I'd tell you that I was making an MMO based on a universe that would need to be fully developed. SCI-FI probably, that'd take maybe five years. I'n reality I'd be laundering the money and would just disappear one day.
In pr-eproduction we would establish a unique and awesome science fiction universe with tons of professional sci fi writers in on it. From there we'd embark on the most ambitious WRPG ever created: An open-world, co-op, space opera, first person action RPG with the most dynamic quest system ever created with insane amounts of narrative tangents for said quest lines. Blow a few mill on hiring on the best voice talent there is and make sure every single NPC you spend any decent amount of time with is a unique and believable person. Also, make some important NPCs develop with your character and the narrative in a realistic and satisfying manner. The ultimate goal would be to make the ultimate role playing experience to end all RPGs.
Yeah, basically this. I've dreamed about creating a game based on a sci-fi universe that would be completely built from the ground up during pre-production. Once the universe had been crafted on paper, the development process would move onto crafting a story that would circle around the main character, but write enough different paths for the character so that a player would have completely different playthroughs than a friend based on his own personal choices and preferences.
Which means that that the time put into creating a realistic choice system would have to be titantic. There wouldn't be any sort of reasons why one choice would be "better" than another, a player would have to weigh all the consequences on his own and make a choice based on his own beliefs. To do this, I would want to develop a system that would allow players to input their own decisions themselves through some sort of action or maybe voice recognition and not through a dialogue wheel or something similar.
As a player plays this game, he also creates meaningful relationships with different characters. A huge amount of effort would be given to making these characters as real and emotional as possible. I would want nearly every interaction with every character to have a chance to become something meaningful. Or if the player decides they don't want to, they never have to interact with the character again.
The game would allow a player to have a career in the game. Perhaps the player would like to be more involved in a time of war and enlist in the military to fight enemies on the ground, FPS style. Perhaps he'd enlist in an officer's school and command troops from a command station, RTS style. Perhaps he'd want to become a fighter pilot and engage enemies ala Ace Combat.
With a billion dollars, I would want to create a seamless blend of all types of gameplay somehow and still make them feel completely natural and not just a gimmick.
In pr-eproduction we would establish a unique and awesome science fiction universe with tons of professional sci fi writers in on it. From there we'd embark on the most ambitious WRPG ever created: An open-world, co-op, space opera, first person action RPG with the most dynamic quest system ever created with insane amounts of narrative tangents for said quest lines. Blow a few mill on hiring on the best voice talent there is and make sure every single NPC you spend any decent amount of time with is a unique and believable person. Also, make some important NPCs develop with your character and the narrative in a realistic and satisfying manner. The ultimate goal would be to make the ultimate role playing experience to end all RPGs.
Yeah, basically this. I've dreamed about creating a game based on a sci-fi universe that would be completely built from the ground up during pre-production. Once the universe had been crafted on paper, the development process would move onto crafting a story that would circle around the main character, but write enough different paths for the character so that a player would have completely different playthroughs than a friend based on his own personal choices and preferences.
Which means that that the time put into creating a realistic choice system would have to be titantic. There wouldn't be any sort of reasons why one choice would be "better" than another, a player would have to weigh all the consequences on his own and make a choice based on his own beliefs. To do this, I would want to develop a system that would allow players to input their own decisions themselves through some sort of action or maybe voice recognition and not through a dialogue wheel or something similar.
As a player plays this game, he also creates meaningful relationships with different characters. A huge amount of effort would be given to making these characters as real and emotional as possible. I would want nearly every interaction with every character to have a chance to become something meaningful. Or if the player decides they don't want to, they never have to interact with the character again.
The game would allow a player to have a career in the game. Perhaps the player would like to be more involved in a time of war and enlist in the military to fight enemies on the ground, FPS style. Perhaps he'd enlist in an officer's school and command troops from a command station, RTS style. Perhaps he'd want to become a fighter pilot and engage enemies ala Ace Combat.
With a billion dallars, I would want to create a seamless blend of all types of gameplay somehow and still make them feel completely natural and not just a gimmick.
Well I'd either go for the fighting game whose design document I've been working on in my spare time OR a survival horror game that has the visceral combat system similar to the one found in the first half of 'Condemned 2' (i.e. melee based w/ a minimum number of guns) while being more pants wettingly terrifying than anything Frictional Games ('Amnesia: The Dark Descent' and 'Penumbra')has made. The latter is probably going to be cheaper to make though harder to make well while the latter is probably more "necessary" for the games industry given that people seem to have largely forgotten how to make a decent survival horror game.
I'd a gigantic RPG in the Dune universe (both single and multiplayer). Or I'd make one in the feist universe.
If you only gave me a small budget I would make an RTS with the exception that every unit you create is controllable by you, and as such the battalion (units are created like in the LoTR RTS) gets a small set of buffs. Make the maps huge, give a shit ton of units to each factions, a lot of factions and boom insta industry changer.
Even though I want to yell "THIS! THIS! THIS! THIS!" like crazy, I've thought about a scenario like this before. Mostly about the intense difficulty of turning it into an actual video game. Now if the game was based on Sburb and was a ridiculously well designed roguelike with an omnipotent AI (e.g. Doc Scratch.dir; Execute {Homestuck}) as well as covered all the items in existance and beyond the spectrum of imagination then yes, DO WANT!
Personally, I would make an overwhelming RP set in fantasy, middle ages time where you can be anything from a peasant to the goddam king of the Netherworld but you have to work your ass off to get to these positions of power and keep them (those coins won't fall into your lap without begging/the farm won't tend to itself). Basicaly you'll end up sticking in one career or going through multiple ones in your game and yes you will die when you lose all your health. But if you had teh babies with someone when you were alive you can pass on some of your stats and tak control of your son/daughter and go on a completely different path to your mother/father or even go searching for their corpse/journal detailing their adventures. Massive living worlds, ftw.
I really have nasty habit of this don't I. If it were the 50's I'd be that punk kid who stole railroad track parts and sold the copper to fund my ice cream addiction. Or something.
A Legend of Zelda game where you can simultaneously control Link and Zelda. Zelda would have magic abilities and Link would...well...be Link. Kinda...
Story:
Normal start. Link goes on adventure upon hearing evil has returned to Hyrule, hears Princess Zelda is the run for some odd reason (insert Ganon/Ganondorf plot here), meets up with her and determines that the Master Sword is needed to combat the present evil. However, Ganondorf becomes aware of this and uses his cunning (and a hostage, not Zelda) to both capture Link and seal the Master Sword away.
Zelda, upon not hearing from or seeing Link, and sensing the disappearing power from the Master Sword, realizes the she now must investigate the situation and rescue Link. However, in her current state, she knows she is unable to move freely and combat Ganondorf's forces. Ergo, she forgoes her royal clothes and travels Hyrule incognito (yes, fanboys/fangirls - she dresses up as a female version of Link, even altering her hairstyle to accomodate her disguise) to increase her magical powers so that she can help Link fulfill their mission to stop Ganondorf. Once done, she infiltrates Hyrule castle, undoes the seal on the Master Sword and travels into the depths of the castle dungeon in the hopes of freeing Link. Before she can free him, Ganondorf intervenes and attacks Zelda. Zelda, using her newfound powers, is able to hold off Ganondorf long enough to free Link. Thus, a two-on-one battle ensues, with Ganondorf unable to match the combined might of Zelda's magic and Link's prowess with the Master Sword. Ganondorf falls into a death pit (bottomless pit, lava, use your imagination) and the heroes race out of the dungeon and into the courtyard. Ganondorf's forces retreat and peace has returned to the land. Right?
Well...
Less than a week after Ganondorf's defeat, weird shit starts to happen in Hyrule. Monsters never seen before have begun to attack the outskirts, magical warpings begin to appear and even the landscape begins to change. As all of this happens, Zelda is contacted telepathically by one of the Seven Sages and is given some incredible, yet disturbing news: the other realms connected to the land of Hyrule have become unstable. When Zelda asks of the existence of these realms, it is discovered, along with the telling of the Legend of the Triforce, that each section of the Triforce had a realm associated with it: Courage being the realm of mortals (present day Hyrule), Wisdom being a realm where knowledge is kept (imagine shining, floating library-towers in a sea of never-ending white connected by luminescent bridges), and Power being a realm of inhospitable lands inhabited by the strongest of monsters and animals. One of those realms is experiencing a change and it is unclear to all which changed first. So begins a new adventure having Link and Zelda traveling between these three realms in search of answers. Along the way, they gain new powers, tactics and insight into the nature of the Triforce. It is also discovered that Ganondorf did not perish during their last encounter!
(*gasp* -.-)
He, too, learned of the existence of these realms and traveled them to obtain new powers. He also tells our heroes that he knows he has the Triforce of Power...but is not content with what he has obtained thus far. He will use his power to travel to a place far forgotten within Hyrule's history: the Temple of the Triforce! Located in a sealed timespace connected by all three realms, he will travel there and create a new Triforce, effectively making Ganondorf god of all realms! Realizing what needs to be done, Zelda and Link travel to the ends of all three realms to learn how to combat Ganondorf and how to stop him from creating a Triforce. Nearing the end of their chase, Zelda and Link manage to reach the realm of the Temple of the Triforce, in hot pursuit of Ganondorf. When they arrive at the temple's inner sanctum, they find that they are too late. Ganondorf successfully creates a Triforce of his design and that gives him the ultimate power he desires! Though Zelda and Link press the attack in the hopes of stopping Ganondorf, he mocks the heroes as their attacks do absolutely nothing to him. Realizing a straight forward assault in meaningless, perseverance and ingenuity take over and, utilizing the tools and powers at their disposal, manage to shatter the Triforce Ganondorf created. Now, without his invincibility, Ganondorf becomes enraged, quickly dispersing his initial fear and desperation. Unleashing the full might of the Triforce of Power, he attacks Zelda and Link in an epic finale.
Feel free to imagine whatever ending you wish; however, allow me to tell you mine:
First, before traveling to the new realms, Link has the opportunity to undergo a change himself. Choosing whether or not he does change, changes his relationship with Zelda. For the first time in LoZ history, (or at least, as far as I can recall) Link can ditch his elven clothing for enchanted royal armor! Doing so allows Link to be more durable, deflect stronger blows with his shield and even deal more damage with melee attacks. In addition, his bow gets an upgrade as well - able to deal more damage and to have a greater range! Conversely, this limits his mobility and speed. It also means he has to forego the use of his boomerang and his hookshot. Though the boomerang is gone permanently, Zelda takes the hookshot and is able to use it at her disposal. Moreover, she can use it to hookshot Link himself (without dealing damage to Link) and propel her towards Link! Link's magical reserves also take a hit, but he will still command a decent array of magical attack avenues.
Now for the endings themselves. After Ganon's final defeat, you have the option to either seal him away or kill him. Whichever you decide, the endings are thus:
1) Link doesn't change, Ganondorf is sealed away - Link and Zelda are forever friends, peace returns to Hyrule and Ganondorf vows revenge deep in the void between realms.
2) Link doesn't change, Ganondorf dies - Same as 1, but no vowing done. Though the Triforce of Power glows omniously as the credits fade...
3) Link changes, Ganondorf is sealed away - Link and Zelda marry! Epic feasting and partying is to be had as Hyrule celebrates peace! Ganondorf, however, sulks in his void prison about his loss to an elven tin can...
4) Link changes, Ganondorf dies - Marriage again, though this time Link and Zelda become King and Queen of Hyrule! Partying and feasting commences; however, after the credits roll, the remaining sages discuss the changes that have been brought about. All sages agree that this ending to the conflict is suitable, but they can't shake the feeling that a stronger evil awaits in the future...
5) Ganon wins - Ganon draws the essences of the Triforces of Wisdom and Courage from the defeated bodies of Zelda and Link, making him once again invincible. This time, his victory is complete! A new age has begun under Ganon's design and rule.
EDIT: I just realized that the title I gave this came out LoZ:3R.
I really have nasty habit of this don't I. If it were the 50's I'd be that punk kid who stole railroad track parts and sold the copper to fund my ice cream addiction. Or something.
I would make a game where you start out as one pixel, and you float around in some sort of sub-space area until you have enough pixels to take on physical form, then you can interact with an entire universe made out of pixels, and you can change what color the pixels are or where they are located pixel by pixel. Everything could be broken into pixels and used to build other things, either to make weapons, vehicles, tools, buildings, other life-forms, or added to your creature. Also where pixels are laid out determines how they interact with the environment, unless marked as decorative which would be possible. Having a long leg and a short leg would give you stuttering and awkward walk cycle and make it easy to fall down. The possibilities are endless!
I would find a way to spend 5 million dollars re-making pong. And by re-making, I mean it's the exact same game only named porn instead of pong, nothing to do with porn but I feel like that would draw customers. You may be thinking why I would need 5 million dollars to do this, well there a lot of hidden costs that I need to make that may very well be drug and hooker related.
I really have nasty habit of this don't I. If it were the 50's I'd be that punk kid who stole railroad track parts and sold the copper to fund my ice cream addiction. Or something.
Oh excellent, you derail topics a lot too. I have a habit of going off on completely different tangents when I post that have nothing to do with the OP.
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