OK point by point analysis of their list:
10)While I agree in principle, this really isn't a JRPG problem, most games which include a city suffer from this they list Oblivion and Fallout 3 as good examples of it done properly but to be honest I feel they prime examples of empty static worlds.
9)Again good point let down by the fact that WRPGs are just as bad. Planescape: Torment had filler combat so I have no hope of it ever going away.
8)This is a major complaint? Maybe I just play too many late 90's games but how is this a major problem?
7)Meh, open world can be nice but a developed one is better. Still I agree with this point.
6)Once again WRPGs are worse for this (Dragon Age for example) and at least JRPGs use JRPG cliches instead of bad fantasy cliches.
5)I haven't really encountered this problem but I still feel no voice acting benefits a game more than bad voice acting.
4)No. Just no.
3)I actually feel that as long as they're spaced well in relation todifficult combat savepoints are good things. No savepoints mean I generally reload bad things in WRPGS. And they allow me to Speech/Steal perfectly thanks to savegrinding which is a bad thing.
2)I have seen 1 RPG with an original and truly compelling story. ONE. Although I do like they're sugestions for stories.
1)JRPGs don't all use one combat system. And Disgaea beats any WRPG I've ever played in terms of combat.
10)While I agree in principle, this really isn't a JRPG problem, most games which include a city suffer from this they list Oblivion and Fallout 3 as good examples of it done properly but to be honest I feel they prime examples of empty static worlds.
9)Again good point let down by the fact that WRPGs are just as bad. Planescape: Torment had filler combat so I have no hope of it ever going away.
8)This is a major complaint? Maybe I just play too many late 90's games but how is this a major problem?
7)Meh, open world can be nice but a developed one is better. Still I agree with this point.
6)Once again WRPGs are worse for this (Dragon Age for example) and at least JRPGs use JRPG cliches instead of bad fantasy cliches.
5)I haven't really encountered this problem but I still feel no voice acting benefits a game more than bad voice acting.
4)No. Just no.
3)I actually feel that as long as they're spaced well in relation todifficult combat savepoints are good things. No savepoints mean I generally reload bad things in WRPGS. And they allow me to Speech/Steal perfectly thanks to savegrinding which is a bad thing.
2)I have seen 1 RPG with an original and truly compelling story. ONE. Although I do like they're sugestions for stories.
1)JRPGs don't all use one combat system. And Disgaea beats any WRPG I've ever played in terms of combat.