Really, it just shows the dipshit side that's already there.canadamus_prime said:This is why I hate Twatter and other forms of social networking. It turns everyone including industry "professionals" into dipshits.
Really, it just shows the dipshit side that's already there.canadamus_prime said:This is why I hate Twatter and other forms of social networking. It turns everyone including industry "professionals" into dipshits.
Right, well either way I still hate it.Zachary Amaranth said:Really, it just shows the dipshit side that's already there.canadamus_prime said:This is why I hate Twatter and other forms of social networking. It turns everyone including industry "professionals" into dipshits.
I'm sort of intrigued. I suspect it's a giant social experiment.canadamus_prime said:Right, well either way I still hate it.
Maybe, but constantly hearing about supposed professionals acting like children makes me want to facepalm so hard that my hand comes out the other side of my head.Zachary Amaranth said:I'm sort of intrigued. I suspect it's a giant social experiment.canadamus_prime said:Right, well either way I still hate it.
Though I don't have Twitter, and I would never link my personal Facebook to anything professional.
Yeah, you're right. It sort of makes me hate everyone.canadamus_prime said:Maybe, but constantly hearing about supposed professionals acting like children makes me want to facepalm so hard that my hand comes out the other side of my head.
Well to be fair, movie, tv, theatre, music, concerts, books, and games, it's about "consuming" the experience offered by them, less so the material properties of the media it was delivered in.Atmos Duality said:Though it kind of boggles my mind when we apply the term "consumer" to goods and services that aren't directly "consumed", like games.
Fair enough.ThriKreen said:Well to be fair, movie, tv, theatre, music, concerts, books, and games, it's about "consuming" the experience offered by them, less so the material properties of the media it was delivered in.
The content maker can't exactly "take it back" once you've experienced it, much like how a baker can't take back a muffin once you've eaten it. Hence trying to apply physical properties to infinitely duplicated, virtual items via licenses and enforced by online authorization to lock down its usage.
Would be nice though, to be able to remove the memories of some really bad games from my mind and get a refund back.![]()