I beleive the politicially correct term for it is "intellectual theft" which makes much more sense than "theft". As much as I pirate games, I tend to do it out of spite for a game company (often) making the gaming uplayable due to DRM (and I am not buying a new fucking dvd drive, they want my money they can supply me with a product that works), I don't try and pretend that what I'm doing isn't wrong and isn't completely unfair to the people who have worked hard to deliver a product. There are lots of people who work on games who have nothing to do with the 'bad' elements of the product.
However, a more appropiate comparison than theft would be theft of ideas. For example if I was to invtent something, I dunno a hydrogen fuel cell engine or something, and I kept the designs on my computer. It would be like somebody else hacking my computer and making my blueprints/drawings public, thus eliminating by chance to sell them and make money. Hardly fair and in a sense my opportunity as been stolen.
Or maybe it could be compared to plagurism, pasing off someone elses ideas/work as your own without permission and without actually physically removing it from their possession. Hardly fair, I rarely let people I don't know use my work.
You can argue that they are already selling games and that you wouldn't have bought it anyway, but even by seeding it (which most people do as games download) you are screwing them out of money that the devs are (apparently) entitled to.
However, a more appropiate comparison than theft would be theft of ideas. For example if I was to invtent something, I dunno a hydrogen fuel cell engine or something, and I kept the designs on my computer. It would be like somebody else hacking my computer and making my blueprints/drawings public, thus eliminating by chance to sell them and make money. Hardly fair and in a sense my opportunity as been stolen.
Or maybe it could be compared to plagurism, pasing off someone elses ideas/work as your own without permission and without actually physically removing it from their possession. Hardly fair, I rarely let people I don't know use my work.
You can argue that they are already selling games and that you wouldn't have bought it anyway, but even by seeding it (which most people do as games download) you are screwing them out of money that the devs are (apparently) entitled to.