If you were to make a survival horror...

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NordicWarrior

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Aug 30, 2009
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thecaptainof said:
I'd make it more survival than horror, perhaps set in a city that's been devastated by an earthquake, where resources are scarce and OH WAIT

http://en.wikipedia.org/wiki/I_Am_Alive

...if they'll hurry up and release the bloody thing at some point before it becomes Duke Nukem For(n)ever.

I would love a game like this. I had mentioned a game like the book The Road a few weeks back. Sounds a little like it.
 

Arcane Azmadi

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Jan 23, 2009
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I'd create a surrealistic living nightmare of a game where you have no idea what's going on, there is very little actual danger, but reality is completely incomprehensible. Here's a sample idea:

You enter a corridor through a door, but don't hear it shut behind you like it usually does. You turn around to see why and the door has been replaced by a solid wall without the slightest warning. You turn back to the corridor, only now the floor has gone, leaving a sharp drop into an apparently bottomless void. Lacking any alternative options you walk off the edge to drop into the void, only instead of dropping off the edge you walk OVER it and start walking down what was formerly a wall into a new corridor. You find a new door and enter a room which has a huge mirror taking up the entire opposite wall, 2 switches on the opposing side walls and a locked box in the centre. You examine your reflection in the mirror, but nothing happens, although you notice the two switches aren't reflected in the mirror. You try pulling one switch, but nothing happens and it resets itself when you let go. You try pulling the other and you hear the sound of BOTH switches clicking and box opening. You turn around to see your reflection calmly walking away from the second switch, climbing back into the mirror and resuming its place as your mirror-double. You go to the box and take out an item, then look in the mirror again to see your mirror double climbing into his box instead of taking an item out and vanishing from sight. You turn around only to see the door you came in by is now on the upper half of the wall, as though the wall had been turned upside down, and you can't reach it. The only way to get out is to walk through the mirror and drop down the hole in the bottom of the reflection box like your own reflection did.

Ever played Yume Nikki? What I'd ideally like is something like a 3D version of that.
 

Kagim

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Aug 26, 2009
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An idea i toyed around with for awhile. Impractical but would be fun to play once or twice.

Essentially its a night in the dark kind of game. This game requires headphones and, the twist, can only be played at night.

Pretty much at, lets say, 11:00pm the game begins and you enter the house. In the real world your alone in your room, pitch black with headphones on. Your goal. Survive the night. No weapons. No health bar. Just pure survival. Whats at risk? You die more then twice and your waiting till tomorrow night to play again. The game doesn't end until day break. There is no saves. As the night wears on the house becomes more and more dangerous. You need to think on your feet. You can't remove the headphones because usually your only warning is the sounds around you. No cheap shots, just you needing to decide whats the distraction.. and whats your executioner. No startle tactics. What you see can end your game instantly. the fear comes from survival, not a loud screech and an ugly face flashing on your screen. Just pure adrenaline.

Some features would be since there are no weapons those buttons would be mapped to do turns of your head and what not so you can look side to side and stuff like that. All controls would be tied to body movements giving you more control of your character. During day time you can practice moving around in the gameworld.


I would love to see something like this get made. It won't and honestly i understand why not. Its just to impractical.
 

major28

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Poofs said:
Here's a rough idea/ trailer

i'd set the game in Midieval Australia

you are a Knight from England that is leading an expedition to the newly discovered landmass

Charachter creation is on the boat, all charachters call you by either Sir or Madam

the first three days in camp everything goes well (tutorial)

on the 4th day you and 3 others you pick from the randomly generate crew go scouting

you return later that night to find your entire team massacred

while examining the wreckage you find a man savagely cut in half

he is nearly dead

he only has the time to tell you, "The legends were true...."

he then dies and out of his lifeless hands falls a book he brought from home

a book you had seen many times before, a book with a dragon on the cover...

you know this book details all the legends of the Homeland

and how to kill the monsters detailed within

you then here a rustling in the nearby brush and a low snarl emanates

the screen then goes black with a red forest and a beach with the word "Forsaken"

that is the end of the trailer

you guys like?

bitchin my only complaintis at the top is at them top you are talking about gameplay which isnt usually in a trailer
 

Kagim

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thecaptainof said:
I'd make it more survival than horror, perhaps set in a city that's been devastated by an earthquake, where resources are scarce and OH WAIT

http://en.wikipedia.org/wiki/I_Am_Alive

...if they'll hurry up and release the bloody thing at some point before it becomes Duke Nukem For(n)ever.
Holy crap holy crap holy crap....


If that game gets released and lives up to what it looks like.... We could have a winner.
 

FalloutJack

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I believe the best way to go - and I know I've remarked about this before - would be to create a game where your various creatures are intelligent stalkers who do not...leap out at you suddenly, but prefer to sadistically take their time and make it plain that they want you and they're going to get you...because you're unarmed and they do not die so easily at all.

And the hero of this picture should, in no way, become battle-hardened at all. This is an unreasonable situation involving creatures that are essentially playing with their food. No rational person of this day and age could REALLY handle a two-ton abomination. And if you DO manage to hurt one? They will be PISSED, and the stalking turns to hunting, with whatever deadly implements they've got attempting to rend your flesh on the spot!

The survival horror game I make should have a fear meter like the sanity meter from Eternal Darkness. Not so that it'll mess with your perspective, but certain reactions will be thrown out of kilter because you're facing down something with 118 teeth and three-times your body-mass. You will flinch, you will stutter, you will shake like a leaf. And sometimes you will fall down running or fumble the door to safety because you can't stop shaking.
 

EN1GM4

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May 25, 2009
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I always thought a zombie survival game would be pretty neat, now let me explain, yes I know that there are games like that such as Dead Rising but my idea is a little different. See I always thought it would be cool to have a zombie game in this open world environment in a town or city and make it multiplayer to where friends could join into your world, and basically you start off in a safe shelter that you build up and protect until you find a new or better place in the city, throughout the game you are constantly on the search for ammo, guns, food, scrap, and so on and make it back to your shelter to finish the game you have to go through several challenges, help several people, find out the reson of the outbreak (optional) and mainly just survive as long as possible until rescue comes or you are able to just make a living surviving....sure i suppose there would have to be a better way of wrapping it up but the game mainly would just be you and your friends building up the huge shelter and running and gunning for supplies, like one or two people watch your back from a rooftop with sniper rifles while you make a supply run to a store, just thought it was a neat idea lol.
 

major28

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Feb 25, 2010
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ok i here is my game so a zombie uprising starts in your city (yeah i know generic hold on it gets better i think) so the government is like awwww hell naw and bombs up the place and everybody is going insane so here you are all alone and you go into your basement and get ol'painless your hunting riffle the first few days are protecting yourself mainly from raiders and an occasional zombie as a boss fight now after a few days there is a cut scene where you go into ur kitchen and open the cupboard and there is a can of soup in there you open it up and it is all moldy tutorial about scavenging now you need food, and water and medicine new guns and medical supplice are important as well as entertainment item such as board games books or magazines to have also so you go from house to house opening up cupbards refrigorators looking for food but sometimes there are people still in the house and they will either go imeddiately hostile or tell you to leave and you have to choose to leave or kill them and take there stuff leave or you can give them some of ur supplies as an appologie and this is where a reputation comes into play. in the game survivors will ask to join you, now if you let them join you then you have to supply them with food water and entertainment or they will leave you,if you have a good reputation youll get people like workers families or peasants if you have a bad reputation youll get mercanaries and raiders there are perks and nerfs for both reputaion. so as the game goes on resourses become more scarse more people ask to be part of your group raiders and zombies become more and more prevelant and before you know it you have started a communtity of people all fighting to stay alive and contributed and you are there leader and you will be put in charge of organising the your masses and fighting off the outsiders but once u think you are becoming good enough that you should be able to take care of any zombies that come your way uncle sam sticks his nose where it doesent belong and the army is called in and they are ordered to kill aything that might have the zombie virus and so they obviously want to wipe you out so the last few days are are spaent fighting off the army which is really hard and the on the last day you have you people attack the capitall and you capture the president
 

Saargston

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Feb 17, 2010
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I'd make a game that's more centered in the real world.
The basic premise would be that you're a civilian in a province that has recently been captured. You'd start out hidden in a border town, slowly sneaking across the countryside into friendly territory. When it comes to dealing with enemy soldiers, you're unarmed, untrained, and outnumbered, so you'd have no choice but to duck out and hide from them by daylight and stealth-kill them by night.
The game would be an open-world sandbox game, so for the most part, you could decide to move through forests and scavenge (hunger would be an object) or try to slip through the cities and get food there. In the cities, you'd be something of a pariah. Most civilians will report you or ignore you and only a few would offer hospitality. At night, the cities are almost empty, except for military patrols, netting you opportunities to break into stores and steal food, clothing, and medical supplies.
In the forests, patrols are (mostly) nonexistent, but wild animals wander around. Deer and elk can be killed and skinned, yielding meat and makeshift clothing. Wolves and bears wouldn't attack too often, unless you either trespass in their territory or they're starving themselves. Berries and fruits can be scavenged in the spring, but those can be poisonous or rotting, if you don't watch what you eat. Because you won't have much access to medical supplies out in the forest, wounds are harder to heal and when you're seriously wounded, you'd have to use natural medicines, i.e. certain tree saps, leaves, etc.

While you mostly have free reign over how you do things, at certain parts of the game, you'd be forced to go through a military checkpoint, and can be breached in a number of ways. In certain towns, you might hear hushed whispers of a resistance movement working in the shadows that you might be able to take advantage of, kill a soldier and attempt to impersonate him, or simply try to sneak through under the cover of night.
Some activities would be available to you in between checkpoints that you could do to make passing each one easier. For example, someone in that specific resistance movement might have come through that checkpoint and have some advice that will help you sneak through. Guard change intervals and whatnot. However, this information would come at a price. He could ask you to do a personal favor or something to help the resistance. You could also scavenge enemy equipment and sell it to the movement, or gather enough for them to raid and destroy the checkpoint. You could also get them to stage a riot in the city, which would shorten the staff at the checkpoint and make it easier for you to get through.
Your means of getting to the next area would then affect how the next area works. For example, if you sneaked your way through, it wouldn't have any effect with the populace, but the next checkpoint would have more guards and employ bloodhounds to make it harder to just sneak through every time. If you stirred up the rebels and ransacked the previous checkpoint, the resistance in the next town will be strengthened by it's new window of communication with the previous area and they'll be more likely to trust you. Inversely, the area will be more heavily guarded and there would be a stronger presence in both the towns and the checkpoints. The enemy will also be more likely to shoot on sight.
Starting a riot will increase the level of security in the town and dishearten the rebels in the area, making them less trusting and harder to rile up. Checkpoint security will also drop slightly, while wearing a guard's uniform will make the enemy more discerning in the next area and make it harder to use that tactic.

That's my idea in detail.
I guess it'd be far heavier on the survival aspect than the horror, but when you're not dealing with monsters, I guess that's to be expected.
 

Poofs

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Nov 16, 2009
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major28 said:
Poofs said:
Here's a rough idea/ trailer

i'd set the game in Midieval Australia

you are a Knight from England that is leading an expedition to the newly discovered landmass

Charachter creation is on the boat, all charachters call you by either Sir or Madam

the first three days in camp everything goes well (tutorial)

on the 4th day you and 3 others you pick from the randomly generate crew go scouting

you return later that night to find your entire team massacred

while examining the wreckage you find a man savagely cut in half

he is nearly dead

he only has the time to tell you, "The legends were true...."

he then dies and out of his lifeless hands falls a book he brought from home

a book you had seen many times before, a book with a dragon on the cover...

you know this book details all the legends of the Homeland

and how to kill the monsters detailed within

you then here a rustling in the nearby brush and a low snarl emanates

the screen then goes black with a red forest and a beach with the word "Forsaken"

that is the end of the trailer

you guys like?

bitchin my only complaintis at the top is at them top you are talking about gameplay which isnt usually in a trailer

It started out as a description of gameplay and evolved into a fictional trailer/demo
sry about the inconsistency there
 

Aiden_the-Joker1

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Apr 21, 2010
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A sandbox game with an emphasis on exploring the city which is full of monsters the weakest being a zombie and the strongest being a demon. Resource based and set at night. You have no companions and normally no guns, your only weapons being what you can collect. Table legs, baseball bats pieces of glass. All houses and buildings being explorable. The main story involves you clearing out the city of monsters. Heres the catch, cleared out areas safe but with virtually no supplies or weapons to be found so saving the city is optional. At points there will be moral choice. Evil, less evil, neutral, good, really good.
 

black orchid1

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Dec 15, 2009
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a HUGE city were there are things that hide in the dark that are really hard to kill so at night time you have to think places to hide or die, and baracading doors and windows and finding food and supplies. creatures would be a mix between the shadows and the things from i am legend, you can modify cars to have lights attached or modify makeshift weapons and there is a full day and night system
 

sketch_zeppelin

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Jan 22, 2010
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I've always liked the concept of finding journals in survival horror games and getting to read who things happend. I'd do a game centered around a lost survey team in the 1920's in some remote forest. as you searched for the missing team you'd uncover journal peices and clues to what happend to the team and you'd of course end up getting caught up in it yourself. you start the game with a full search party but as the game progressed you'd loose members until its no longer a search for the missing team but a frantic struggle to escape with your lives. Eventually it would be down to just you in the thick of whatever horror happend to be responsible.
 

Layzor

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Feb 18, 2009
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Your boat crashes into Jurrasic Park's site A, you and a buddy make it out of the wreckage. About 10 seconds in he gets picked up by a Terradactyl. You look up to see a few circling you and you have to break for the jungle. Your job is to not die/hold out for rescue once you've managed to comunicate with the outside world. You can find the ruined theme park, find the car in the tree, blah blah etc etc. I dunno, maybe you find those samples of dino DNA that Dennis was stealing in the first movie. Maybe you could bump in to a few Ingen guy who are there illegally and try to kill you.


It would probably be toggleably 1st and 3rd person. As realistic as possible with regard to what you can carry. There would be melee for the smaller dinosaurs, guns like that hunter guy's, flares and stuff for distracting the T-rex, those badass giant nightvision goggles, puzzles and stuff with electric fences (maybe you have to get through somewhere but in order to do that you have to let the raptors out or something), T-rex pee like in the 3rd movie. Hunger probably would be a factor but you can't die from it it just makes you slower, reduces attack damage etc eventually making you barely functional who will just get snapped up quickly anyway.

I would bloody love to play that. Standing there still while the T-rex is right up in yo face. Getting stalked by raptors, hearing them purring, them opening doors and comunicating with each other. Leading dinosaurs into others so that they fight. Setting traps. Actually having to hunt small dinosaurs or scavenge from a big one's kills. Shitting yourself when you turn a corner to see a Dilophosaurus with it's neck frill up spitting shit at you. Running with a pack of galimimus as they're being hunted by something, being picked off all around you. There would be so much variation of gameplay because of all the differant dangers. Man, that would be so awesome.



There would be no Spinosaurus though.
 

Layzor

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Feb 18, 2009
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Redweevil said:
The Undoer said:
Legion said:
I'd like an open world Zombie game. A mix between Dead Rising and GTA where you actually feel threatened rather than amused when you see thousands of them stumbling around.

You'd need resources to survive, to build your own safe-houses, create paths to get around over blockades etc. You only get as many weapons as you can carry and as much ammunition as you can scrounge.

*sighs* Game developers should hire me as an idea man.
I'd like to develop on yours, with the whole build stuff area, work it like Gmod, but the size of the object you build indicates a price, you can avoid prices by going out and scavenging? ^_^ It would really need Multiplayer capabilities, with good (And by that I don't mean tin can and rope) voice chat. It would be pretty epic, get your money from Zombie Kills etc. Make Automated Sentries using a Wiremod Esque tool (simplified ofc)
OMG I thought that was my idea :p

It's kind of everyone's idea. I defy a single person to say they havent thought it up.
 

Chamale

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Sep 9, 2009
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I'll add a vote the open world zombie game idea, as it would be awesome. Especially if the first bite infects you, and you soon rise to feast on the living.

But if I really wanted to terrify people, I have other ideas. Armies of invisible Grim Reapers that silently stalk you, underwater excursions through shark and kraken-infested waters, giants snakes and spiders - the last idea would scare a significant portion of the population completely witless, though not me personally.

I also think a survival horror MMO could be done well. It would be set in a city, and the city would start off ordinary and degrade into chaos as horrible abominations tear it apart. The city would periodically be reset, with some new threat for the unwary players.
 

Galebaby

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Apr 22, 2010
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MagnetoHydroDynamics said:
Something akin to Mirrors Edge-like gameplay could make running away pretty cool.
I agree with this guy. There are far too many holdout survival games. I'd make one where there is no way to hold out. You're facing a swarm and the only way to go is OUT. You make it to a checkpoint, you have a moment to grab provisions and maybe a spontaneous weapon. It'd be mostly "run for your life and kill the occasional guy in the way" mixed with quick time events where the floor caves through and you have to get up before you're swarmed or something big breaks through the wall and you've got only split seconds to defend yourself.

Sound like something you all would play?
 

PrototypeC

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Apr 19, 2009
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Yeah, I still wanna see Dawn of the Dead: the game. A full-on, one-bite infected, camped in a building creating barricades, zombie apocalypse simulator. That would kick five kinds of ass.

In terms of non-zombie related games, well... ehehe. Ehehehe. A-HAHAHAHAHA! SUFFER, MORTALS!