"Don't be mistaken: we love JRPGs -- we want them to do well."phar said:Thats pretty much it. Person who wrote it obviously just doesnt like JRPGs.
Quoted directly from the article.
"Don't be mistaken: we love JRPGs -- we want them to do well."phar said:Thats pretty much it. Person who wrote it obviously just doesnt like JRPGs.
Yes those archetypes we keep seeing over and over agai.... wait.... What the shit was that last thing he said? A bird dude that uses a poison mace and keeps a smaller bird dude as an adorable pet?!?! WHAT?!?!?An unfortunate habit of Japanese developers is to stick with recognizable archetypes for character designs. The lone swordsman. The charming female magic user. The mildly frustrating -- but still lovable -- little kid. The bird-dude that uses a poison mace and keeps a smaller bird-dude as an adorable pet. We've seen them all before and we want something new.
Exactly my friend. Exactly.Axolotl said:It's a pretty bad list to be honest (and Bethesda worlds feeling alive?) most of their compliants are things WRPGs are no better at, some that WRPGs are far worse at.
You're confusing "challenge" with "time sink".Onyx Oblivion said:Save Points are actually a damn good thing. Where's the challenge in a JRPG without them?
Bit hard to believe because if all his suggestions were implemented it wouldnt be a JRPG anymoreInternet Kraken said:"Don't be mistaken: we love JRPGs -- we want them to do well."phar said:Thats pretty much it. Person who wrote it obviously just doesnt like JRPGs.
Quoted directly from the article.
He was just using some WRPGs as examples of games that have solved these problems. And to quote the article again,phar said:Bit hard to believe because if all his suggestions were implemented it wouldnt be a JRPG anymoreInternet Kraken said:"Don't be mistaken: we love JRPGs -- we want them to do well."phar said:Thats pretty much it. Person who wrote it obviously just doesnt like JRPGs.
Quoted directly from the article.
Plus he often compares them to WRPGS
Virtually all of the best games (not video) in the world are turn-based. It's a timeless, near perfect framework for a wide variety of gameplay. Turn-based RPG combat is extremely diverse and constantly evolving. Compare Fallout to Persona 4 and you'll find little to compare other than both combat systems being turn-based.MetallicaRulez0 said:The biggest problem, as IGN agrees, is turn-based combat. Not just turn-based combat, but the same recycled bullcrap we've been playing since the first Final Fantasy game. It's so old, so boring, so pitiful compared to many WRPG battle systems... I don't have a clue why it still hasn't evolved.
<url=http://www.youtube.com/watch?v=FkkZ3ZBcrjM>They <url=http://www.youtube.com/watch?v=x3x9m2Idqqo>have <url=http://www.youtube.com/watch?v=OSWdlV9-gWk>evolved.MetallicaRulez0 said:The biggest problem, as IGN agrees, is turn-based combat. Not just turn-based combat, but the same recycled bullcrap we've been playing since the first Final Fantasy game. It's so old, so boring, so pitiful compared to many WRPG battle systems... I don't have a clue why it still hasn't evolved.
I absolutely hated dirge of cerberus :/.Kheapathic said:Final Fantasy VII: Dirge of Cerberus is about as close as you'll get.Normalgamer said:I've always wanted to see a first-person JRPG, you could switch which character you were currently controlling, and so on and so forth, but it played like an FPS only with swords magic teenage boys/girls with emo problems and some bad guy.
Sadly not many people probably share this sentiment.
I enjoy turn based combat, it makes the game easier to pick up and put down. If a UFO lands outside and aliens come out shooting, I don't have to worry about losing my game while I go fight them off. Not to mention it's a friendlier learning curve as you don't have to think on your feet while Hitokiri is busy wasting your party.Emphraim said:Am I the only person who likes turnbased combat in RPGs? This seems to be the biggest complaint of a lot of people who seem to see turn base combat as some great flaw. Also, why does every game seem to need multiplayer now?
Couldn't have said it better myself. Now the White Knight Chronicle boards are going to be filled with the emo tears of unbalanceness.Julianking93 said:Remove turn based combat is really the only thing I'd change in JRPGs.
And IGN needs to stop cumming over everything that has multiplayer and shitting on everything that doesn't
Fuck multiplayer.