Im bleeding!! FROM MY EYES!!

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Mcupobob

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Jun 29, 2009
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How about a belt that shocks your nads every time you get hit? Thats extreme and manly right?

[sub]or you know bring back health meters*Cough*[/sub]
 

Danceofmasks

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Jul 16, 2010
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Mcupobob said:
How about a belt that shocks your nads every time you get hit? Thats extreme and manly right?
Well, it HAS approximately the same amount of realism as people who get shot, bleed from their eyes, and is perfectly fine 4 seconds later.
 

brumley53

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Oct 19, 2009
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My problem is the texture they use is absolutely horrid, it looks like kool aid and jam, I liked fallout 3 and newvegas's way, because it usually wasnt too annoying and it didnt look the enemy had thrown a jam tart at you, although the blur was annoying.
 

_Janny_

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Mar 6, 2008
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Hmm, the screen wobbling isn't such a bad idea. I kind of liked the effects you had in Fallout 3 when you suffered from withdrawal. I wouldn't mind having that instead of the "jam in the eyes" effect.
 

Zarmi

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Jul 16, 2010
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Health meter please. And none of this noobass superhuman regeneration.. I miss the days of old FPS'..
 

Rickyvantof

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May 6, 2009
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The_Blue_Rider said:
Jack and Calumon said:
Health Meters.

There is nothing wrong with them, and they're accurate.

Calumon: A health meter shaped like a heart?
Sgt. Sykes said:
Um, health meter?

Eh, beaten.
Palademon said:
Here's a crazy thought...but having health bars again!
The point of this is that most FPS today have done away with health meters, I like health meters as much as the next guy, but in fast paced FPS games, regenerating health is probably a better idea, this thread is about putting a spin to it
TF2 is quite fast paced.
 

Woodsey

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Aug 9, 2009
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I say that those people are silly.

In most FPSs you also don't have legs or a shadow, and your hand sticks out of your neck. At least blood spraying up into your eyes is a possibility.

Although personally I prefer the screen to become more and more saturated, and I'm still happy to use a health bar.
 

Something Amyss

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Dec 3, 2008
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eggy32 said:
I'm having trouble with the radar sir. I've lost the beeps, the sweeps and the creeps.
The what?

The what?

And the what?

That_Swedish_Guy said:
Damnit! I hate it when I get my schwartz twisted!

Seriously, that is probably the best parody film I've ever seen.
"Or else Pizza will send out...For you!"

Indeed.

Woodsey said:
I say that those people are silly.

In most FPSs you also don't have legs or a shadow, and your hand sticks out of your neck. At least blood spraying up into your eyes is a possibility.
I have to agree there. People complaining about the "realism" of jam spraying in your eyes need to keep in mind the basics of FPS.
 

elbrandino

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Dec 8, 2010
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Zachary Amaranth said:
MiracleOfSound said:
I like the rasberry jam all over the screen thing. It's visceral.
Only one man would DARE give me the raspberry....

LONESTAR!
Ah, beat me to it. I knew it had to be done.

In all seriousness, I don't really mind the red screen thing as long as it doesn't obscure too much, which unfortunately it usually does.
 

Mr. Socky

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Apr 22, 2009
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PayJ567 said:
I think when you play an FPS you should have to wear an electronic jumpsuit that shocks you with 30,000 volts in the area you get shot on the game. Good luck getting rid of that hard on after a short session online.
Actually, they've done that, but with a vest that basically thumps you lightly where you got hit. It wasn't very popular.
OT: I like how a little indie game called Lugaru HD did it. It was a third person action game (so it would be difficult to replicate in an FPS). You'd basically see cuts where you got hit, and too much damage would cause your character to move slower and hold his side. Eventually, your vision would get blurry. Then you'd die. It was pretty cool, if somewhat inexact.
 

Harlemura

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May 1, 2009
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RhombusHatesYou said:
FreelanceButler said:
you can't see what's hooting at you.
Owls. It's always the fucking owls.
I know, right? You're happily fighting your way through everyone then, bam. Owls everywhere.
[sub]Yeah, I'm gonna go edit that now...[/sub]
 

Mr. Socky

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Apr 22, 2009
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PayJ567 said:
Misterpinky said:
PayJ567 said:
I think when you play an FPS you should have to wear an electronic jumpsuit that shocks you with 30,000 volts in the area you get shot on the game. Good luck getting rid of that hard on after a short session online.
Actually, they've done that, but with a vest that basically thumps you lightly where you got hit. It wasn't very popular.
That's an awful idea. Electricity is where it's at.
Hell yeah! BZZZZZZT! That's what you get for sucking at quake!
 

CatmanStu

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Jul 22, 2008
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Wow, a lot of love for the archaic energy bar. Isn't it a good job that the industry didn't think 'What's wrong with x; it's worked fine up to now?' If they had we would still be playing sprite based games on cassette tapes moving from one static location to the next while marvelling at the dozens of colours on screen at once.

OT: I would be against anything that hampered the players performance (ie: blurred vision, diminished accuracy, shaky-cam) as it would cultivate the mindset of "I'm dying so I might as well reload". If anything, I believe a game should help you if you are dying to keep you invested. I like the idea of the time slowing effect (I also agree it is useless in multi-player) and think something like that coupled with a change of perspective and an inability to move(like shooting from a prone position) would give the feeling that you have something to fight for. Or possibly an adrenaline meter that goes up as you are shot and when it is maxed out you go into a bullet time state like Max Payne or RDR and have to clear out enough enemies to give yourself time to recover as you'd be helpless for ten seconds after it finishes.