I second that. With EVE's MMO style and scope.ResonanceSD said:Inb4 HL:3
No but seriously, a AAA Space-sim game, similar to freelancer. But bigger.
As many projects as you can think of, mate!Starik20X6 said:Can I break up the money over multiple projects? Or can you fund all my ideas? I'm not sure which one to pour money into first...
loc978 said:(this is an idea I started a long, long time ago... back at the dawn of Battle.net in the late 90s)
I'd want to build a multi-genre, multi-client science fiction war game. You could play it as a real-time strategy game, complete with custom maps, resource gathering, full zoom function from satellite feed to ground level, et cetera. Hell, if I could get the rights, I'd want to base it loosely off of Supreme Commander. That would be the big, overarching basis for the game. The twist is that you could log in with a different client, and play the part of a unit within the RTS.
Players logged into said clients would choose what unit they want to be, then queue up to be built by an RTS player, first come, first serve. They could play anything from a combat flight sim to an action slasher, and the RTS commander's orders would simply appear as objectives on their HUD, to be obeyed or ignored as they see fit. One could also attach a leveling system to accounts, giving access to better equipment, more complicated skillsets or small buffs to accuracy, speed, et cetera to someone who has made X kills (player kills being worth more than AI unit kills... and players being indistinguishable from long range without taking time to scan them) as a certain unit.
Not sure how well it would do... but hey, I've got a billion dollars to blow on a long-held dream, right?
So, Mass Effect as Intended?Fappy said:With a billion dollars? Holy shit.
Uh....
In pr-eproduction we would establish a unique and awesome science fiction universe with tons of professional sci fi writers in on it. From there we'd embark on the most ambitious WRPG ever created: An open-world, co-op, space opera, first person action RPG with the most dynamic quest system ever created with insane amounts of narrative tangents for said quest lines. Blow a few mill on hiring on the best voice talent there is and make sure every single NPC you spend any decent amount of time with is a unique and believable person. Also, make some important NPCs develop with your character and the narrative in a realistic and satisfying manner. The ultimate goal would be to make the ultimate role playing experience to end all RPGs.
Production time: 5-8 years minimum.
It's more of Mass Effect as intended married to a TES style open world (or galaxy I suppose).Zen Toombs said:So, Mass Effect as Intended?Fappy said:With a billion dollars? Holy shit.
Uh....
In pr-eproduction we would establish a unique and awesome science fiction universe with tons of professional sci fi writers in on it. From there we'd embark on the most ambitious WRPG ever created: An open-world, co-op, space opera, first person action RPG with the most dynamic quest system ever created with insane amounts of narrative tangents for said quest lines. Blow a few mill on hiring on the best voice talent there is and make sure every single NPC you spend any decent amount of time with is a unique and believable person. Also, make some important NPCs develop with your character and the narrative in a realistic and satisfying manner. The ultimate goal would be to make the ultimate role playing experience to end all RPGs.
Production time: 5-8 years minimum.
OT: An MMO zombie survival horror game, similar in some respects to an upgraded Urban Dead.
A million times this!Lilani said:A Kingdom Hearts MMORPG.