Time traveling to save the Universe. Demons have gone through time and placed monsters in it. You go through time accidently, falling in a wormhole (Time is being ripped apart, this is commonplace, y'see) and get sucked into a monster-fighting, time traveling, totally awesome adventure. There's the plot. All the other little details could be worked out later.
You can go where ever you want in known time. And there's no morality system or anything, do whatever you want. Wanna ride a pterodactyl? Sure. Wanna shoot Julius Caesar up with an AK-47? Yup. Wanna give the 300 Spartans light-sabers then sit back and watch? We have that. Also, the achievements would be balls off the walls, batshit insane
It would be a hack-and-slasher puzzle platformer, close to the style of Ratchet and Clank, but sandbox. You fight demons a lot with whatever weapon you like, there's no leveling, just monster killing for weapons, The combat system would be normal, nothing new. The platforming would be fun, climbing high towers to jump to lower ones and get inside them, things like that. You might have to go through time a few times over to collect stuff, but that sort of grind is only for story missions.
(Hey, there's another game, sandbox R&C. Send me my check, Insomniac.)
Basically you can go anywhere you want whenever you want, and choose to do the story missions later. Story missions will unlock better weapons, but are not nessasary.
You can go where ever you want in known time. And there's no morality system or anything, do whatever you want. Wanna ride a pterodactyl? Sure. Wanna shoot Julius Caesar up with an AK-47? Yup. Wanna give the 300 Spartans light-sabers then sit back and watch? We have that. Also, the achievements would be balls off the walls, batshit insane
It would be a hack-and-slasher puzzle platformer, close to the style of Ratchet and Clank, but sandbox. You fight demons a lot with whatever weapon you like, there's no leveling, just monster killing for weapons, The combat system would be normal, nothing new. The platforming would be fun, climbing high towers to jump to lower ones and get inside them, things like that. You might have to go through time a few times over to collect stuff, but that sort of grind is only for story missions.
(Hey, there's another game, sandbox R&C. Send me my check, Insomniac.)
Basically you can go anywhere you want whenever you want, and choose to do the story missions later. Story missions will unlock better weapons, but are not nessasary.
So like this, but in 3D?Biosophilogical said:I'd create it as an actual giant sandbox, and your character controls sand, so it is like being Poseidon in the middle of an ocean, except you and the enemies can walk on the water (sand). The story(?), who needs a story when the combat system would be the best the world had ever seen?