Azaraxzealot said:WHAT IS INDIE? WHAT IS CREATIVE AND INNOVATIVE? DO WE ACTUALLY KNOW WHAT WE ARE DEMANDING OR PRAISING WHEN WE BLURT OUT SUCH TERMS?
Because those two concepts are completely mutually exclusive and also don't apply to the people working on big budget titles, am i rite?EricBC said:"Indie" is more of a reason to do something. If you're making a game hoping to make money on it, then you're probably not in the "indie" category. If you're making a game because you love the act of making games and hope that maybe somebody plays it, then yeah, congrats, indie.
What about both doing it to make money and loving making games that people might play?EricBC said:"Indie" is more of a reason to do something. If you're making a game hoping to make money on it, then you're probably not in the "indie" category. If you're making a game because you love the act of making games and hope that maybe somebody plays it, then yeah, congrats, indie.
and to add to it,what arragonder said. ^^^arragonder said:This coming from famed internet site IGN "They don't pay us enough to review them" [no last name] I'm sure it's totally credible, I mean I can see the comparison between minecraft and Uncharted 2 clear as day.
I think you forgot something, I'll add it for you now...SteelStallion said:Independent and small time developers usually have their own say regarding creative decisions and directions; they can make their game as they please, without conforming to "tried and true" formulas that will simply sell shitloads to the brainwashed masses.
The best word for it is "Indie". It isn't a genre, but the state that the developers are working under completely change the way they create the game and the final product. They don't have the resources for orgasm inducing graphics or massive multiplayer content, so they substitute it with creative mechanics or art that isn't expensive to produce.
And the best way to describe the result, is "Indie", while officially it's a platformer or a sidescroller or something.
Might depend on how much one wishes to spend. By and large, indie titles are far less expensive than AAA titles. For the cost of one new AAA title one could easily buy 4-6 indie titles.Bad Jim said:It is a comparison which must be made though, because we have to decide how to spend our money. Is it better to buy an indie game, a budget game, or put the money towards an AAA title?archabaddon said:IMPO, it's pretty unfair to compare a title created by such small groups to those backed by millions of development dollars and an army of developers and programmers.