Perspective change, have it so that your character is having trouble holding their head up and their vision starts blurring, maybe have whatever is on the HUD shift slightly to accompany the mentioned head-tilt
Only one man would DARE give me the raspberry....MiracleOfSound said:I like the rasberry jam all over the screen thing. It's visceral.
than how about having a health bar, that's an actual bar, that's the important part, that goes down when you get damaged and goes up when your regenerating...<.<The_Blue_Rider said:Jack and Calumon said:Health Meters.
There is nothing wrong with them, and they're accurate.
Calumon: A health meter shaped like a heart?Sgt. Sykes said:Um, health meter?
Eh, beaten.The point of this is that most FPS today have done away with health meters, I like health meters as much as the next guy, but in fast paced FPS games, regenerating health is probably a better idea, this thread is about putting a spin to itPalademon said:Here's a crazy thought...but having health bars again!
I disagree, the health bar worked brilliantly in Unreal Tournament and tbh I still consider the UT games to be a lot more fast paced than most other modern fps games (This isn't including Gears of Tournament 3 though, that one was just terrible)The_Blue_Rider said:Jack and Calumon said:Health Meters.
There is nothing wrong with them, and they're accurate.
Calumon: A health meter shaped like a heart?Sgt. Sykes said:Um, health meter?
Eh, beaten.The point of this is that most FPS today have done away with health meters, I like health meters as much as the next guy, but in fast paced FPS games, regenerating health is probably a better idea, this thread is about putting a spin to itPalademon said:Here's a crazy thought...but having health bars again!