I'm a billionaire and I'm giving you the money to make your dream game!

Recommended Videos

DeltaEdge

New member
May 21, 2010
639
0
0
Pokemon game with high quality JRPG style graphics(Think something along the lines of some of the more recent tales of games.) and optional more 2D-ish graphics that can work on a 3d plane (sort of similar to black and white but with fuller looking characters) that might be a bit more aesthetically pleasing. Full free world to roam that contains all 5 world and then some with an optional story mode and story pieces that can be activated by going to certain places. Optional mmo world, option for both traditional turn-based battles, and real-time battles where you control the Pokemon that gets called out with a standard physical attack and then 4 special attack and you can interact with the environment ([i.e., if there were a tree you could run up it if capable or knock it down, you could freeze flood or burn the terrain... unrealistic etc) and you get to customize your character, you know, the standard idea for a Pokemon that every Pokemon fan thinks of at some point.
 

tzimize

New member
Mar 1, 2010
2,391
0
0
A true follow up to Hexen: Beyond Heretic. It was a formative game of my childhood that I solved countless times with my best friend while listening to obscene amounts of Manowar.

It was LEGEN------DARY!

No game since have I enjoyed so much. The confusing level design, the portals....the atmosphere....the fantastic weapons...the classes....oh man....it was brilliant. Hexen 2 was ok, but it didnt capture me nearly as much as Hexen.

I want a new one.
 

Roland Gutwein

New member
Feb 25, 2010
11
0
0
Someone already said KotOR 3. But I'd still love to see that made.

Barring that, I'd like to do something like "Star Wars: Smuggler". It would be set between the prequel and original Star Wars trilogies. You would take the role of a smuggler, start your career, build up your personal fortune and become a crime boss or help start the Rebellion or something in between.

Its core systems would include first or third person shooting (with some melee mixed in, a la ME3), some kind of simplified flight simulation/combat (nothing too complicated, but not a rail-shooter, either. Think the old X-Wing and TIE fighter games) and dialogue/interaction with NPCs (a la Bioware RPGs).

It would NOT include Jedi or Sith, except perhaps as enemies/contacts. I think it would be nice to explore the "Han Solo" part of the Star Wars universe for a change. It would also NOT involve Darth Vader or the Emperor as the main villains. Those are for someone else's story. There are plenty enough ideas for original villains to have to resort to 'cameos' to draw in an audience.

Though I haven't played it, I guess SW:TOR KIND of has this campaign for its smuggler and/or bounty hunter characters. Even so, I'd like something set in the 'Classic' Era.
 

Elfgore

Your friendly local nihilist
Legacy
Dec 6, 2010
5,655
24
13
Their are two games in mind, both of them are strategy.
1. A mass effect strategy game with both land and space combat. The races would be Turian, Asari, Salarian, Batarian, and Humans. Adding the client races (Volus) to proper main races, and make the non client races (elcor) as mercenaries. And it is all out conflict between the 5 main races. (Also I know a fullscale war game in mass effect is not lore friendly it would just be cool.
2. A Elder Scrolls strategy game. Races are Goblin, Undead, Empire, Argonians, Nords, Wood Elves, High Elves, Dark Elves, Kajhits, Bretons, Redguards, Orcs, and possible an Akaviri faction. The gameplay would either be the base building model of Battle for Middle Earth(great game by the way), or the turn based city builder like the Total war series. Would be set in early days with Talos trying to build the empire. And in the story you start to conquer them and unlock new units form those nations. Like Shadowscales from Black Marsh, or Beserkers from Orsinium.
 

Lucem712

*Chirp*
Jul 14, 2011
1,472
0
0
Elfgore said:
Their are two games in mind, both of them are strategy.
1. A mass effect strategy game with both land and space combat. The races would be Turian, Asari, Salarian, Batarian, and Humans. Adding the client races (Volus) to proper main races, and make the non client races (elcor) as mercenaries. And it is all out conflict between the 5 main races. (Also I know a fullscale war game in mass effect is not lore friendly it would just be cool.
2. A Elder Scrolls strategy game. Races are Goblin, Undead, Empire, Argonians, Nords, Wood Elves, High Elves, Dark Elves, Kajhits, Bretons, Redguards, Orcs, and possible an Akaviri faction. The gameplay would either be the base building model of Battle for Middle Earth(great game by the way), or the turn based city builder like the Total war series. Would be set in early days with Talos trying to build the empire. And in the story you start to conquer them and unlock new units form those nations. Like Shadowscales from Black Marsh, or Beserkers from Orsinium.
The Skyrim city builder actually sounds like a-lot of fun!
 

Sablestick

New member
Jul 18, 2011
1,689
0
0
Either I would implement my previous idea, or I wold give the money to Yahtzee and say, "make the Cyberpunk Cruise Ship game you talked about in Extra Punctuation, either that or make "Mankind Has Yet To Recognize My Genius"'
 

dumbseizure

New member
Mar 15, 2009
447
0
0
A Ghost in the Shell MMORPG or MMOFPS.

Why?

Because Ghost in the Shell is amazing, we need more cyberpunk mmo's, and cause I god damn feel like it!
 

Lucem712

*Chirp*
Jul 14, 2011
1,472
0
0
Sablestick said:
Either I would implement my previous idea, or I wold give the money to Yahtzee and say, "make the Cyberpunk Cruise Ship game you talked about in Extra Punctuation, either that or make "Mankind Has Yet To Recognize My Genius"'
I enjoyed the one where he discussed a game where you get weaker as you go along. I think that would be super interesting. Though, I'm not sure how you could implement it.
 

Launcelot111

New member
Jan 19, 2012
1,254
0
0
I'd do an urban fantasy RPG with a setting along the lines of Fables (the comic series) where there's a well established and concealed subculture of mythical creatures living within the world of the mundane, but without established characters. There would be vampires and werewolves and fairies and trolls and chimeras and satyrs and dryads and all sorts of other people but they've all found a way to survive undetected in the real world, and the gameplay would be party based, turn-based JRPG type, like a heavily modified version of FFX's system, but battles only happen when they make sense instead of doing random battles or anything. The rest of the time, the city in which all these creatures live is pretty much open to explore from the start, with some new areas as the story dictates, and there would be huge numbers of potential allies to make a party from and tons of quests to do. Writing/characterization would be a huge focus

Pretty much an urban fantasy WRPG, like a modern Baldur's Gate, but with JRPG combat and huge numbers of quests and room for exploration, like Fables meets Black Isle meets Skyrim meets Square on a good day and maybe even Shin Megami Tensei stumbling into the room too. This is all very convoluted, but I have the budget to get the people who have the know-how to untangle this mess involved in the making of my dream game.
 

foo757

New member
Feb 25, 2012
2
0
0
Well, first I'd have to wait 20 years, for DF to be what Tarn Adams wants it to be. Then, hire him. I'd have him set up a similar system to DF's generated societies, and have it applied to a massive space exploration RPG, with hundreds of explorable planets, all with societies with technology and culture generated procedurally. Hire actors with hundreds to thousands of lines, to allow for dialogue to be unique and good without restricting things (Or, failing that, text based to avoid issues.). Make it all, or at least a decent bit, destructible (I said 20 years.).

Then, with that massive universe created and variable to allow replay, go to work on the complexity beyond that. Space is fun, but what if you want the ground beneath your feet as you traverse a complex planet in a variety of time periods? Or if you want to start from the dirt in an RTS and work your way up to a space faring civilization. The simple fact is, indie games have created creative ideas. Merging Minecraft's huge world generator, plus Dwarf Fortresses civilizations, plus twenty years of technology and an unheard of budget could create three things: crap due do over ambition (Spore), A mediocre game from burning out halfway through, or sweet awesome incarnate. If the latter? Use the profits from the magnum opus to work on more random ideas. If the first two? Fade away, knowing it was a good thought.

Of course, this could just be an over-tired mind making things up on the fly, but that isn't a fun thought.
 

mirage202

New member
Mar 13, 2012
334
0
0
Wouldnt make a game myself.

Use the money to buy out GPG, Creative Assembly, and hire everyone from ol Westwood, throw them all together and watch the greatest RTS ever come to fruition. Throw in some extra talent from BioWare, Obsidian and Egosoft, job done.
 

Vigormortis

New member
Nov 21, 2007
4,531
0
0
I'd fund Half-Life 3.....

Okay, in all seriousness, I'd fund the creation of "real" virtual reality. A specific game isn't enough for a billion dollars. But a wholly new form of tech interaction is.

Plus, with the advent of motion controls, Kinect, 3D holographic screens, and experimentation with bio-feedback technology (follow the links below for more info) we're closer than you may think. A billion dollar pay check might be enough to push the tech forward.

That's what I'd spend the money on.

Failing that, I'd put the money towards, um....

Yeah. Half-Life 3.

http://www.faqs.org/patents/app/20110009193
http://www.faqs.org/patents/app/20110105231

LadyRhian said:
Team Fortress 2- only Steampunk!
It's already begun: