Hello. I have made a couple of games using the Reality Factory Game Engine. Nothing worth mentioning; it was more a means of getting accustomed to the interface, but now i feel as though i'm ready to try and create something great. Before i start properly, i'd love to get some thoughts on the core concept behind the game.
The game itself sees the player take on the role of a suave, sophisticated and very handsome man with a genius level intellect - me, in a third person action adventure roleplaying game. You will earn experience points throughout the game? but, as you?re playing as me, your stats start off maxxed out.
You can?t ?level up?, but you can ?level down? by making bad decisions throughout the game. The objective is to successfully navigate the key moments of my life without f*cking yourself up too much that you can?t survive the finale chapters of the game.
I am trying to think if something like this has ever been done before. Are there any games that really punish the player for making poor decisions?
I understand that in many ways, this idea goes against everything that video games stand for (you should become more powerful as you play; not the other way around) but... i feel this is an avenue worth exploring.
Ignoring the fact that i am making a game about myself (a superfluous detail at the moment), what do you think?
The game itself sees the player take on the role of a suave, sophisticated and very handsome man with a genius level intellect - me, in a third person action adventure roleplaying game. You will earn experience points throughout the game? but, as you?re playing as me, your stats start off maxxed out.
You can?t ?level up?, but you can ?level down? by making bad decisions throughout the game. The objective is to successfully navigate the key moments of my life without f*cking yourself up too much that you can?t survive the finale chapters of the game.
I am trying to think if something like this has ever been done before. Are there any games that really punish the player for making poor decisions?
I understand that in many ways, this idea goes against everything that video games stand for (you should become more powerful as you play; not the other way around) but... i feel this is an avenue worth exploring.
Ignoring the fact that i am making a game about myself (a superfluous detail at the moment), what do you think?