Except that there are still many people who enjoy turn-based games immensely, and there are many excellent games with turn-based combat. Some of my personal favourites:Bhaalspawn said:I really think that Turn-Based Combat needs to be abandoned. It was created to make a working battle system for larger games in the 16-bit era, but those days are over. We have the technology to create really good battle systems.
You sir are now my new favorite person in the world, I was thinking pretty much the EXACT same thing. It's refreshing to hear that there are some people who aren't mindlessly salivating for online gun wanksJulianking93 said:Remove turn based combat is really the only thing I'd change in JRPGs.
And IGN needs to stop cumming over everything that has multiplayer and shitting on everything that doesn't
Fuck multiplayer.
Yea! *hugs*Luca-Pellegrinelli said:You sir are now my new favorite person in the world, I was thinking pretty much the EXACT same thing. It's refreshing to hear that there are some people who aren't mindlessly salivating for online gun wanksJulianking93 said:Remove turn based combat is really the only thing I'd change in JRPGs.
And IGN needs to stop cumming over everything that has multiplayer and shitting on everything that doesn't
Fuck multiplayer.
Agreed.factualsquirrel said:Why do people not understand that certain people like JRPGs, it's like a consoletard saying that oblivion needs guns and a better shooting aspect.
No it isn't. Being able to save anywhere is what artificially balances difficulty. Never having to worry about failure when you can just quick save every minute is what breaks a game. Yes, having to replay a couple parts is annoying, but it's supposed to be annoying, it's the punishement for failure. And it makes a success worth something.Internet Kraken said:That's artificial difficulty. I shouldn't dread fighting a group of monsters just because the last save point was thirty minutes ago. I should dread fighting them because they will be challenging. Many of the fights in Dragon Age: Origins were very challenging, and being able to save at any time did not diminish the threat they posed to me. Arguably having save points in a game destroys pacing, as any time you die you are sent back several minutes rather than being allowed to come back just a few feet away. I don't see this as an adequate reason to keep save points in the game.seditary said:When used properly, they can help control and improve the pacing of the game, both in combat and narrative. It sort of destroys the supposed feeling of being in a hostile environment of a dungeon if you can save anywhere and anytime because then there is no risk involved.Internet Kraken said:I think they should be removed not because I'm "shit", but because there really isn't any real reason to have them. At least not one that I can think of. I can think of tons of reasons not to have them, but not a single reason to keep them. Perhaps you can supply one?seditary said:I been reading some of the comments, and I can't help but think whenever someone agrees with removing save points "Stop being shit?"
For some parts, yes, but some bits of their knowledge on the subject seem pretty off. Maybe due to having two writers some points make sense while other's only get a "Huh?".Why do people keep acting like these guys were saying "lol al JRPGs sux an u r fags for liking them"? They openly admitted to enjoying JRPGs. This was just their opinion on how they think the genre could improve.
Yep, but not online. I honestly can't see how online could possibly work with any of the games.ShoMinamimoto314 said:I happen to enjoy the Tales series. (even if I've only played Symphonia and Vesperia) They have single console multiplayer.D:
The player or the game?seditary said:I been reading some of the comments, and I can't help but think whenever someone agrees with removing save points "Stop being shit?"
Sorry, but you haven't really answered the question. You've said why having save points is annoying. You've said how it makes you slog through the same crap over and over again. But you haven't explained, in any way, how it makes the game harder.Axeli said:No it isn't. Being able to save anywhere is what artificially balances difficulty. Never having to worry about failure when you can just quick save every minute is what breaks a game. Yes, having to replay a couple parts is annoying, but it's supposed to be annoying, it's the punishement for failure. And it makes a success worth something.
Save grinding - that is saving before every bit difficult part and every other minute so that failure means nothing and you over come the challenges of the game with cheap trial and error rather than skill or dedication... That's a broken and challengeless system. Not to mention that without a fear of failure, there's no satisfaction of success.
Say what you will, but it does water down the experience.
There's no point in hard difficulty if you can just save grind your way through the game. Infinite tries for any single part of the game without any retribution is pretty close to just having god-mode as you are as perfectly immortal either way. And if even save grind doesn't make it a breeze to get through the game, then the difficulty is way off.
Thats pretty much it. Person who wrote it obviously just doesnt like JRPGs.Axolotl said:It's a pretty bad list to be honest (and Bethesda worlds feeling alive?) most of their compliants are things WRPGs are no better at, some that WRPGs are far worse at.