If YOU were an RTS army...

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El Luck

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Jul 22, 2011
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Infantry: Kvltists - an entire legion of psychotic black metal fanatics. The sort, who if you were to say 'Britney Spears is tr00 kvlt' they'd kill you without a second thought, and just for good measure anyone who was related to you just because they could. Those guys are fuct.

Vehicle: The Druid Plow from Brutal Legend - I don't need a reason for that one. Its awesome.

Air: Kamikazi strategic bombers - ..they'd be armed with nukes of course.

Uber: Necromancers - anyone killed by the kvltists, run over/eletrocuted/burned/turned to swiss cheese/blowed up, or dead from the nuke would then be brought back to life to fight again.

Hero: some fucker who would keep my necromancers safe from the nukes...and other such things that would ruin my plan

Bonus: ..more of the above? ...fuck it lets go with Dethklok to provide some music to kill to.
 

lordlillen

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Nov 18, 2009
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i could post individual units but im yust going to say the tau empire, we may suck in close combat but good like getting there.
 

goodman528

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Jul 30, 2008
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Infantry: Very cheap but multi purpose unit like marines in starcraft.

Vehicle: A fast moving multiple tube rocket launcher.

Air: High tech air superiority fighter with double the detection range and firing range of the enemy unit.

bbad89 said:
Uber: The Jagdpanther from CoH (or at least something that has the same relation in power to all the other units)
with triple defensive vet and backed up by a blob of mp44 grenadiers with triple offensive vet.

Hero: Fast and stealthy unit with a large radius aura that gives health regeneration to all units in it and increases rate of attack of all units in it. Special power is the ghost EMP from starcraft 2, or something as overpowered in relation to other faction's abilities.
 

Berenzen

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Jul 9, 2011
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Infantry: Steel Inquisitors from Mistborn. Strong, Fast, but few in number. Intelligent, disciplined and have extremely strong senses. Overall, just strong infantry. Can enhance their strength by using capture prisoners.

Vehicle: Hammerhead from Mass Effect 2. Fast, manuverable, with offensive capabilities. Makes an excellent calvalry unit.

Air: Raken from Wheel of Time. Very fast and manuverable, and can fly high, allowing them to scout enemy lines without as much fear- can also be used to carry messages.

Uber: Tequatl the Sunless from GW2. A lieutentant to an Elder Dragon. Massive, strong, can take a huge amount of hits, can raise bone walls, and has the ability to raise zombies where he lands. He makes a strong defender Uber.

Hero: Vin from Mistborn. Because she's a total badass, despite being a short, slender girl. Seriously, you cannot get more badass than bisecting a man in full armor, along with his horse, with a BFS, that feels light in your hands.
 

Ldude893

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Apr 2, 2010
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Capt. Crankypants said:
Sampsa said:
For vehicle: something with good transportation cababilites, armor and armament. A hoover craft of somekind I think.
hehe
You know, that ain't a bad idea. It could suck up infantry units and shred them to pieces with blades inside the vehicle, then eject their bloody bits out the rear.
 

JemothSkarii

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Nov 9, 2010
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Huh...interesting, very interesting.
Infantry: Something like the PSICOM troops from Final Fantasy XIII, equipped with Manadrives and such, there's various type there so that works wonderfully. Also, I want some mounted on Chocobos.
Vehicle: A light, fast troop transport with a mounted machine gun and firing ports, so like...The Battle Bus from C&C Generals: Zero Hour.
Air: The ADFX-02 Morgan from The Belkan War, can be used for Air/Gound attacks, can only be damages from the front of the air intakes, and it has a LASER!
Hero: My fursona, Jemoth Skarii. Equipped with a katana for close encounters, he has a chance of dodging attacks when attacked by 3 or more enemies and does 50% more damage, and two M1895s for range attack. Uses magic for some AOE techs, but isn't all that sturdy, just fast and dodgy.
Uber: Omega Industries; gives a squad of elite Mercenaries (led by one of my friends) made up of Keynari. They're equipped with personal teleporters and targeting A.I allowing them to automatically dodge and aim for the highest priority on targets. Also come with a variety of weapons, explosives, and the ability to spawn attack Helicopters.
 

James Rednok

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Apr 16, 2009
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I've got a bit of a fetish for buzz saws so...

Infantry: Well-armoured lads with giant glowing green caustic chemical tanks strapped to their backs which they would spray at the enemy.

Land-vehicle: A sort-of hover craft that uses buzz saws as their rotors: it does damage by ramming into enemy units

Air-Vehicle: Essentially a VToL but with buzz saws for rotors (again).

Uber: A massive power-armoured fuck-nugget with a buzz saw gauntlet that can be shot out for ranged attacks and recalled magnetically. The gauntlet would have a power cord connecting to a large electric-blue glowing battery pack on their backs.

Hero: Imagine Dr. Kildare; but with a monocle, a pocket watch, and a otolaryngologist's mirror. He would use a giant clock hand as a sword and a giant cog with a clock in the centre as a shield. For his special attack he would hypnotize the opponent's units to fight for our side.(Kind-of precedent-breaking eh?)

Also I'd just like it noted that this is perhaps the most interesting thread I've seen for quite some time. To the OP: Cheers mate! =)
 

triggrhappy94

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Apr 24, 2010
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Skyrim

Infantry: Basic soldiers--with different weapons and weapon types. After senting squads to complete missions or clear dungeons you can unlock enchanted weapons, and special squad types--like a Malcath squad. Controlling holds would also unlock special squads-- like controlling The Pale would unlock snow-guerilla squads.

Buildings/Guilds: Being friendly to a guild will unlock units, heros, and powers/favors. Each guild will progress as it does in the actual game (The DB might get awkward for the Legion) based on how many resources and attention the player gives to the guild. Each city/town can generate soldiers and basic units based on the population of the settlement. The population can grow based on the amount of gold flowing through the area and with the avaible reasources.

Calvary: Horse back soldiers are avaible, but must be produced using infantry and will reflect the type of infantry used.

Artilary: Catapults do appear in the game, but the character never really gets to see them. In my RTS version, they are aviable, but must be trained using basic infantry (not archers or heavies).

Faction: The Legion and the Stormcloaks are the two playable factions. The Blades and Forsworn are sepperate factions the the player has to either combat or negotiate with. I already covered guilds. Orcish Strongholds are also present and unlock orcish units, if the stronghold is favorable.

Favor: The amount the annexed civilians like your side effects recruiting. Completing misc quests, favorable taxes, having a friendly presents in cities, and staying away from the Daedric gods.

Gods: Like I said before, completing Daedric quests will give you a special squad weilding the deitys' artifact. The 9 Divine will also give bonuses and special squads, but will be less likely to help if your siding with the Daedric.

Quests/Dungeons: You can accept quest from random people and send squads to complete them, normally by clearing out a dungeon. Clearing out dungeons, which takes the form of just sending the squad in and waiting a couple minutes to hear back from them. The squads have an inventory to pick up items they find. You can have them equip the items, sell them in town, stash them in the armory, or enchant/unenchant the items.

Resources: You have the common gold and food. There's also soul gems, ingrediant (ingrediants in general) and crafting materials. To upgrade and train new units you have to use the crafting materials to make weapons and armor.

Magic: Any unit can use scrolls. There's mage squads avaible. The best mage squads are in the College. That one Divine god unlock mage-healers.

Skills: Each squad has skills and levels just like the player character in the real game. Which unlocks bonuses, and also the player to chose perks.

The Dovakin: The Dovakin will wander the map, showing up in towns and completing quests. After he is recruited he can be used in a couple different ways. The Dovakin can be used to quickly complete a guild questline, but only once. After the quest line is done the Dovakin becomes the guild master and the leader of an elite squad, that can't be obtained any other way. The Dovakin acts like another unit, but levels faster when killing dragons. The Dovakin can also be used to finish the main questline, which is the only way to stop Alduin (of course) and gains massive amounts of favor with civilians, it locks off the rest of the questlines, but also gives the Dovakin shouts (including Call Dragon) that he can't any other way.

Thalmor: Only the Legion has access to Thalmor soldiers, but only if the player strictly up hold the White-Gold agreement, which can cause a loss of favor.

Race: Race will be appearent and will give units small bonuses that reflect it, but will not be treated like a reasouse. Instead, it will be generated randomly based on what unit is being producted (and what side you're playing as), so it's more likely to see an Argonian theif, assassin, or spy than an Orc one.

Spies/Guerillas: Due to the vastness of the map and the arrangement of factions on the map, it is very possible to send spies and guerilla soldiers to access quests and guilds in other cities, or just spy and ambush. Any friendly faction units recruited will generate in the nearest friendly settlement.

Dragons: Dragons will appear randomly and attack settlements, camps, forts, and roamng units. The dragons can be killed like any other units, though.

Bonuses: The Legion has weaker heavy and basic troops, but has better negoiating abilities, along with access to the Thalmor. The Stormcloaks have much stronger heavy and basic troops, but are worse at negoiating (The forsworn won't tolerate a Nord army in the Reach, and the Blades are still loyal to the Empire). The Legion has more prosperious trade and the Stormcloaks have better guerilla units.

(If you think I maybe leaving something out, or getting something wrong let me know)
 

JLML

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Feb 18, 2010
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Infantry: Ganmen. All sorts of them.

Vehicle: Dai-Gurren.

Air: Dai-Ganten.

Uber: Super Tengen Toppa Gurren Lagann.

Hero: Simon. Or maybe Kamina.

I'd like to see ANY army fight that. Especially since with that uber unit, I can more or less literally destroy the universe. xD
 

cryogeist

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Apr 16, 2010
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Infantry:Necrons-because someone used space marines

Vehicle:crusader (saints row the third)

Air:vulture (halo wars)

Uber:Saxton Hale

Hero: knight blazer (wild ARMs 2)
 

Whoatemysupper

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Aug 20, 2010
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Infantry: Spartan hoplites armed with lasers and lightsaber-sarissas.

Vehicle: Do war elephants count? (mounted with Gatling lasers)

Air: Ospreys also with lasers.

Uber: Varangians with similar upgrades to their weapons as the hoplites.

Hero: Kratos

As you can see it's a mix between Alexander's empire and future-ness.
 

JaceArveduin

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Mar 14, 2011
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Let's see...

Infantry: Goblins, BFME II variety.

Vehicle: the dune buggy things from Borderlands

Air: Dragons, Tolkien variety

Uber: Delta and Omega squad (Republic Commando, star wars)

Hero: the Errant Venture (Booster Terrik. star wars)
 

Riddle78

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Jan 19, 2010
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Minigunners-Infanteers: Good armour/health,low damage per round,high rate of fire. Slow,medium range. Rounds are hitscan. Line of sight required. Inexpensive.

Self-Propelled Mobile Artillery-Land Armour: Average armour,for a vehicle,extreme damage per shot,slow rate of fire. Slow,extreme range. Round has travel time. Line of sight not required. Affordable.

VTOL Supersonic Strategic Carpet Bomber-Air Asset: Poor armour,ungodly damage per bomb,one line of three bombs ber pass. Two passes per load. Ten minute airtime before refuel. Nuclear ordinance. Extreme speed. Significant drop range. Line of sight not required Extremely expensive.

Singularity Class "HMCS Ontario" Dreadnought-Naval: Insane armour,insane damage per round. Three triple-barreled cannons (Two bow,one stern). Two double-barreled cannons (One bow,one stern). Six single barreled cannons (One port,one port-bow,one port-stern,one starboard,one starboard-bow,one starboard-stern). Four "Zapper" Laser Anti-Missile Systems (One on each cardinal point). Six torpedo tubes (Bow). Two SAM pods (One port,one starboard). One Tactical Cruise Missile Bay (Stern). Slow fire rate,per weapon. Line of sight not required. Extreme range. Nearly unaffordable,but worth it when you can.

Project:SCATHIS-Uber: Very fast rate of fire. Extreme range. Extreme damage per round. Gattling mobile artillery device. Individual shells break into six submunitions en-route,which break into twelve bomblets above the target zone. Line of sight not required. It breaks every bank in the multiverse,and then some. Game Ender.

Brigadier General Steven Ridley-War Hero: Operates a mech with an on-board engineering suite. Fully customizable with a variety of combat,defensive,engineering,intelligence,counter-intelligence,or utility upgrades. At critical condition,the core goes nuclear,whilst ejecting the General to a nearby location,where he can escape on foot,or the Command Pod can be retrieved by friednly forces. Personally leads every operation,and is initially provided for free. Replacement mechs are expensive. Line of sight requirements are variable.
 

almostgold

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Dec 1, 2009
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Infantry: United States Marine Corps riflemen. (I've attended one session of OCS for the USMC, go back this summer for the next)

Vehicle: Horses didn't last long enough. I'm sticking with horses

Air: Pelicans from the Halo verse. Versatile, lean, reliable. I value all those things.

Uber: The rest of the Marines providing support for the rifleman. I went there.

Hero: Me. But as, like, Indiana Jones. Yeah...

triggrhappy94 said:
Skyrim

Infantry: Basic soldiers--with different weapons and weapon types. After senting squads to complete missions or clear dungeons you can unlock enchanted weapons, and special squad types--like a Malcath squad. Controlling holds would also unlock special squads-- like controlling The Pale would unlock snow-guerilla squads.

Buildings/Guilds: Being friendly to a guild will unlock units, heros, and powers/favors. Each guild will progress as it does in the actual game (The DB might get awkward for the Legion) based on how many resources and attention the player gives to the guild. Each city/town can generate soldiers and basic units based on the population of the settlement. The population can grow based on the amount of gold flowing through the area and with the avaible reasources.

Calvary: Horse back soldiers are avaible, but must be produced using infantry and will reflect the type of infantry used.

Artilary: Catapults do appear in the game, but the character never really gets to see them. In my RTS version, they are aviable, but must be trained using basic infantry (not archers or heavies).

Faction: The Legion and the Stormcloaks are the two playable factions. The Blades and Forsworn are sepperate factions the the player has to either combat or negotiate with. I already covered guilds. Orcish Strongholds are also present and unlock orcish units, if the stronghold is favorable.

Favor: The amount the annexed civilians like your side effects recruiting. Completing misc quests, favorable taxes, having a friendly presents in cities, and staying away from the Daedric gods.

Gods: Like I said before, completing Daedric quests will give you a special squad weilding the deitys' artifact. The 9 Divine will also give bonuses and special squads, but will be less likely to help if your siding with the Daedric.

Quests/Dungeons: You can accept quest from random people and send squads to complete them, normally by clearing out a dungeon. Clearing out dungeons, which takes the form of just sending the squad in and waiting a couple minutes to hear back from them. The squads have an inventory to pick up items they find. You can have them equip the items, sell them in town, stash them in the armory, or enchant/unenchant the items.

Resources: You have the common gold and food. There's also soul gems, ingrediant (ingrediants in general) and crafting materials. To upgrade and train new units you have to use the crafting materials to make weapons and armor.

Magic: Any unit can use scrolls. There's mage squads avaible. The best mage squads are in the College. That one Divine god unlock mage-healers.

Skills: Each squad has skills and levels just like the player character in the real game. Which unlocks bonuses, and also the player to chose perks.

The Dovakin: The Dovakin will wander the map, showing up in towns and completing quests. After he is recruited he can be used in a couple different ways. The Dovakin can be used to quickly complete a guild questline, but only once. After the quest line is done the Dovakin becomes the guild master and the leader of an elite squad, that can't be obtained any other way. The Dovakin acts like another unit, but levels faster when killing dragons. The Dovakin can also be used to finish the main questline, which is the only way to stop Alduin (of course) and gains massive amounts of favor with civilians, it locks off the rest of the questlines, but also gives the Dovakin shouts (including Call Dragon) that he can't any other way.

Thalmor: Only the Legion has access to Thalmor soldiers, but only if the player strictly up hold the White-Gold agreement, which can cause a loss of favor.

Race: Race will be appearent and will give units small bonuses that reflect it, but will not be treated like a reasouse. Instead, it will be generated randomly based on what unit is being producted (and what side you're playing as), so it's more likely to see an Argonian theif, assassin, or spy than an Orc one.

Spies/Guerillas: Due to the vastness of the map and the arrangement of factions on the map, it is very possible to send spies and guerilla soldiers to access quests and guilds in other cities, or just spy and ambush. Any friendly faction units recruited will generate in the nearest friendly settlement.

Dragons: Dragons will appear randomly and attack settlements, camps, forts, and roamng units. The dragons can be killed like any other units, though.

Bonuses: The Legion has weaker heavy and basic troops, but has better negoiating abilities, along with access to the Thalmor. The Stormcloaks have much stronger heavy and basic troops, but are worse at negoiating (The forsworn won't tolerate a Nord army in the Reach, and the Blades are still loyal to the Empire). The Legion has more prosperious trade and the Stormcloaks have better guerilla units.

(If you think I maybe leaving something out, or getting something wrong let me know)
Actually, Skyrim could make a decent RTS spinoff. The factions, units, and mechanics are all there...
 

Blobpie

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May 20, 2009
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Infantry: Imperial guard (Strangle him with your own entrails!)

vehicle: Transformers (Transportation AND personality....also firepower)

Air craft: Vikings (Transforming planes!)

Uber: Terra Tron (http://www.youtube.com/watch?v=GJ63i9BXZSs)
 

BetrayersFear

New member
Apr 27, 2011
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you know i could go all fanboy OP and say...
Infantry: space marines (or chaos marines they both work)
Vehicle: Tau Hammerheads (with railguns)
Air: TIE Defenders
Uber: Warlord Titans (or whatever the biggest ones are cause i cant quite remember but i think its Warlords)
Hero: The God Emperor of Mankind

going none OP
Infantry: military trained PMC operatives army of two style
Vehicle: custom heavy APC's
Air: custom gunships heavyily armed and armoured
Uber: battlesuits similar to the Tau XV8 but less high tech (so minus jet packs and stuck with current day weapons)
Hero: they dont really have one... but lets say either a standard foot soldier but with better training and superior equipment and is just generally better with several unique skills or a more advanced battlesuit so better armour, bigger guns and better mobility
 

Torrasque

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Aug 6, 2010
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Infantry: my infantry would be the Hero unit from Fire Emblem, except they are wearing full plate armour, a primary weapon to suit their role (spear for defensive role, javalin for long range attacks, etc.), and a longsword that is always attached to their shield like their model shows. Depending on the era of combat, their armour may be replaced by Marine combat armour from SC2, and their weapons plasma-ified.

Vehicle: the delightful siege tank from SC2.

Air: the VF-0 Phoenix from Macross Zero *sighs*

Uber: the Torrasque from SC2. I really hope he is revived for Heart of the Swarm :3

Hero: my godmode smiterdin that ate Ubers for breakfast lunch and dinner.
 

Torrasque

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Aug 6, 2010
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Blobpie said:
Uber: Terra Tron (http://www.youtube.com/watch?v=GJ63i9BXZSs)
Your Uber needs work. I have more "trouble" with the Leviathan boss than him!
If thats the angle you're going for, might I suggest: <youtube=sQZuidKexBQ>
 

Kimarous

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Sep 23, 2009
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Infantry: Solarii from "Majesty: A Fantasy Kingdom Sim." They're relatively quick, fairly hardy, wield gigantic maces, have ranged capabilities with fire magic and throwing their maces (which return to them), and they even explode upon death. Also, they're fire-resistant.

Vehicle: Fire Nation tanks from "Avatar: The Last Airbender." Just try to stop these things.

Air: V-Wing airspeeders from "Star Wars: Rogue Squadron." Fast, manoeuvrable, and a payload of six cluster-missiles apiece.

Uber: Black Dragons from the "Heroes of Might and Magic" series. Hardy, devastating, and immune to magic.

Hero: Liberty Prime from "Fallout 3." Do I really need to explain this one?