Im bleeding!! FROM MY EYES!!

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eggy32

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Nov 19, 2009
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Zachary Amaranth said:
MiracleOfSound said:
I like the rasberry jam all over the screen thing. It's visceral.
Only one man would DARE give me the raspberry....

LONESTAR!
I'm having trouble with the radar sir. I've lost the beeps, the sweeps and the creeps.
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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This couldn't really work in an FPS, but in Lugaru (which is an awesome game that everyone must play), you can only tell how healthy your character is by looking at things like actual cuts on his body, how he's standing and the way he runs (to see if he's limping).
 

teebeeohh

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Jun 17, 2009
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i always thought we had the perfect method ten years ago: flashing screen when you are hit, a health bar to indicate just how dead you are. Giving people the option to freely move the game interface around the screen would help because i hate it when the health bar is cramped in the bottom corner of the screen, why not make a nice semi-circle around the crosshair?
 

Weslebear

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Dec 9, 2009
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In fast paced reaction shooters, a healthbar, but have it recharge at the same speed the "jam" would disappear. Whatever you do, do not affect the mobility of a player, if it's a game about reflexes and accuracy it makes it almost impossible to fight back and it's just who can hide in corners the best. I don't care if bullets should stop me in my tracks, I am playing a goddamn game.
 

That_Swedish_Guy

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Zachary Amaranth said:
MiracleOfSound said:
I like the rasberry jam all over the screen thing. It's visceral.
Only one man would DARE give me the raspberry....

LONESTAR!
Damnit! I hate it when I get my schwartz twisted!

Seriously, that is probably the best parody film I've ever seen.
 

Lord Kloo

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Jun 7, 2010
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The_Blue_Rider said:
Well thats my idea, how about yours Escapists?
I think a good idea would be to have a similar FPS experience akin to the entire of COD4's semi-mission where you just got nuked and you wander around limping and blurred, I think this for a few seconds whilst you recover would be good for a damage model. Also you could use the radiation poisoning from COD4 where you wander to far into the radiation patches and the screen shakes and you fall down and blur..

Well thats just my opinion, also the world having an increasingly black and white tone to it as you take damage to show you're losing it, also a loss of sound like when there are large explosions in single player..

I'm sure the FPS Devs. could work up something better than blood on the screen but so far its the most notable way of showing you're dying, without having to put more stuff on the already over-filled HUD.
 

Deadlock Radium

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Mar 29, 2009
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I've always wondered why people in FPS's jump from ledges and suddenly someone jumps in front of them and pours a jar of jam onto their face.
 

Knusper

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Sep 10, 2010
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Anything works with me, I'm not too bothered. My favourite, however, is the system in Farcry 2 - you have a health bar and it is regenerated by very graphically healing yourself according to the way you were damaged: If it was fire, you are seen slapping it out; if you were shot, you get some pliers to take out the bullet; if it was an explosion, you have to relocate your hand or arm or foot or take some debris out of your body.
 

ZydrateDealer

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Nov 17, 2009
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Filling the screen with rasberry jam and shaking the camera seems good...oh no wait it seems terrible; yeah lets go with a health bar and fuck the pretense of realism because I'm a secret US government agent in the middle of Russia gunning down row after row of USSR infantry with no survival instinct...you know just like the sort of stuff that never happened in the cold war.

I prefer health bars and no red screen, it's the reason I prefer the recent Fallout titles to the CoD franchise.
 

andreas3K

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Feb 6, 2010
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A health bar that starts flashing red when you're badly hurt. That would do the trick just nicely.

I don't like jam in my face and I hate when the screen goes black and white.
 

LightningBanks

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Apr 15, 2009
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If say, you were a robot, you could have it so the last part to get hit blew off or got damaged. Things such as inability to walk if leg goes, or one handed weapons only for arm, or blurryness for head etc. And you can see sparks on your screen too.

Then you could make it so you had to wait 5 or 6 seconds before you could re attach said part (but you have to be where it landed)
 

ultimateownage

This name was cool in 2008.
Feb 11, 2009
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What annoyed me in Bad Company 2 is that people can see how injured other people are, but can't tell how injured THEY are because the health metre only recharges so far. If you're shot to 20% health you'll heal up to about 60% health but have no way of knowing how far you healed, only a medic will know that.

So basically, use either a health bar or the bleeding eye effect. Anything else would be even more fucking annoying than the bleeding eye effect.
 

Metropocalypse

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Aug 22, 2009
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Proton Packmule said:
Slowing of time, with your idea of lowered accuracy? That way you have a chance to survive, but you need to fight for it. If you take too much further damage, time stops entirely.
That would be impossible to implement in an online situation. Which most developers aim for nowadays.
 

USSR

Probably your average communist.
Oct 4, 2008
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Ugh.. when did I get all this ketchup over my goggles..
OT- Health Meter.
Nothing wrong with them..
 

AnAngryMoose

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Nov 12, 2009
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The_Blue_Rider said:
Jack and Calumon said:
Health Meters.

There is nothing wrong with them, and they're accurate.

Calumon: A health meter shaped like a heart?
Sgt. Sykes said:
Um, health meter?

Eh, beaten.
Palademon said:
Here's a crazy thought...but having health bars again!
The point of this is that most FPS today have done away with health meters, I like health meters as much as the next guy, but in fast paced FPS games, regenerating health is probably a better idea, this thread is about putting a spin to it
Maybe it could regenerate a la Halo?
 

LC Wynter

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Jun 13, 2010
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Fallout 3 blurred your vision. I absolutely hated that.
While people complain visor smear is unrealistic, I think it's better than "WTF I CAN'T SEE SO MUCH MOTION BLUR"

Though you can disable it, so I suppose it's not a problem. Ultimately a good old health bar will suffice.
 

Harlemura

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May 1, 2009
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I'd like colour drain, but only around the edges of the screen. Uncharted's proven to me that a complete colour drain just means you can't see what's shooting at you.
As long as you can see the middle of the screen where, chances are, the thing causing you your discomfort is, you have a chance to fight back.

Don't know if it's realistic or not though. Haven't really been lethally shot enough to find out.

EDIT:
Edited the word "shooting" so I'm no longer talking about not being able to see the owls hooting at you.
 

PAGEToap44

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Jul 16, 2008
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PayJ567 said:
I think when you play an FPS you should have to wear an electronic jumpsuit that shocks you with 30,000 volts in the area you get shot on the game. Good luck getting rid of that hard on after a short session online.
I like this idea. Alternitavely, have the character scream in pain, getting progessively louder and more frequent as you take more damage. Or maybe the Half Life approach, a robotic voice from your suit telling you when you're hurt. Or maybe supply a little stabbing gnome with games, to stab you in specicfic areas when you get hurt in the game.

Then again... health bars.
 

GeorgW

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Aug 27, 2010
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They're all wearing glasses and blood is splattering onto them. It happens to me ALL the time.