shotguns.

Vehicles:
The Vehicles would be mobile fortress with all the cooldown weapons on them. They'd have EMPs Gas pellets and built-in sniper towers but again they would be extremely expensive and and slow. Physically they would resemble Jawa Junkers, until they deployed grounding feet and their towers which would actually give them the appearance of metal fortresses.

Air:
The air units would be massive airborne weapons platforms which deployed single pilot fighters for it's own defense and fired heavy weaponry at the ground and sea targets.

Hero:
A super heavy infantry unit that provides an inspiration bonus to all those within it's LoS. He'll have a super powerful mechanized firearm as well as access to weaker versions of the cooldowns the Vehicles have, which will take even longer to cooldown. In contrast to the other units of the army the hero will cost the same as other factions heroes and move at the speed of a normal scouting vehicle to maximize the use of his morale ability. Lots of hitpoints but he's not really meant to fight because of how slow he fires, just spend cooldowns and move to the next area that needs him more.

Uber Unit:
There will be a single cannon built anywhere on the map which will fire anywhere.
The "God Cannon" takes a long time to charge and costs a great deal but is nearly indestructible, easy to fix and can defend itself with built in guards.

The Cannon has three shots. All of which charge separately and really slowly, but can be saved up for near-simultaneous deployment and can be charged faster by spending resources.

Might of the Sun.
Using A super heated plasma beam obliterate everything within the selected radius.
-Use for total annihilation.

The Black Rain.
Fires a massive poison gas shell which deals massive damage over time to all units and leaves buildings relatively okay.
-Use when the indigenous people are less valuable than they're holdings.

Mass Pulse.
Turns off all electronics. Military and civilian.
-Use to avoid conflict altogether.
 

Gearhead mk2

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Aug 1, 2011
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Infantry: The Bokusâ. Sqauds of 6 soldiers kinda like the Cogs from Gears of War. Bit slow, but packing a punch, and oh so very manly.

Vehicles: The Yajirushi. A heavily armoured tank with sub-par weaponry and the ability to turn into a mini bunker with a railgun for taking down armoured targets and enough room for 2 or 3 infantry squads.

Air: The Kyûsai. Dropships with small chainguns, ligt armour and cloaking and healing powers. It can cloak and heal units inside and outside itself, but that would nuke its power supply.

Uber: The Shiro. A floating fortress with insanley heavy armour, lots and LOTS of dakka and its own weak infantry. However, it would take its sweet time getting around, and the sheer weight would mean if it fell down, thats a lotta damage done.

Hero: A team of them, the Chikara. A heavy weapons guy similar to Nemesis, an assassin thats basically Ezio with a sniper rifle, and a support character that heals and calls in big guns like the Support. If they were seperated, they would quickly be killed, but as a team, dont get in their way.

And if we may pick theme music, Akuma's themes from SF4 and MvC3 mashed together.
 

x-machina

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Sep 14, 2010
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Infantry = Cavemen

Vehicle = Mammoth

Air = raptor/bird things

Hero/Uber(Whats the difference?) = Gorilla Emperor wearing animal pelts and crude jewelery made from bones.
 

loc978

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Sep 18, 2010
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Well, the first thing that came to mind was "Cybran"... but since we're limiting ourselves so severely...

Infantry: Stealth recon armed with high powered rifles and demolition charges. Able to take out other infantry at range, sabotage structures, and paint targets for artillery strikes. Gods help 'em if they're detected, though.

Vehicle: Field artillery. Extremely long range, highly accurate against laser-designated targets, not so much when firing into the fog of war... medium speed when packed up, has to deploy to fire.

Air: Multirole VTOL fighter/bomber, maybe not the equal of a specialized bomber or air superiority fighter, but you only let me have one aircraft, and air support needs to be flexible.

Hero: An armored command unit. Builds and repairs several times faster than a normal worker unit and is a match for three or four high-end main battle tanks in direct combat.

Uber: Mobile engineering base. Huge, slow moving, on four tank treads each the size of my command center, battleship cannons on each corner, anti-air flak cannons through the middle, gatling point defenses between the cannons, projects a shield bubble much like a mid-sized combat freighter of some fame in Star Wars, repairs and rearms aircraft with helipads on top and can build combat structures... basically, what I always wished the Fatboy was. Screw building ground units, I want that thing firing and building firebases simultaneously. Also, I want it to have effective anti-air, not four tech 1 railguns.

I suppose I should include a bonus here: fortification specialization. I would need every flavor of wall, point defense, shield generator, stationary artillery emplacement, surface-to-air missile launcher, stealth field generator and repair station known to sci-fi RTSes.
 

KiloFox

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Aug 16, 2011
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Infantry: it'd probably be a werewolf horde, strong, savage, mean, intimidating.

Vehicles: would actually consist of light, fast, personal transports. like the Star Wars STAPs but more heavily armed. maybe add a horizontally-positioned circular saw blade that wraps around the driver for splatter purposes

Air: you know those helicopter-airplane crossovers that can go from hovering like a helicopter to having the maneuverability of a plane? those... lots of those... but probably better

Uber: Fox anthromorphs. essentially assassins. invisible to most enemy units and hard to detect. undetected bonus damage and sabotage abilities for destroying enemy buildings

Hero: Werebeast Alpha. a large anthro creature that can take lots of hits, health regeneration, and deal massive damage and attack fast. equipped with a leap attack to traverse distance and attack hard.