Internet Kraken said:
Save grinding. Enough said.
I don't think I know what you're talking about. Could you please explain?
I've never heard it referred to as "save grinding" so I may be thinking of something else, but I'll give you my explanation as to why save points aren't bad.
When you play Oblivion, Fallout 3, or Mass Effect you can literally save anywhere as long as you aren't in combat. This allows you save after every single enemy encounters so, when you get to the next encounter, you can just keep fighting that one battle as many times as you want without any fear of losing any progress.
With save points this isn't the case. You are forced to fight a series of battles before being able to save again, making each battle much more intense and satisfying.
Now, I noticed in a previous post you though it might only "artificially" increase the difficulty. This is entirely possible. But if the enemy are balanced properly, and the save points are placed correctly, it creates a gauntlet that forces you to use all of you skills and items in the most efficient and effective way because you may need them for the next fight.
Edit: After posting I noticed some problems with my argument so I am going to clarify.
I'll use Oblivion and Mass effect as examples of how the save anywhere system can work and how it can be messed up.
In Oblivion, like in many JRPGs, you have a manna bar. The
entire purpose of having a manna bar in a game is to not only effect individual fights, but to also make you think of the next fight. You don't want to use all of your manna on that awesome fire spell, only to face the next fight with nothing (Granted, in Oblivion, this is thrown out the window by the stupid sleep 1 hour thing but lets ignore that little problem for our purposes). This is where the problem with "save anywhere" comes in. Because there is no real consequence for loosing, you don't have to worry about being at a dis-advantage for the next fight or you can handicap yourself for the current fight to make the next one easier.
On the other hand, Mass Effect is specifically balanced for the "save anywhere" system. It uses cool downs and regenerating health instead of manna, so no matter what you are pretty much at full strength for every battle, making any "gauntlet" pointless.
In other words, it all comes down to what the combat system is balanced for. Either system doesn't necessarily make a game better or worse, it simply complements or hinders the combat system implemented in that specific game.